
Hyperbolica is a whimsical Non-Euclidean adventure with mind-bending worlds full of games, puzzles, mazes, and secrets! Immerse yourself in reality-warping geometries where lines can never be parallel, horizons are curved, and space grows exponentially.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
As an artist who paints and draws and also teaches perspective this is a one of a kind opportunity to feel really dizzy and nearly vomit. Love it. Cant wait to get well and try again.
The game itself is okay. I would not have enjoyed it just for the game, because it's not very entertaining. The non-Euclidean space is the main point of this project, and it's interesting to experience. I play many different styles of games just fine, but I am only able to play this one ~10 minutes at a time, before my head starts to hurt, and I experience some nausea. You can probably train your brain to accept this geometry, but this may take some commitment. My visual / sensory system is actively rejecting the idea that corners may be anything other than exactly 90 degrees. If you are sensitive to weird motion sickness, I do not recommend playing this. This almost feels like playing a game with a very wide field of view. If you do want to challenge yourself, try to construct some kind of a mental model of the world's map in your mind. Even though you may be great with directions in the real world, this reality is just too different to easily fit into whatever humans use internally to be good with physical orientation.
Neat little collecathon solving non-Euclidean puzzles. If this had a level-editor, it would be interesting to see where fans could have taken the concept. Like when someone altered the value of Pi in Doom and how that effected geometry. Or explorable versions of M.C. Escher works.
Weird, smart, hilarious. Play it in short sessions so you do not puke from a geometry that is too complex for our small monkey brains.
Ok so I was under the impression that this was a puzzle game. Like superliminal-style, but the game is mostly just talking to npcs (or really short if you don't do that). So i was a little disappointed. Also wdym there is a "Own a VR headset" achievement? I am going to recommend this, still... simply because this is really hecking cool. Could have used a developer who knew how videogames worked on the experience-level (a bit rude but I don't think that's entirely unwarranted), but the concept and tech are enough to carry this, at least for me.
i just like the game you dont have to get it tho
Normally, I never get nausea playing video games. No abnormal camera angles, rapid motion, or anything VR has fazed me. That said, this game in VR left me being constantly unbalanced. Not because I was actually unbalanced, but because by some reflex my body would overcorrect itself THINKING it was unbalanced. Wild experience, highly recommend.
Owie my head hurts
a
Trying not to be hyperbolic Hyperbolica is more of a technical demonstration than a game. Or maybe I should say it functions better as a technical demonstration than a game. Hyperbolica is a non-euclidian game, which means that the world doesn't follow the usual dimensionality that we have in the real world. While it's not possible to truly experience non-euclidean spaces in reality, the mathmatics of dealing with them have been around for a long time. So, the developer behind this game decided to build a whole new render engine on top of an existing game engine to allow for the creation of this game. As far as experiencing this type of geometry goes, it's an amazing technical achievement, and something that I think most people should give a try. As for the game itself, it's a bit short, boring, and might give you a headache. The headache is due to the rendering techniques. Exploring a space where it seems that everything is constantly shifting around you rather than you moving apparently doesn't jive well with your brain (or at least it didn't with mine) and after just a few minutes my head would start to hurt. Luckily, your brain is incredibly adaptable and you'll likely overcome this with a few sessions of short stints in the game. The game itself is mostly a collection of areas with unique art directions that have some sort of mini-game you need to overcome in order to progress the story. The mini-games don't generally have anything to do with the geometric nature of the game, but when they do, they end up being more tedious than fun. That is to say, this isn't a particularly enjoyable game. However, even with all those grievances, Hyperbolica is something that TRULY cannot be found anywhere else, and for it's low price, I'd say that it's worth for just about any one to try out.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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