
Play as you playing as you.
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Languages: English
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[b][i]Review copy provided by developer via Curator Connect[/i][/b] There are some games that I avoid reviewing, because it’s so hard to talk about what they do right without spoiling what they do right. I believe a good game can stand as a quality experience even with its surprises spoiled, but obviously not everyone agrees and so at times I can’t mention the bits that make a great game great. reYal is one of those games I wouldn’t have reviewed at all, I’d have just told my friends that like brain-taxing puzzles to try on a lark. But this one offers a unique opportunity to talk about an oft-overlooked concept in puzzle games, and in doing so help you see if you’re the kind of person who will enjoy reYal. I can’t give you an overview of reYal, because divining its structure is at the heart of the concept and gameplay. What I will say is that you start as a small alien in a small room, who can only scoot about and push things. There are big, tempting buttons on the wall and a door that doesn’t open, and once you get to pushing those buttons things really take off. reYal is a game that builds on itself in a very clever way, where what I just told you makes up nearly all of the gameplay but what it results in escalates beyond your expectations. Moving around the room and pushing those buttons is everything you will do, and figuring out the right way to do it while keeping up with the mounting challenges will test your wits and planning more than you might think. It’s a great little puzzle game, but the genius of its structure is also its biggest downfall. reYal took me about half an hour to finish, and it could easily take longer if the logical connections start tripping you up. For all of those thirty minutes I did the same thing, moving my little alien around and pushing buttons, but the longer I played the more complexity those actions took on and the harder I had to focus. Conceptually it’s a neat challenge but from a pure fun standpoint, it can get tiring doing the same thing over and over in the face of harder and harder puzzles. I know I’m basically describing most puzzle games (and a common structure across all gaming, really) but remember, you’re not solving subsequent puzzles, you’re solving one big puzzle that just puts more and more considerations on your moves as you progress. As far as I know, there aren’t any other games out there like reYal. Other puzzle games use a similar mechanic but none of them take it as far as this one, and after rising to the challenge here I can see why. I like the concept and I’m glad I got through it, but the repetition I identified made me want it to just end about halfway through. Your mileage may vary depending on how much you like tricky, escalating puzzles. There’s also the clever art style and terribly unique music to hold your attention, as well as the enigmatic atmosphere of the whole thing. It’s a tough puzzler and a mystery unto itself, and as long as you don’t mind chipping away at one solution for the better part of an hour, it’ll keep your brain busy on more than one level. Did you enjoy this review? I certainly hope so, and I certainly hope you'll check out more of them at https://goldplatedgames.com/ or on my [url=http://store.steampowered.com/curator/11322459/]curation page[/url]!
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Hours played at review time, across 24 reviews with recorded playtime.
For a 20-30 minute experience, this was one of the more interesting games I've played of late. It's simple and straightforward, but as I progressed I found myself in a rhythm, in an almost meditative state. It's not earthshaking, but it was definitely worth my time and money to experience this lovingly crafted little piece.
On with the game! Normally I would make my reviews a more structured, more “primary body, pros/cons section, my final thoughts”. No this game is getting a rambling of thoughts. So I dunno what exactly to say about this. It was an experience, I played a video game. I think this game is a perfect example of the crux of art itself. You may look at a picture that is literally several lines on a piece of paper and find it to be some profound image, I may look at it and say it’s “loss” or just a bunch of lines. This game is art, it is not a puzzle game as several reviewers have pointed out but instead it is a tedium simulator. Midway through the game throws a new mechanic at you that I ended up having to ask a friend on what to do because it made no sense. The problem is, in a regular video game I could have experimented until I figured out the simple solution but in this game at the latest stage, every “move” I had to make was taking 1-2 minutes. So if I had messed up, it would have taken me already more time in a game that feels like it is designed just to take your time. Along with being a good example of art where some may love it others not so much this is a good example of just watch this on YouTube. You will not only get a better experience watching this on YouTube than playing it, but it will eat less of your time. As of me writing this, this is the only complete play through on YouTube: https://www.youtube.com/watch?v=AaapnJaJxbQ just make sure you watch it on 2x. Yeah it’s in Japanese but honestly this game is all visual and sound anyway, whatever the anime figure in this video is saying matters very little. I’d like to talk about is the ending, there will be no spoilers here but I will say this; developer person if you are reading this then good job… sort of. It’s a neat idea, a neat ending, but I got one thing to say to you; if you honestly expect me to use up that much black ink with today’s ink prices you’re crazy. I would spend more money on ink printing that [i]thing[/i] out then spent on this game. Art sure is cool. Lastly I get way the trailer is the way it is now. Haha get it, you (the person sitting at the computer) are the first person controlling the “alien” which is the second person and so on. To be honest, developer, the trailer for this game is much more cleaver than the printable thing at the end. So yeah I get the deeper meanings behind this game, I just didn’t enjoy the experience so much it ruined any [i]deepness[/i] I was supposed to get from this. This game is the equivalent of standing in an extremely long line to see a new art piece at a museum, but they also force you to walk through these really stuffy corridors, it’s really hot inside the building, the whole experience is awful and if you tough it out, you eventually DO get to see the picture and yeah it is really cool and you “get it” but that doesn’t matter now because it sucked so much to get there.
While an interesting idea, the fact that the whole challenge comes from the controls being slow and frustrating makes it slow and frustrating to play, so I can't recommend it.
Very small puzzle game with an original idea. It's difficult to explain it without giving too much away, but the game's description "Play as you playing as you to solve the puzzle" is a good way to explain it. As mentioned, the game is very small. If you don't get stuck, it takes about 20 minutes to complete. It feels more like a small experience than a full game, but if you're interested by this type of small and original experimental games, it's pretty good. [quote]For more small indie puzzle games, follow [url=http://store.steampowered.com/curator/32020206-Indie-Puzzle-Games/]Indie Puzzle Games Curator Page[/url].[/quote]
A very interesting fun experimental game that gets your brain working! The music works pretty well and sticks with you throughout the game as you progress. Experimental games are such a gem.
the controls are easy, then hard, then easy again. there are some very good snakes involved. very empowering to play, it gives you a lot of control over the various actors involved. except the snakes. 13/10
A neat little Inception-esque puzzle box.
Interesting mechanic and cool story.
to be honest pretty boring, not to spoil too much but you see the whole game play and it is just tedious, its not hard but slow, its not fun and that is what i wanted. I think i went into this game wanting a game and that's my bad.
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