
Rhythm Witch: Beat Death is a game that melds rhythm and survival. Attack to the rhythm of the music while dodging monsters who move and attack to the beat. On your journey to eternal beauty, defeat dancing freaks, ghouls, dragon, and more!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 7 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

In Rhythm Witch, music is not just background—it’s the heart of battle! Players must follow dynamically generated beats, striking enemies with precision while dodging attacks. Hitting the beat accurately quickly builds weapon energy, allowing for powerful skill releases. Maintaining a combo will trigger Frenzy Mode, significantly increasing attack speed and rhythm tempo, creating a seamless, exhilarating combat experience.

Enemies in the game also move and attack in sync with the beat. Face waves of rhythm-synced monsters and enjoy the thrill of effortlessly clearing the screen in a hack-and-slash style. Adapt your skill build to tackle dynamically escalating difficulty, as enemy numbers and attack patterns intensify. Success requires both quick reflexes and strategic planning to dominate the battlefield.

Rhythm Witch: Beat Death is a game that melds rhythm and survival. Attack to the rhythm of the music while dodging monsters who move and attack to the beat. On your journey to eternal beauty, defeat dancing freaks, ghouls, dragon, and more!
Sibel the Rhythm Witch is a necromancer whose one and only goal is eternal beauty.
Dyeing her hair, bathing in blood, collecting magic and mystical herbs, modifying her body... She'll do anything if it'll make her more beautiful!
Of course, the hard and dirty work is left to the skeletons she summons. On her quest for beauty, she hears tell of the Deathless Tower, which spawns an endless stream of monsters, and—so the rumor goes—holds a treasure that grants immortality.
If she gets her hands on that treasure, she can stay young and beautiful forever!
What's there to wait for?
Skeletons! To the Deathless Tower!
Engagement
Reviews
Themes across 56 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1]リズムで殴って消し飛ばせ[/h1] ストアページのテンポの良いBGMと、ローグライク要素が気になり購入。 リズムに乗ってボタンを押し、敵を倒しながら、各ステージごとに設定された目標時間の生存を目指すゲームです。実績コンプリート済。 [h1]良かったところ[/h1] [list] [*]リズムゲーが楽しい シンプルながら、リズムゲームとしてしっかり楽しめる作品。ステージごとに曲調の異なる楽曲が用意されており、テンポや拍の取り方にも変化があって飽きにくい。 また、攻撃はワンボタンで完結し、複数ボタンを押し分ける必要がないため、音ゲーの経験がなくても遊びやすい作り。 [*]ほどよいローグライト要素 周回に応じてキャラクターを永続的に強化できる要素があり、強化によって攻略は少しだけ楽になる。 一方で、強化のための周回を強いられることはなく、そのままでもクリア可能なちょうど良い難易度に収まっている。 強化ありきの設計になっていないため、本作のサクサクとしたプレイ感を損なわず、むしろ引き立てていた。 [/list] [h1]気になったところ[/h1] [list] [*]バトルは少し単調かも 戦闘では移動しながらリズムにあわせてボタンを押して攻撃していくのだが、プレイキャラの耐久が低めなため、立ち回りとしては回避重視でぐるぐる逃げ回る場面が多い。 その結果、弾幕から逃げ回っているうちに尻から出た魔法に当たった敵が消し飛んでいく、というなんだか釈然としない戦闘になりがち。リズムゲームとしてはシンプルで遊びやすい一方、アクション性を期待するとやや物足りないかもしれない。 [*]ローグライク要素の濃度 本作のローグライク要素には主に以下の3つがある。 ①最大4つまで所持できる武器(魔法含む)の購入および強化 ②武器に対応した各種ステータスを強化する装備 ③キャラクターステータスの強化 例えば「魔力」が高いキャラクターでプレイする場合、武器は自然と魔法系に寄ることになるが、魔力を活かせる武器としてプレイ中に目にするものは概ね5〜6種類に限られる。そこから4つを選ぶ形になるため、選択の幅はやや狭い。 また、武器同士や装備同士のシナジー要素もあまりなく、結果としてひたすら魔力に関する武器と装備をかき集めるだけになってしまう。 そのため、提示された選択肢の中で工夫してやりくりするローグライクならではの醍醐味はやや控えめに感じられた。 [/list] [h1]まとめ[/h1] ローグライク風味のシンプルなリズムゲームとして、気軽にプレイを楽しめました。 重いゲームを起動するのが面倒な日でも、気負わずに1プレイ楽しめる遊びやすさが魅力です。ちょっとした空き時間のお供にもぜひ。
