
VR-only physics-based combat game. Use stealth and creativity or brute force to take on your foes in a vast physics based sandbox. Battle both humans and demons while exploring a large metroidvania-style open world. Collect items and power up your character. Explore towns and interact with NPCs.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese, Spanish - Spain*languages with full audio support
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I will change this review once the game is in a better state. It has great potential! It's just not ready yet I'm afraid. Physics are glitchy, weapons feel uncomfortable and overall combat feels very buggy and unresponsive. The music is pure trash and kills the immersion I couldn't find a way to turn it off but maybe you can do that? Overall I'd wait for a few updates before buying the game I just personally found it to be unplayable. (NOTE: I was playing on a Valve Index). UPDATE: You can now turn the music off however the world is rather quite without it, some ambient noise would help a lot. Physics are still janky but a bit better, narrative and instructions from NPCs can be unclear at times. I will update my review again once I've seen all the game has to offer or next big update. Still not worth the price as of right now.
THE CORRECT BUILD HAS BEEN UPLOADED AS PER THE ANNOUNCEMENT! Like many others in the reviews I have been following this game's progress for a long time. Was against picking it up after seeing mostly negative, but after reading the problems and then seeing the announcement it all clicked. First impressions so far is that it's a bit janky, and using the weapons feels a bit wrong atm because of the locked hand angle (Definitely need an option for that in an VR melee fighting game) and weird hitboxes. The world is also pretty empty and it's easy to lose your way because of that. (Please adjust the over the shoulder stuff aswell, I might be too short or something but i always struggle to get it first time) On the good side, the gore and colour against the art style looks really good and I wasn't expecting more weapon options so I'm looking forward to trying those. Huge plus for being able to just YEET the demon buddy to access the menu, I just wish i was told that earlier instead of being told after getting into the dojo. With some good feedback and a lot of smoothing out of some mechanics I can see this being a super solid VR melee combat game.
Samurai Slaughter House is janky, campy and trashy, so it's everything I usually would enjoy. Unfortunately, the core gameplay behind the pretty facade is more tedious than fun. You will mainly run back and forth through the same environment killing endlessly re-spawning enemies with a combat system that can work pretty well against single enemies, but breaks down quickly when you have to fight multiple baddies at the same time. There is no story to speak of, the so-called open world is just a collection of corridors connected by loading screens, lots and lots of (at least pretty fast) loading screens. The game is very early in development, too early even for an Early Access release and it is way too ambitious for a solo developer. I admire the vision and the ambition, but I guess this one needs a few more years in the oven.
I have played the first published version and the new one. The first version left me feeling disappointed but the latest version is much better, it has much better combat and story. I haven't played enough to leave a full review but i will update when i have.
The game has a lot of promise, although there are a few things that need some improvement so the game can live up to the expectation, but this is why it's in early access. There's a link below if you want to check out some game play and hear my opinions. But definitely one to keep your eyes on for now as the game gets updated and improved. https://youtube.com/live/2PMWqypPSCI?feature=share
Before I bought this game I had seen negative reviews, so my expectations were fairly low. However, I was not prepared to this. Guys, this is the junkiest game I have ever seen in my entire gaming life. This game plays like if it was a student project for university A single texture wrapped around the map, extremely annoying music you can not turn off, katana is flying away when you try to release it and, what is the most important for sword-fighting game - extremely bad combat system. First of all, you don't feel strike impact due to extremely loud music and weak enemy reactions. Second, damage system is just bad - if you don't mutilate your enemy, he will be covered in bloody trails and this is just breaks immersion because of how unnatural it looks. And yes, I mean it - bloody trails, not bloody stains, because it looks like this. Honestly, I would prefer that this game would not have damage system instead of having it in the form it was done. And finally, the third point against combat system is just how stupid enemy AI is. It's some CS bots stupidness level, to be honest. So in the end fighting is just balancing on the verge of being boring and frustrating due to the bugs and bad mechanics So, all in all, this game does not worth your time and money. Honestly, beside those points I mentioned above, the game just feels extremely shallow and lifeless, so if all the problems will be solved - it would be just entirely new game.
I've been following this game's development for a while on Twitter and was excited to try it out. But it needs a lot of work. Firstly, I didn't like how slowly the character moves and I don't like relying on the teleport to get around quickly. Its really unruly and not great for melee combat. Also the game doesn't tell you this at all, but there's kind of a super hot thing going on here. Time slows down when you stop moving, so you can preform more complex actions but combat is extremely buggy so it just doesn't work. Cleaving through enemies is cool, but more often than not enemies will bug out and ruin the feeling of actually fighting. And I know it's trying to make you be mindful of your surroundings, but please tone down the weapons getting stuck in the walls and floors. It's really awkward trying to pull them free. And they can get stuck in really awful places. The melee weapons don't store anywhere on your body to my knowledge so you'll have to hold onto them which is really uncomfortable. And it makes using other items like ninja stars clumsy. The music is absolutely blasting when you first boot up the game and even after turning it down it completely ruins any sense of immersion you might want to feel. I think this game has potential, but you should stay away for the moment.
I hope the version I played on was the old one somehow even though the dev mentioned releasing the correct version because I have had this game wishlisted for months and been very excited for this game to discover a buggy and unrefined game I believe is not quite ready for the store yet. No hate to the creator whatsoever I still support you and your platform but if this is the finished version I highly suggest you take it off early release until its a bit more stable. Some things I experienced (AORUS 3070, AMD ryzen 7 3800x) - <10 frames inside the dojo - very glitch and buggy swordplay - loss of audio and functionality from the NPCs - several other things
Having played the game through the previously available itchio release, I knew what I was getting into when I made sure I bought this game on release discount on Steam to support the developer. It was only recently that I saw the developer erroneously launched the incorrect build on Steam and it was corrected for ~48 hours resulting in likely negative first impressions. I recommend this game for any VR enthusiast, and would definitely recommend anyone hesitant to try the game because of reviews from the first 48 hours to reconsider. Check out the free demo and see for yourself!
way too janky. attacked a guy once and my sword flew away. luckily theres 3 swords at spawn, but after swinging another one, it flew away, without hitting anything. not sure its worth the ~£28 pric. barely £5 if im honest
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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