
Rhythm Journey is a story based, hardcore 2-buttons rhythm game.
Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 4 → 0.14/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 23 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam + Google Play
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.19−30% | 114reviews | 81% | — | $10.7K |
| Free | 542ratings | 79% | — | $38.5K |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
자신이 음악을 즐겨하는 방식이 멜로디, 가사가 아닌 드럼, 비트라면 재밌게 할 수 있는 리듬게임임. 다른 키보드 형식의 리듬게임이나 일반적인 리듬게임 좋아하시는 분이라면 지루할 수는 있음 하지만 생각보다 재밌고 비트 쪼개는 맛이 있음, 마치 드럼처럼 단점이라면 다른 댓글처럼 메인 게임의 보컬이 다양하지 않음 점과 단순한 방식이 있을꺼 같음
Kinda hard hard for me at first time, but now I have started to get used to it
게임평 5점만점에 4점 게임 난이도는 처음엔 쉽지만 가면 갈수록 어려워지고 엑스트라 스테이지에서 때려치고 싶어진다 그리고 보컬분이 하이톤이신데 노래 비트가 너무 안어올림
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Korean, Simplified Chinese, Traditional Chinese
Hours played at review time, across 50 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
ㄱㅐ꿀잼 리듬게임 근데 어려움과 피지컬을 곁들인
mmmmehhh?
rhythm journey is great, let me start this off with that. i had fun, and im confident ill continue to have fun, but there are issues, and i would like to point them out even if i enjoy the game. a lot of the review is going to be opinionated, but thats how reviews work, also no checklist ♥♥♥♥♥♥♥♥ because that drains the life out of feedback, the purpose of a review. so far, i have beaten and almost perfected all of the main story, and i can say that i enjoy how much effort was put into a passion project like this. some people might find the story cringe or lame or incoherent, but i enjoy the charm that each character has, and i appreciate the fact that the devs tried their best to translate the game into english. the story might not be compelling, but the message is nice and its enough to keep the game flowing. not everything has to bleed with perfection and attention to detail like rhythm doctor. the songs themselves are nice. again not everyone would like them, the voice being synthetic puts a lot of people off, and stressed syllables in the wrong spot dont help. but personally i think theyre cute, they tell their own short stories nicely, and it does what it needs to for the purpose of the level. i think the instruments shine through though, not only the drums you play along to, but all the other elements just sound so nice and help levels to be fun. not to be rude to the effort put in, but if i could play and listen to versions of the songs without vocals, i would, just because i wish i could hear them better i like my rhythm games to be almost entirely about rhythm, where it doesnt matter which button you press, you just press one and the note gets hit. i can give a pass to this game, because with unlike other rhythm games, it is very intuitive which button to press and when... for the most part. having two colours or two directions is great because i know what to press, and while sightreading rhythms can be annoying unlike ADOFAI where you see an angle, and that angle means the next note is x beats away. one of the main reasons i love it is because i learnt how to play music from this game, i can see a pattern coming up and i can play it before it even happens, and after you understand the basics, you can sightread any level. thats what i like, when the real challenge is if you can play what you are seeing the main 20 levels have basically everything you need to memorise in the tutorials but my main issue is when the bonus levels start throwing in new things i have to adapt to on the fly, and the distances between notes are impossible to guess. thats fine, learning is good, sightreading is an important skill to have and proves that the player understands the game. what i dislike more is when the direction starts changing, the order of the buttons i have to press changes and it becomes less about rhythm and more about reaction time. i understand that this is a great game mechanic and this all boils to personal preference, so i wont blame the game, i just wish there was a more rhythm friendly game mode where everything stayed in a straight line. for now, the main challenge is if you can see what you are playing overall i think the game is very well made, and it is a great experience to go through. while i may dislike some things, nothing about this game that i can see is inherently bad. its charming, full of life, and has a difficulty for everyone to enjoy. hardcore gamers can break their fingers playing 16th note jacks, while more casual players can have their fun with shields, taking the main game slowly. most of the game feels fun to play, and mistakes feel like your own. there isnt much content, so the low price it offers is a reasonable amount, but i think this game had potential to blow up if it had more funding, and i wish it did because thats what it deserves
好玩
노래는 들어줄 만합니다. 근데 싱크를 맞추려고 해도 노래랑 채보가 딱 맞추지를 못하네요ㅠㅠ 노래가 '빠밤' 박자가 나오면 동시에 '빠밤' 눌러야 하는데, 뒤늦게 '빠밤' 누르니까 헷갈리고 패턴도 꼬이고 난잡한 느낌입니다. 제가 자존심이 있어서 항상 오기로 올 퍼펙트 노리는 성향이 있는데 이 게임은 클리어조차도 못하겠고 중도 포기한 건 정말 오랜만입니다. ㅠㅠ 못해서가 아니라 패턴과 박자가 진짜 부조리합니다. 많이 아쉬운 게임인 것 같아요.
曲良くておもれー
a game where you pop bubble wrap at the beat of a song 10/10
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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