
SUPER SHAPESHOOTER is a fast-paced, top-down, stylized action game. Take on relentless waves of enemy shapes as you fight for survival. Save up your credits, make risky choices, and construct the perfect build to make your way through to the end and defeat the final boss.
Modeled estimate, not a reported figure. How we estimate →
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About
SUPER SHAPESHOOTER is a fast-paced, top-down, stylized survival action game. Take on relentless waves of enemy shapes as you fight for your survival. Save up your credits, make risky choices, and construct the perfect build to make your way through to the end.
Run-Length - A full run takes around 20 minutes.
Unlocks - New items have to be unlocked by completing unique challenges.
Dual-Wield - Wield two weapons at once, combining different firing patterns and weapon types.
Shop - Spend your hard earned credits between waves to buy new weapons, trinkets and abilities.
Wager - You decide how difficult a wave will be.
Abilities - Use powerful abilities ranging from screen-clearing explosions to companion turrets.
Trinkets - Buy and equip unique trinkets which provide stat boosts, special abilities or game-changing modifiers.
Consumables - Buy one time consumable items which modify the rules of the game without taking up any inventory space!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
Game is really fun and fast. Because it's short it's easy to play waves in between doing other things and there seems to be a fair amount of unlockables and content that make you want to keep playing so you can try new builds and stuff.
Very fun game, feels very satisfying to play right now + I'm excited for new content releases in the future, especially new weapons and trinkets. Real ones know about the bomber
It's fun
Bardzo przyjemna rozgrywka z potencjałem.
I played this game a bunch in the play test and will definitely keep playing it. Super shape shooter is a very slick top down shooter with a lot of interesting rogue like elements. I haven't unlocked everything yet, but there are enough different items to keep you occupied for a long time.
SUPER SHAPESHOOTER is an addictive, fast paced, charming twin stick rogue like with an impressive amount of depth crammed into a simple package. The gameplay has you fight through wave based combat where you can raise the stakes and risk your run for higher rewards to invest into your build, or play it safe until you get stronger. The number of items and their effects and synergies provides a lot of variety which has me excited to keep starting runs. The bosses and their design also make each run fresh and adds a new challenge every time. The music and visual design is very charming and there is a lot of personality in the deceptively simple shapes. The game has tons of content already in there, I haven't even unlocked half the items and consumables yet, but I'm already looking forward to new enemies, items, and bosses being added in development. I'd say its more than worth the price already, if you enjoy twin stick shooters like geometry wars or enjoy rogue likes where you can discover item synergies and powerful builds definitely give it a go.
This game doesn’t try to do much, but it does what it sets out to do perfectly. A solid 8/8 game. (I would love some way to replay the tutorial or a "controls" screen) edit after a few more hours: - I would really like the option to change the cursors color/shape, it's easy to lose sight of it since it's the same color as the player's bullets - I think that the unlock notification isn't enough, either it should last even after the won/lost screen or it should take up the whole screen and the player should click trough them
Simple but good. Addictive !!!
Great ambitious shooter and stylish design Well Done !
ゲームに使われている色みや 丸みのある文字がかわいくて 自分好みの弾幕ローグライクアクションでした。 気軽にサクッとできます。 日本語非対応ですが Googleレンズで翻訳してプレイするのもありです。
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Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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