
Rhythm Journey is a story based, hardcore 2-buttons rhythm game.
Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 4 → 0.14/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 23 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam + Google Play
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.19−30% | 114reviews | 81% | — | $10.7K |
| Free | 542ratings | 79% | — | $38.5K |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
this is a great game with great soundtracksss but I GET SO FRUSSSSSTRATED AND NOW MY KEYBOARD IS BROKEN AND KEEPSSSSSSSSSSSS ON TYPING MULTIPLE "SSS" IN ONE SSSTROKE 10/10 WILL BREAK MY KEYBOARD AGAIN
리듬 게임에 익숙한 사람이라면 도전해 볼만 한 게임인 것 같습니다. 처음부터 다소 빠르고 간단하지 않은 패턴이 등장해 리듬 게임 초심자라면 당황할 수 있겠다는 생각이 들었지만, 매 스테이지를 거치며 클리어에 필요한 패턴을 연습시켜 주고 최종 스테이지에서 하나의 곡으로 완성되는 흐름이 좋았습니다. 음악도 편하게 들을 수 있으면서 나름의 스토리도 담긴 곡들로 구성되어 있어서 반복 플레이도 지루하지 않았던 것 같습니다. 그리고 극초반에 나온 드럼에 박자가 맞춰져 있다는 설명이 매우 좋은 팁이었습니다... 드럼 친다고 생각하고 플레이하니까 좀 더 수월했습니다.
похожа на адофай, жаль нет мастерской
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Korean, Simplified Chinese, Traditional Chinese
Hours played at review time, across 50 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
确实硬核。作为一名adofai玩家,这款游戏让我重新体验到了初次接触adofai时脑梗所导致的高血压()。 本作玩法独特,是一款需要多按键操作的游戏,在轨道转弯处难度较大,很有意思,是一款潜力很大的音游,希望制作组持续更新。 当然也存在一些问题。在例如曲目26的关卡中需要多次进行左右位移换键的过程,非常容易误触(例如一次按到2个键的情况),建议增加自定义按键功能,自主选择那些按键为有效的。 建议增加创意工坊功能
缺点;剧情最后结局有点不太好,游戏画质可以稍加改善,球没有皮肤,如果有皮肤就很好了,显得不会太单调,。。。。优点;音乐挺好听,希望音乐出中文歌声,每个NPC剧情挺好,如果可以自选对话那就更好了。 满分100分.。我打88分,还是值得去玩的,手感也好,虚拟架子鼓的打击感也很棒
ㅗ
키 설정 없는게 걸림돌임. 구역 클리어 연출도 김 새서 클리어했다는 쾌감이 없다시피 함 이 두 개 정도만 해결된다면 그런 대로 할만하다고 봄
1
很独特的玩法!
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Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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