
A rich paragraph of information which will try to charm and pique interest, trying to catch your eye in a sea of competition using a slew of buzzwords such as ‘bullet heaven’ and ‘in-depth meta-progression’, in a vain attempt to make you believe this game is any different from others in its genre.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 23 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

A more detailed description that knows what you’re here to order, a complete meal of destruction and mayhem. A serving of plain R.I.C.E is here for you: dramatic, spicy storyline that takes itself too seriously? Not a pinch. A huge cast of characters who complain endlessly? We cut the fat. Simple Fast-paced combat that’s arcade gaming distilled? Now that’s a good dish.
The Repetitive Indie Combat Experience™ is everything you need at the end of the day. Sword, six-pack, and nothing but planets to turn into stardust and (most importantly) to loot.

Indeed, you read that right. You’re killing entire planets. In a typical game, you’d start by beating rats with sticks, progressing up the food chain, and only then getting wrecked by bosses after two dozen hours in. Not here. Each run means slaughtering your way through an ecosystem in a single sitting, feeding on their experience for upgrades and dopamine.
Unless you, ya know, die. Pro-Tip: Dying is bad. Don’t do death.

Why bother killing planets? Same reason you murder in any other game, to get Loot. And the very best Loot comes from destroying entire civilizations with the planets they inhabit in one fell swoop. Eliminating worlds and their defenders at a quick pace awards you with newer and even better weapons and the upgrades for them.
Another Tip: Better Loot makes for Better Killing. But of course, you knew that already didn't you?

Each run completed by Not Dying and collecting Meta-Currency™ means even more options for the next one. Every card unlocked works on every weapon, synergises upgrades to create powerful builds, and offers the metaphorical sky as the limit (until you literally blow it away with the planet it’s on). We don’t do petty balancing or tweaking single numbers here.
Repetitive Indie Combat Experience is all about distilling combat to its rawest, purest form, stripping everything that gets in the way - including limits on your ability to destroy. Nothing will stand between you and your R.I.C.E.
Final Tip: Give into your primal desire to end lives and watch numbers go up.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.99 | 267reviews | 73% | — | $33.9K |
| $3.99−20% | 6ratings | 76% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
genuinely the most confusing game
If you have a big screen, you cannot play it. Don't buy it. The text is ridiculously little and there is no way to change it. I have waited for this game to continue getting updated but it doesn't. Also a lot of lag.
T h e O n l y t h i n g t h e y f e a r i s F P S w h y a m I t y p i n g l i k e t h i s ? B o t t o m t e x t
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
absolutely incredible. 100% worth the price
Really, really, really needed more updates to get the full potential and replayability out of this game. It has a super fun meta progression system, but that's most of where the fun lies for me.
Deweloper zapomniał o grze, żadnego update'u od zeszłego roku. Łatwo zrobić się absolutnie OP po czym gra zaczyna nie wyrabiać i lagować na potęgę.
llegue a un punto en que mi pantalla se quedaba en blanco de tantas explosiones. Vi algo hacer 11mill o 110mill de daño, no me sorprende ninguna con lo que estaba viendo. Buenardo juego. Por favor saquen la carta que da vida máxima por enemigo abatido, no tiene sentido, estuve como 10 minutos intentando matarme porque no me bajaba la hp.
I hope more work is done on this, honestly a fun little roguelite. Feels like you can do so much more with the builds and the meta tree building compared to other roguelikes. Honestly a hidden gem.
definitely one of the best VS adjacent games I've played
Nieprzyjemna powtarzalność i przekombinowany meta-progress. Jak na mem, który miał śmieszkować z gatunku to wyszedł bardzo słaby klon, który niewiele oferuje.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $117 | 1 | 100% | $4.10 | |
| $0 | 17 | 88% | Free | |
| $27.2K | 81 | 69% | $11.99 | |
| $25K | 115 | 94% | $7.99 | |
| $1.7K | 15 | 100% | $4.99 | |
| $935 | 5 | 100% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $33.9K | 56 | 70% | $24.99 | |
| $33.9K | 96 | 55% | $14.99 | |
| $33.9K | 102 | 85% | $11.99 | |
| $33.9K | 99 | 68% | $9.99 | |
| $33.9K | 58 | 40% | $29.99 | |
| $33.9K | 796 | 67% | $1.99 |