リズムゲーとヴァンサバライクの融合といった感じのゲームで、 移動のみのシンプルなヴァンサバライクをベースに、 攻撃はリズムゲームの要素を取り込んだ感じ。 各ステージにちょっとしたストーリーが挟まり、 あとは規定のウェーブ数をこなせばクリアといった流れ。 設定的に暗い雰囲気ではあるが、 [u]全体的にイラストがかわいらしくストーリーも明るめ。[/u] ヴァンサバライクとして見た場合、 武器の性能差が激しく当たり外れがハッキリしている印象。 ただ、[u]ステータスを盛るレリックの自由度が高く、[/u] 武器と違ってこちらは[u]所持制限もない[/u]ため、 多少武器の引きが悪くてもステータスでゴリ押せる。 キャラによって地形効果を受けないなど、 ステータス以外の差もあるため色々と試して遊べる。 そして何より[u]リズムゲームらしく曲がとてもいい。[/u] 序盤は明るい曲調のものが多く、 ピクニックにでも行くような気分の曲がメインで、 リズムも一定間隔のシンプルなもの。 後半は戦闘曲のような激しい曲が増えていき、 リズムも変則的なものが増えていくのでノリノリで遊べる。 また、[u]リズムゲームが苦手な人向きに、[/u] [u]リズム要素なしで遊べるモードなども用意されている[/u]ので安心。 派手なエフェクトやノリの良いリズムも相まって、 他のヴァンサバライクにはない爽快感を感じられる良作。 [code][url=https://store.steampowered.com/curator/44793959/][b][u]遊んだゲームを紹介する。[/u][/b][/url] のキュレーターで紹介しました。 他にもいろんなゲームのレビューを書いているので、 ぜひキュレーターもフォローしていただけると嬉しいです。[/code]
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese, Korean
Hours played at review time, across 56 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
音游+肉鸽+弹幕射击,游玩起来有割草的爽感,音游方面,判定很宽松,对手残友好,但部分音乐节奏比较奇怪,还有大概为了配合局内时长,有做切割,不是完整曲目,刚上头就戛然而止。肉鸽部分,构筑较浅,基本几回合就能完成体系,满屏弹幕很解压,但是不耐玩,后期重复度过高,流派除了特效区别不大。游戏内置额外成就系统,整体难度不高,适合手残玩家。
*패드 플레이 리듬+뱀서라이크+로그라이크 한 마녀가 5명의 부하들을 데리고 영생의 보물을 얻기 위해 불멸의 탑으로 모험을 떠나는 스토리다. 일단 장르가 뱀서라이크 플레이 위주여서 스토리의 비중이 크진 않다(전개는 만화형식) 스테이지는 1부터 9까지 있고, 스테이지 하나당 10개의 웨이브가 있다. 스테이지 9는 무한모드이다. 이 게임만의 특성으로, 시작하기 전 플레이 모드 선택으로 리듬 탭(노멀리듬, 하드리듬, 피버리듬) / 자동공격 / 사격 모드 이렇게 3가지 모드가 있다. 만약 내가 타이밍에 맞춰 박자 맞추는걸 정말 못한다 하면 자동 공격 모드로 하면 되고, 박자를 정직하게 한 박자씩만 누르고 싶으면 노멀 리듬이나 사격모드, 어떤 박자가 나와도 알맞게 누를 수 있으면 하드리듬, 피버리듬으로 하면 된다. 참고로 지속적으로 많은 공격을 할 수 있는 모드는 피버리듬이고, 사격모드는 피버 타임에는 박자 상관없이 버튼을 연타할 수 있다. 도전과제 난이도는 쉬운 편이고, 누적 10만마리 처치만 좀 걸릴 뿐이다. 그리고 리듬 게임하는 사람으로서의 장점은 최근에 커스텀 곡 설정과 15개 노래가 추가되었는데, 이지투온을 해봤다면 익숙한 작곡가인 Reku Mochizuki 노래가 몇 개 들어가 있다. 그 외 다른 작곡가 노래들도 되게 리듬게임스러운 노래들로 이루어져 있다. 스테이지1부터 8까진 일반 웨이브에서 노래 길이는 길지 않고, 보스 웨이브만 노래 길이가 2분 좀 넘게 이어진다. 스테이지 9부턴 노래 길이가 대부분이 100초가 넘어간다.(보스 웨이브는 더 길고) 플레이 추천 캐릭터는 비스트 워리어 험(방어력 특화 특성)이고 스킬은 보호술 2개 끼고 나머지는 데미지 높은 공격하나(물리 특성 있는거로) , 물리특성 있는 스킬 아무거나 들고 하면 된다. 룬도 방어력, 파워, 보스 특화로 간다.(룬 선택은 캐릭터 선택창 상단 오른쪽에 있다) 누적 10만마리 달성은 빨리 할려면 스테이지 9만 뺑뻉이 돌면 된다. 나는 그만하고 싶을 땐 그냥 몬스터들한데 죽는거로 끝냈다. 스테이지 포기는 안 눌러봐서 모른다. 그리고 광과민성 경고가 있는 게임인데 이펙트 효과를 최소로 줄이라는 친절한 설명까지 해줘서 그렇게 하면 괜찮았다. 지금 할인 중인데 도전과제 겸 킬링타임으로 추천한다.
Hopes were definitely too high on this one. A bullet heaven crossed with a rhythm game sounded like a blast. Unfortunately the game does neither genre well and after the beating doing 3 full runs I ready to be done. On the BH side it lacked that special sauce that actually made constructing a build fun, just a very basic numbers go up. And the rhythm side was honestly worse, just a fixed rhythm you tap on repeat the entire time unless you hit the frenzy mode and then there's a different beat you get to hit.
孩子们快跑,这就是屎。不知道哪个逆天想出来将割草与音游结合的,而且这个曲目也是一坨。这个游戏非常推荐给品史专家。
Slapping the simpelest of rhythm game on top of your typical bullet heaven isn't going to make it better, in fact, i'd argue its 3 steps backwards.... Yikes. i didnt think i could like bullet heavens any less but here we are.
判定は結構緩いため自分のようなリズム感死亡ゲーマーにもおすすめできるカジュアルゲーム リズムゲーに疲れたら移動だけに集中できる完全オートモードもあります
Early in the game, but having a blast
スペースキーを音楽に合わせて押しながらプレイするヴァンサバみたいなゲームです 難易度を下げると一定間隔で押すだけなので楽でしたが、難易度を上げると意識しないと押せないので戦闘と音ゲーのどちらにも脳のリソースが割かれて結構難しかったです 繰り返しやれば強くなっていくので数やれば詰むことはないゲームなのでそこがいい点でした
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