Modeled estimate, not a reported figure. How we estimate →
Media

About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
[b] Disclaimer: The game was offered for free by the developer through Curator Connect. [/b] I'll be honest here: At first, I didn't want to review this game as I recently have gotten lots of weird/bad games through the curator connect and I thought this might be one of them. But then I remembered that I had a lot of wrong ideas about games like Bleed and Momodora and ended up loving them. There was a chance that this title was actually able to surprise me. So I accepted the offer and what I found, I wasn't expecting. If you want detailed explanation of my experience, continue reading or skip to the end for a brief conclusion in form of a TLDR. The main idea of the game is that you have multiple characters to control in separate areas and each character controls the behavior of the character which is in front of them. For example, if you want to move the character in the third area, you have to use the first character to control the character in the second room and get him to control the third character. Then you have to continue doing this to get to the fifth character and ultimately finish the game. This kind of gameplay is unexpected and innovative, but it paves the way for complication and ultimately places itself next to the game's issues. This complication arises from how you control the characters. This is not a problem at first and you can easily manage it. But when you progress in the game, controlling and positioning the characters becomes a nightmare; because in addition to the complicated controls, you have to make sure that your character is facing a button in order to use it. So, when you later find out that you forgot to press up to make the character face the button before attempting to press it, and you have to go through the whole process of positioning them again... it's just irritating & disheartening rather than being challenging & fun. What makes this worse is the fact that the last two characters do not have clearly understandable designs and you can easily mess up. The second issue is that not just the gameplay itself, but everything else is so confusing. The game does not give any kind of information to you. So, it's not clear how you should start to play, how to progress in the game & complete it or even exit from it. Even when you get to the end and think it's all over, you find out that you have to do more to finish it; but you don't know what to do. At this point, you just need one simple mistake or a bit of frustration to lose all hope and abandon the game; which will happen sooner or later and leads us to the third issue. The third issue is that there are no saves. Every time you open the game, a brand new challenge is offered to you and all the progress from the last playthrough is lost. This actually helps with the replayability of the game, but it eliminates the progression as well. Just imagine when you leave the game to give yourself a rest or do something important and then come back for more, just to see that all your progress in gone and you have to do it from the beginning. It's disheartening, isn't it? I commend the developer's efforts to create a unique title. They have created something that has a unique feature to separate itself from other titles. But the problem here is that the game is so vague and also complex to control, that it's really hard to have fun with. And when you cannot have fun with a game, you cannot enjoy playing it. [h1] TL;DR [/h1] reYal uses an unexpected idea to form the gameplay. But unfortunately, it's too vague & confusing and the controls become overly complex later in the game, making it nearly impossible to have fun with.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 24 reviews with recorded playtime.
Oh wow! Great puzzle game! Really had me thinking differently. I had to take it one step at a time til completion! I love the little characters and different styles. The tunes were great and had a very peculiar sense of things getting... odd. I can't wait to see more by the developer.
Interesting mechanic and cool story.
入れ子構造の部屋を操作する実験的なゲームです。 プレイヤーは最初の一人のキャラクターを動かすことができ、 キャラクターは隣の部屋のキャラクターを動かすことができます。 この構造がいくつか続きます。 何かストーリーのようなものがあるかと思いましたが、特に何もありませんでした。 途中でクリア条件を察することができ、その条件を満たすと終わりです。 深い展開はありません。 ゲーム史上、誰かがきっとこの手のゲームを思いついたと思いますが、 この世にリリースされていなかった理由がこのゲームには詰まっています。 一回のプレイは30~60分程度で、リプレイ性はありません。
Summary: ReYal is an intriguing puzzle game where you take on the role of a character who is playing a video and you need to figure out why. It is typical Xrrawva design, with basic and simple art and gameplay design and despite there being no threat, it still has horror tones to it to create a sense of unease, in a world that can’t be fully understood. 8/10 A fully detailed review is available to view: https://www.youtube.com/watch?v=apHT3ba-4CA Gameplay: It is a very typical game design of Xrrawva in that there is some kind of meaning behind everything that is occurring in the game, but what that meaning is, is never revealed and left to the players own interpretation. It is an interesting short puzzle that game lasts no more than about 30 minutes or so. If there was anything I could criticise it would be that attempting to control 5 characters in this manner can be a bit overwhelming, especially if you begin to lose your focus a bit. Which can happen when you are attempting to figure out exactly how everything works, as nothing is given away in ReYal. Not to mention the pacing of the game slows way down. There is no denying, this is not going to be a game for everyone. In fact, the only way I could recommend it is if you are looking for something that is purely experimental and extremely weird. Despite it having a price tag and it being extremely short, I’ve played far worse games that cost more. So, if you enjoy video games that are just plain weird and don’t make a whole lot of sense, then maybe ReYal is worth giving a go. Atmosphere: To summarise the atmosphere, its one that is an incredible mixture, that will make give you a real audible sensory overload which in return creates a sense of being somewhere very strange and very alien. And in many ways, I love it, because there isn’t quite anything else out there like it. Conclusion: They have created a game that is completely unique. Experimental, but definitely unique and in many ways very unnerving in its own right. It certainly isn’t a game that you will sit down and get hooked into playing. In many ways, it isn’t a video game as such, but rather what I refer to as an experience. And if a strange and very weird experience is what you are looking for, then I suggest giving ReYal a go.
This was quirky fun and endearing!
Everyone must play this incerdible experience. I'm definitely not looking forward for people to feel the same pain I felt while playing this. No sir. :)
A short and sweet puzzle game, I played another game of the devs when I was younger and was delighted when I found this one. I had a good time and I re(Y)ally liked the graphics.
Important: To pick up an object, you have to use the action button. It doesn't work to just run over the object like in a Zelda-style game. I've gotten a lot more play out of games I picked up on sale for 49 cents and this never goes lower than a dollar and 79 cents, so I'm tempted to return this after finishing in less than an hour and not having much fun, and suffering from rather than enjoying the music. It does have some redeeming qualities, though: it does exactly what is shown on the store page; it provides a unique brain exercise; and there probably was enough effort in the artwork and effects to be worth a couple bucks. So I'll keep it. But I'm not recommending it as a game. It may be worthwhile as a UI experiment and as kinetic art. It may also be worthwhile as a mental exercise in focus and tolerance of tedium and irritation, which could help when preparing to endure certification tests and the like.
A game played in the second person. ... No, i'm serious.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.