
Set in a post-apoc version of Earth, Revival is a 4x strategy game where the world and its rules can change at key moments, creating a deep and highly replayable experience.
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Set in a post-apoc version of Earth, Revival is a 4x strategy game where the world and its rules can change at key moments, creating a deep and highly replayable experience. Explore a transformed planet, negotiate or conquer new territories and bring the light of civilization to regressing human colonies in order to prepare mankind for war with a despotic entity.
Revival generates a vast possibility space for you to play around with. From sudden weather changes to zombie infestations and bans on certain weapon types – boy, you are in for a surprise.
Adapt to new conditions with the help of the nuanced edict system that allows you to terraform the planet and fine-tune the game rules on specific regions of the map. Protect your settlement from changes by building special shield constructs or by accepting the blessings of your tribe’s totem tree.
Survivors of the terrible catastrophe that almost destroyed mankind have unique traits and bonuses that affect your gameplay style. Pick the right clan to take under your wing and help your followers evolve through four distinct epochs, all the way to futuristic settlements and breakthrough technology.
Command an army that is suited to your play style by gearing up troops with a variety of components, which can also be crafted. Adapt your tactics in intense turn-based battles by mixing and matching different parts, as well as smartly using destructible cover to defeat your enemies.
Revival takes place on our own home planet whose landscape and climate have been dramatically transformed. Discover pre-cataclysm artifacts and anomalies with unexpected behaviors. Face off against wild beasts that have evolved to survive in these conditions, as well as fearsome mechanical automatons that roam the lands.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Nice strategy, good mix of hero-based with army combat. Interesting world story, technologies, minor factions, diplomacy and interactions
great game, true spiritual successor to sid meier's alpha centauri and not that other game we will not speak of.
想法很不錯,但是玩的時候需要考慮的東西太多了,推薦給做一步想三步的人。
I had high hopes but in the end it plays like a clunky CIv5 mod with some half-arsed, but cool ideas. To give some examples: -Specific areas give your units 'irradiated', which is a persistent debuff that deals 1 dmg each turn forever, with no explanation for how to remove it. -You can terraform hexes, but you get no preview of how hat will affect your economy until after terraforming. -A LOT of mechanics are ambiguously explained very poorly. I really hope that I can return to this game in 5 years and see it actually playtested by a competent QA team.
世界观和科技设定都不错,但就是不好玩。 最主要原因就是那部落的设定过于繁杂, 完全可以将部落合并于地块征服简化为简单的正负buff加成,而不是现在这样三天两头消耗玩家的耐心 跟同类型的《无尽帝国ENDLESS™ Legend》《人类HUMANKIND》《奇迹时代Age of Wonders》等游戏相比完全无法相比,更别说《文明》了 给人感觉就像为了和其他游戏做出差异而特意增加的部落设定一样
平日兢兢业业讨好上司已经很累, 居然还要在游戏里讨好部落 爷不干, 爷就要爆兵把部落打下来, 打完傻眼, 没有夷平然后在上面建城的选项 于是被迫在掠夺和同化里边二选一. 前者只能拿点军费, 你最缺的什么能源啦, 什么战略资源啦, 统统没有, 你有钱也不卖你, 就因为你不舔. 后者是扩张的唯一手段, 然后又要继续舔, 不然好感度太低分分钟叛变, 等于给别人打白工. 行行行! 我直接单城, 把对手的城市一个个打下来总行了吧? 刚打完第一个由 AI 控制的部落, 连二选一都没有了, 直接算同化, 然后又逼你舔... 去讨论区逛了一圈才知道, 这个问题早有人提过啦 我也是程序员, 这功能很难写么? 开发者拖了两年就是不改啊! 他们就是想教育玩家, 要对人和平友善才能交到好朋友, 比如可以让渡一点政策自由度去换地盘换资源 我们自然是懂的, 现实生活中我们都是这样做的, 但我们不希望在游戏中非这样不可 不如咱们用脚投票, 同样是 120 块人民币, 我买文明6爆爆小马不香吗? 为啥非要在这坐牢? 哎! 文明6, 斯基泰, 启动!
VERY GOOD
Podría ser un gran juego, pero aun le falta mucho pulido. No está bien balanceado: Los jugadores controlados por el ordenador parecen estar limitados por reglas distintas a las que tiene el jugador. Realmente pareciera que simplemente "hicieran trampas", como si hubiesen compensado una IA pobre con recursos más abundantes, facilidad para diplomacia y tiempo de construcción. SI no es así, me gustaría tener un modo de poder auditar que es lo que está haciendo la IA. Hay mecánicas que no están bien explicadas o bien implementadas. Por ejemplo, me topé con un clan que apreciaba los regalos. Haces una promesa de traer regalos, que caduca a los 20 turnos, y requiere que hagas 4 regalos antes de que caduque la promesa. Le das la opción de hacer el regalo, pero no te deja volver a hacérselo hasta pasado 20 turnos, por lo que no puedes cumplir la promesa. Quizás haya que hacerlo de otra forma, pero desde luego a mi no me ha parecido intuitiva. Si no solucionan estos problemas, no lo puedo recomendar.
操作不透明,我把城市建在特异点上,也不知道buff吃没吃到,还是要建到旁边才行?之后改造地貌看着还行,但是不够自动化,玩着太累,也没有文明带来的正反馈,和惊喜感,还是有些无聊的
想法不错,但很多地方为了和文明有差别而有差别,譬如说这个部落设置,很多设计非常生硬,让人玩起来就像吞冰碴子,不丝滑也不舒服。
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Languages: English, Russian, Simplified Chinese, Traditional Chinese, Japanese, Korean, French, German, Polish
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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