
A rich paragraph of information which will try to charm and pique interest, trying to catch your eye in a sea of competition using a slew of buzzwords such as ‘bullet heaven’ and ‘in-depth meta-progression’, in a vain attempt to make you believe this game is any different from others in its genre.
Modeled estimate, not a reported figure. How we estimate →
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A more detailed description that knows what you’re here to order, a complete meal of destruction and mayhem. A serving of plain R.I.C.E is here for you: dramatic, spicy storyline that takes itself too seriously? Not a pinch. A huge cast of characters who complain endlessly? We cut the fat. Simple Fast-paced combat that’s arcade gaming distilled? Now that’s a good dish.
The Repetitive Indie Combat Experience™ is everything you need at the end of the day. Sword, six-pack, and nothing but planets to turn into stardust and (most importantly) to loot.

Indeed, you read that right. You’re killing entire planets. In a typical game, you’d start by beating rats with sticks, progressing up the food chain, and only then getting wrecked by bosses after two dozen hours in. Not here. Each run means slaughtering your way through an ecosystem in a single sitting, feeding on their experience for upgrades and dopamine.
Unless you, ya know, die. Pro-Tip: Dying is bad. Don’t do death.

Why bother killing planets? Same reason you murder in any other game, to get Loot. And the very best Loot comes from destroying entire civilizations with the planets they inhabit in one fell swoop. Eliminating worlds and their defenders at a quick pace awards you with newer and even better weapons and the upgrades for them.
Another Tip: Better Loot makes for Better Killing. But of course, you knew that already didn't you?

