
Rhythm Journey is a story based, hardcore 2-buttons rhythm game.
Modeled estimate, not a reported figure. How we estimate →
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Korean, Simplified Chinese, Traditional Chinese
Engagement
Hours played at review time, across 49 reviews with recorded playtime.
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
необычно
意外的好玩,连续那里就过不去了
The rhythm game idea itself is workable, and has potential. I think there are even potentially more interesting things to do with the 4 different walls in some levels, and adapting more interesting controls to them. On the other hand, many parts added on top of the basic rhythm game idea work very badly. The game would literally be better without any plot, and most songs would be better without the lyrics, which are frequently in broken English. It would be better if the lyrics were in a different language. Songs can still be good without lyrics one can't understand, but it's very hard for songs to be good when you can tell the lyrics are broken.
good
이 게임 간단하게 하기 좋은 리듬게임입니다.
缺点;剧情最后结局有点不太好,游戏画质可以稍加改善,球没有皮肤,如果有皮肤就很好了,显得不会太单调,。。。。优点;音乐挺好听,希望音乐出中文歌声,每个NPC剧情挺好,如果可以自选对话那就更好了。 满分100分.。我打88分,还是值得去玩的,手感也好,虚拟架子鼓的打击感也很棒
this game is really difficult but when you get the hang of it, its a real challenge thats worth it, i only went for the clear and excellent achievement for the main and collab track achievement thought was worth the time i put into it
this is a great game with great soundtracksss but I GET SO FRUSSSSSTRATED AND NOW MY KEYBOARD IS BROKEN AND KEEPSSSSSSSSSSSS ON TYPING MULTIPLE "SSS" IN ONE SSSTROKE 10/10 WILL BREAK MY KEYBOARD AGAIN
got all 12 achievements lezgoooo
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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