No revenue estimate for XBOX — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at $332.5K — a different platform, not this one.
Set in a post-apoc version of Earth, Revival is a 4x strategy game where the world and its rules can change at key moments, creating a deep and highly replayable experience.
Stats
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Sums Steam only; Xbox, PlayStation, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
XboxYou are here | $29.99 | 38ratings | 66% | — | not modelled |
| $29.99 | 427reviews | 69% | — | $332.5K | |
Media
Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
| $23.99−20% |
| 19ratings |
| 73% |
| — |
| not modelled |
| $29.99 | — | — | — | not modelled |
| $20.99−30% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.6B | 61.3M | 90% | Free | |
| $1.9B | 5.7M | 74% | Free | |
| $1.9B | 41.7M | 89% | Free | |
| $1.9B | 9.2M | 90% | Free | |
| $1B | 3.2M | 96% | Free | |
| $649.2M | 831.2K | 81% | Free |