Each run completed by Not Dying and collecting Meta-Currency™ means even more options for the next one. Every card unlocked works on every weapon, synergises upgrades to create powerful builds, and offers the metaphorical sky as the limit (until you literally blow it away with the planet it’s on). We don’t do petty balancing or tweaking single numbers here.
Repetitive Indie Combat Experience is all about distilling combat to its rawest, purest form, stripping everything that gets in the way - including limits on your ability to destroy. Nothing will stand between you and your R.I.C.E.
Final Tip: Give into your primal desire to end lives and watch numbers go up.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
nothing fancy indeed, but is something new in this ocean of "Sameness" in pc games nowdays. I love the way it make me spend hours thinking the best combination for max results.
definitely one of the best VS adjacent games I've played
Interesting meta-progression and essentially nothing else. Feels like one of those games following a trend with zero idea of why anyone likes the genre. The entire tone of the game from ingame text to the storepage feels written by the 15 year old who's too cool for school and so much better than all of this. It's apathy masking a lack of creativity, Contempt in place of passion. These things can absolutely work, but there's something hysterical about playing a game with obvious problems that tries to be cute by insulting you regularly. The people on the VS bandwagon generally know how to optimize and have visual flair. Sit TF down. The biggest surprise was seeing that this game is from 2023 even though I was shown it in my que of normally new releases. This is it, it's never gonna be more. It's flash game As for anyone reading this: No, you aren't guaranteed to like this if you like Vampire Survivors or 20 Minutes Till Dawn. You probably have standards unless all you need is jingling keys and number go up. You should just play those games more or check out stuff like Boneraiser Minions.
Really enjoyed the game. The mega man style meta-progression is probably the coolest I have seen in a game like this. I spent over an hour prepping a perfect poison, flame, and tank build. And really enjoyed this! Biggest areas of improvement - - I insta-die the moment I touch lava on the lava stage and didn't even know why I was dying the first few times. Some kind of "Killed by" or damage recap would be nice. - I couldn't figure out how to rotate pieces in the meta progression until I found a gem piece that required rotation to evade the golden line, and tried a dozen different buttons. - The amount of currency you get in an hour in endless mode with a "Delete everything" build is incomparably greater than anything else you can get ever. -"Hand size +2" should probably be a gold card instead of silver, I end up taking like 20 of these per run, it is far better than most of the silver tier since you really just want to stack gold/gem - Poison spread could also be bumped to gold - there is a dirth of poison support at gold and it is a ridiculously powerful effect, triggering giga-exponential damage scaling at 11 stacks.
very fun game i love destroying a planet of 8 billion people then dying shortly after
I enjoy the genre so it is always nice to see new takes on it. However in its current state this game does not feel fully fleshed out. Granted it is an early access title so here is hope that changes. Most of the upgrades are unclear in what they actually do and they feel very underwhelming when picked up and applied to weapons. It would be nice to get proper feedback for when guns actually crit and to see the numbers change when upgrades are applied. The out of game progression also feels very slow. Seemingly at random I got most of my actual progression currency from a single mob that exploded in that kind of currency so I really do not know how that happened but it was nice I guess. I would also like to see a wider variety of actual guns. And most importantly fix the aspect ratio and issues with UI scale. When in the pause menu my cursor was visually offset so changing around upgrades was very annoying. Later in the game the UI also breaks and you can not properly pick your upgrades anymore. I will be checking back in the future and hope to update this review to a positive one. But for now you are probably better off trying something else.
Oyun Özeti: RICE, hızlı tempolu aksiyon ve arcade tarzı oynanışıyla dikkat çeken bir indie oyun. Oyuncular, gezegenleri yok ederek ganimet topluyor, meta para birimiyle yükseltmeler alıyor ve yeni oyun döngüleri için daha güçlü hale geliyorlar. Minimal hikâye odaklı olan oyun, tamamen dövüş mekaniklerine ve sürekli tekrar eden bir oyun döngüsüne dayanıyor. Oyunun temel yapısı, “öldür, yağmala ve tekrar et” mantığına dayanıyor ve oyunculara saf aksiyon deneyimi sunmayı hedefliyor. Artılar: • Basit ve Hızlı Oynanış: Karmaşık mekaniklerden uzak, hızlı tempolu dövüşler ve kolay öğrenilen kontroller. • Yükseltme ve Ganimet Sistemi: Oyuncuların oyun boyunca daha güçlü hale gelmesine olanak tanıyan sistemler mevcut. • Arcade Atmosferi: Oyun, retro arcade tarzını modern bir yaklaşımla harmanlıyor. Eksiler: • Tekrar Eden Yapı: Oyun döngüsü kısa sürede monotonlaşabiliyor ve içerik sınırlı kalabiliyor. • Erken Erişim Eksiklikleri: Henüz erken erişimde olduğu için bazı mekaniklerde denge sorunları ve teknik aksaklıklar yaşanabiliyor. Karşılaştırma (Benzer Oyunlarla): RICE, Vampire Survivors ve Risk of Rain 2 gibi roguelike/arcade oyunlarına benzer mekaniklere sahip olsa da, bu oyunlar kadar derinlik sunmuyor. Özellikle Vampire Survivors’ın sade mekaniklerinin altındaki karmaşıklık ve Risk of Rain 2’nin kooperatif oyun seçeneği, RICE’ın eksik olduğu noktaları öne çıkarıyor. Puanlama: • Grafik: 6/10 (Minimal ama etkili bir görsel tasarım.) • Oynanış: 7/10 (Eğlenceli ama uzun süreli derinlikten yoksun.) • İçerik Çeşitliliği: 5/10 (Hızlıca tükenen içerik.) • Genel: 6/10 RICE, arcade tarzı aksiyona hızlıca dalmak isteyen oyuncular için eğlenceli bir seçenek. Ancak uzun süreli oynanışta yeterli çeşitlilik sunmadığı için daha büyük projelerle kıyaslandığında eksik kalıyor.
genuinely the most confusing game
I hope more work is done on this, honestly a fun little roguelite. Feels like you can do so much more with the builds and the meta tree building compared to other roguelikes. Honestly a hidden gem.
I don't think i have played a game that has pissed me off so much before. From the bad UI scaling, performance, lack of any information on what anything is or does to the game crashing my PC EVERY time i quit. Not worth the headache when there are so many other good games out there.
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Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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