
A rich paragraph of information which will try to charm and pique interest, trying to catch your eye in a sea of competition using a slew of buzzwords such as ‘bullet heaven’ and ‘in-depth meta-progression’, in a vain attempt to make you believe this game is any different from others in its genre.
Modeled estimate, not a reported figure. How we estimate →
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A more detailed description that knows what you’re here to order, a complete meal of destruction and mayhem. A serving of plain R.I.C.E is here for you: dramatic, spicy storyline that takes itself too seriously? Not a pinch. A huge cast of characters who complain endlessly? We cut the fat. Simple Fast-paced combat that’s arcade gaming distilled? Now that’s a good dish.
The Repetitive Indie Combat Experience™ is everything you need at the end of the day. Sword, six-pack, and nothing but planets to turn into stardust and (most importantly) to loot.

Indeed, you read that right. You’re killing entire planets. In a typical game, you’d start by beating rats with sticks, progressing up the food chain, and only then getting wrecked by bosses after two dozen hours in. Not here. Each run means slaughtering your way through an ecosystem in a single sitting, feeding on their experience for upgrades and dopamine.
Unless you, ya know, die. Pro-Tip: Dying is bad. Don’t do death.

Why bother killing planets? Same reason you murder in any other game, to get Loot. And the very best Loot comes from destroying entire civilizations with the planets they inhabit in one fell swoop. Eliminating worlds and their defenders at a quick pace awards you with newer and even better weapons and the upgrades for them.
Another Tip: Better Loot makes for Better Killing. But of course, you knew that already didn't you?

Each run completed by Not Dying and collecting Meta-Currency™ means even more options for the next one. Every card unlocked works on every weapon, synergises upgrades to create powerful builds, and offers the metaphorical sky as the limit (until you literally blow it away with the planet it’s on). We don’t do petty balancing or tweaking single numbers here.
Repetitive Indie Combat Experience is all about distilling combat to its rawest, purest form, stripping everything that gets in the way - including limits on your ability to destroy. Nothing will stand between you and your R.I.C.E.
Final Tip: Give into your primal desire to end lives and watch numbers go up.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Deweloper zapomniał o grze, żadnego update'u od zeszłego roku. Łatwo zrobić się absolutnie OP po czym gra zaczyna nie wyrabiać i lagować na potęgę.
If you have a big screen, you cannot play it. Don't buy it. The text is ridiculously little and there is no way to change it. I have waited for this game to continue getting updated but it doesn't. Also a lot of lag.
llegue a un punto en que mi pantalla se quedaba en blanco de tantas explosiones. Vi algo hacer 11mill o 110mill de daño, no me sorprende ninguna con lo que estaba viendo. Buenardo juego. Por favor saquen la carta que da vida máxima por enemigo abatido, no tiene sentido, estuve como 10 minutos intentando matarme porque no me bajaba la hp.
Really, really, really needed more updates to get the full potential and replayability out of this game. It has a super fun meta progression system, but that's most of where the fun lies for me.
absolutely incredible. 100% worth the price
I don't think i have played a game that has pissed me off so much before. From the bad UI scaling, performance, lack of any information on what anything is or does to the game crashing my PC EVERY time i quit. Not worth the headache when there are so many other good games out there.
Nieprzyjemna powtarzalność i przekombinowany meta-progress. Jak na mem, który miał śmieszkować z gatunku to wyszedł bardzo słaby klon, który niewiele oferuje.
rice
nothing fancy indeed, but is something new in this ocean of "Sameness" in pc games nowdays. I love the way it make me spend hours thinking the best combination for max results.
A pretty good name with yet too little content to play consistently, but i did like it a lot after i understood the foundational concepts
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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