
Rhythm Journey is a story based, hardcore 2-buttons rhythm game.
Modeled estimate, not a reported figure. How we estimate →
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Korean, Simplified Chinese, Traditional Chinese
Engagement
Hours played at review time, across 49 reviews with recorded playtime.
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Игра очень сложная.
确实硬核。作为一名adofai玩家,这款游戏让我重新体验到了初次接触adofai时脑梗所导致的高血压()。 本作玩法独特,是一款需要多按键操作的游戏,在轨道转弯处难度较大,很有意思,是一款潜力很大的音游,希望制作组持续更新。 当然也存在一些问题。在例如曲目26的关卡中需要多次进行左右位移换键的过程,非常容易误触(例如一次按到2个键的情况),建议增加自定义按键功能,自主选择那些按键为有效的。 建议增加创意工坊功能
ㄱㅐ꿀잼 리듬게임 근데 어려움과 피지컬을 곁들인
노래는 들어줄 만합니다. 근데 싱크를 맞추려고 해도 노래랑 채보가 딱 맞추지를 못하네요ㅠㅠ 노래가 '빠밤' 박자가 나오면 동시에 '빠밤' 눌러야 하는데, 뒤늦게 '빠밤' 누르니까 헷갈리고 패턴도 꼬이고 난잡한 느낌입니다. 제가 자존심이 있어서 항상 오기로 올 퍼펙트 노리는 성향이 있는데 이 게임은 클리어조차도 못하겠고 중도 포기한 건 정말 오랜만입니다. ㅠㅠ 못해서가 아니라 패턴과 박자가 진짜 부조리합니다. 많이 아쉬운 게임인 것 같아요.
키 설정 없는게 걸림돌임. 구역 클리어 연출도 김 새서 클리어했다는 쾌감이 없다시피 함 이 두 개 정도만 해결된다면 그런 대로 할만하다고 봄
похожа на адофай, жаль нет мастерской
mmmmehhh?
rhythm journey is great, let me start this off with that. i had fun, and im confident ill continue to have fun, but there are issues, and i would like to point them out even if i enjoy the game. a lot of the review is going to be opinionated, but thats how reviews work, also no checklist ♥♥♥♥♥♥♥♥ because that drains the life out of feedback, the purpose of a review. so far, i have beaten and almost perfected all of the main story, and i can say that i enjoy how much effort was put into a passion project like this. some people might find the story cringe or lame or incoherent, but i enjoy the charm that each character has, and i appreciate the fact that the devs tried their best to translate the game into english. the story might not be compelling, but the message is nice and its enough to keep the game flowing. not everything has to bleed with perfection and attention to detail like rhythm doctor. the songs themselves are nice. again not everyone would like them, the voice being synthetic puts a lot of people off, and stressed syllables in the wrong spot dont help. but personally i think theyre cute, they tell their own short stories nicely, and it does what it needs to for the purpose of the level. i think the instruments shine through though, not only the drums you play along to, but all the other elements just sound so nice and help levels to be fun. not to be rude to the effort put in, but if i could play and listen to versions of the songs without vocals, i would, just because i wish i could hear them better i like my rhythm games to be almost entirely about rhythm, where it doesnt matter which button you press, you just press one and the note gets hit. i can give a pass to this game, because with unlike other rhythm games, it is very intuitive which button to press and when... for the most part. having two colours or two directions is great because i know what to press, and while sightreading rhythms can be annoying unlike ADOFAI where you see an angle, and that angle means the next note is x beats away. one of the main reasons i love it is because i learnt how to play music from this game, i can see a pattern coming up and i can play it before it even happens, and after you understand the basics, you can sightread any level. thats what i like, when the real challenge is if you can play what you are seeing the main 20 levels have basically everything you need to memorise in the tutorials but my main issue is when the bonus levels start throwing in new things i have to adapt to on the fly, and the distances between notes are impossible to guess. thats fine, learning is good, sightreading is an important skill to have and proves that the player understands the game. what i dislike more is when the direction starts changing, the order of the buttons i have to press changes and it becomes less about rhythm and more about reaction time. i understand that this is a great game mechanic and this all boils to personal preference, so i wont blame the game, i just wish there was a more rhythm friendly game mode where everything stayed in a straight line. for now, the main challenge is if you can see what you are playing overall i think the game is very well made, and it is a great experience to go through. while i may dislike some things, nothing about this game that i can see is inherently bad. its charming, full of life, and has a difficulty for everyone to enjoy. hardcore gamers can break their fingers playing 16th note jacks, while more casual players can have their fun with shields, taking the main game slowly. most of the game feels fun to play, and mistakes feel like your own. there isnt much content, so the low price it offers is a reasonable amount, but i think this game had potential to blow up if it had more funding, and i wish it did because thats what it deserves
好玩
a interesting ideia for a rhythm game,to focus solely on the drums. Usually, they just follow the loudest thing at the time, but this is challenging, fun, and consistent, with a nice story to boot
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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