
Set in a post-apoc version of Earth, Revival is a 4x strategy game where the world and its rules can change at key moments, creating a deep and highly replayable experience.
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Set in a post-apoc version of Earth, Revival is a 4x strategy game where the world and its rules can change at key moments, creating a deep and highly replayable experience. Explore a transformed planet, negotiate or conquer new territories and bring the light of civilization to regressing human colonies in order to prepare mankind for war with a despotic entity.
Revival generates a vast possibility space for you to play around with. From sudden weather changes to zombie infestations and bans on certain weapon types – boy, you are in for a surprise.
Adapt to new conditions with the help of the nuanced edict system that allows you to terraform the planet and fine-tune the game rules on specific regions of the map. Protect your settlement from changes by building special shield constructs or by accepting the blessings of your tribe’s totem tree.
Survivors of the terrible catastrophe that almost destroyed mankind have unique traits and bonuses that affect your gameplay style. Pick the right clan to take under your wing and help your followers evolve through four distinct epochs, all the way to futuristic settlements and breakthrough technology.
Command an army that is suited to your play style by gearing up troops with a variety of components, which can also be crafted. Adapt your tactics in intense turn-based battles by mixing and matching different parts, as well as smartly using destructible cover to defeat your enemies.
Revival takes place on our own home planet whose landscape and climate have been dramatically transformed. Discover pre-cataclysm artifacts and anomalies with unexpected behaviors. Face off against wild beasts that have evolved to survive in these conditions, as well as fearsome mechanical automatons that roam the lands.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
its a scuffed civ game. 5/10 on deep sale. Why? vassals and neighbors are fickle and subject to too much RNG (imho). The climate part is an intersting mechanic on paper, but its just extra in practice.
Abandonware!!
It definitely has a Civ feel to it, but feels like an old car with 500,000 miles on it.
First of all most of the reviews are written from the game stuff to misled you. Yes the game has a great ideas and potential, but it still far from release version. Tons of bugs and crashes, some even preventing normal play. Enemy units suddenly jumping from one side of the battle map to the other or disappearing after casting some spells. Not to mention crazy stuff like getting message "You lost control of your army" and suddenly you realize that you entire army of elite warriors you collected for 50 turns, suddenly is your enemy army now, WTF!@$. Lots of balancing issues and not let me start about the game interface (learn Russian as some text are not yet translated to English). Missing important in features like army management for example or stuck on city evens unable to continue to the other pending tasks, like moving troops which you have to look for on the map in order to move them. Overall the game looks nice but still long way to go I hope the devs are still on it and please put but more efforts on the faction leaders currently not much of a difference there. Question what is the difference between Leader and regular Shaman except summoning a drone and building a city!?
This game has some great mechanics and ideas, but just fails to pull it off. The tech tree and unit customization is great, but some obviously superior tech fails to deliver an expected advantage. The connection between the battle-map and main map is also a great idea, but there is an imbalance due to map size - the attacker has a distinct advantage, and can dominate the battle. The pre-battle statistics show an approximate weighting of each side's fire-power, but there are plenty of cases where running the battle manually allows for a vastly out-gunned force can win with no losses because of how the units arrive on the battlefield. Last but not least, the game has some fundamentally breaking defects. I have encountered a situation where several turns into combat an enemy unit with zero health shows up. You cannot shoot or kill this enemy, attempts to do so cause the game to hang. Ending your turn to fleeing the battle while this unit is on the battlefield will cause the game to get stuck in limbo - there are no until controls on the map, but you can see the units that were in the battle on the map and you can zoom and scroll. Zooming out shows the main map city resources for parts of the map outside the battle zone indicating that it got stuck part way through the transition. Escape does not pull up the game menu so there is no way to exit this state except kill the process. The first time this happened in a play-through I worked around it as a glitch. The second time, I abandoned the game. I posted a different bug several months ago and never heard back - I am unsure if it was ever patched. I really enjoy this type of game and it's a pity this doesn't make the cut - a lot of effort has obviously gone into this, but I'm not going to play it again.
I didn't find this particularly enjoyable. I found excelling just lead to the big bads showing up, which, you know what is the point? Maybe they balanced that better over time, but I just didn't find the game very rewarding in my 4 hours of play. It isn't a bad game and is well made with lots of interesting features. but despite loving 4x games the core game design just doesn't quite appeal to me.
Cant recommend this game. The Tutorial seems like: "Oh cool, its like civ in a fantasy-endworld-scenario" but if you start a regular game you will always have only 50 turns to get the most science-points. I asked the developer, if this is meant to be so or if I missing a option to change but: no, so the game was planned and designd. You can chance the goal, if you find a island where you can sacrifice resourcers to change the goal, but to say the truth: thats ridicioulus. If you only have 50 turns, you will need them to find a starting spot with high science output and fokus on this. Every wasted round is a very hard pushback, so searching 10 rounds or so to find the island (if you´re lucky) will keep you so massiv behind, that winning, even with other conditions, is unreal. There is a large techtree, but in 50 turns you wont get through it. There is a lot potential that is unused. The game feels like: "Ok, how far are we now?" - "the first 50 turns will be interestig and fun and for the rest we need some programming-time to work well" - "Ok, then screw this. Lets make a cap at turn 50 and release this, we need the money now". Dont know if this happend so, but it feels so.
I cleared out a camp of hostile units that the game told me to clear. 2 turns later a super robot rushed my capital and destroyed my entire army. This is intended behavior. Nice game, refunded. Oh and for the inevitable ♥♥♥♥♥♥♥ who's gonna go like "oh you're just bad at the game"... yeah? I play games for fun and not for internet big boy points.
Franchement, ce jeu est une très bonne surprise et mériterait à être plus connu. Il est bien pensé et suffisamment profond, en plus de bénéficier d'une grande rejouabilité. Le système de quêtes à valider pour obtenir la consécration et migrer vers une nouvelle planète nous pousse constamment à revoir nos priorités. On ne s'ennuie jamais ! Le jeu est très bien traduit en français et le tutoriel est plutôt bien foutu. A essayer d'urgence !
spent basically half an hour shuffling a settler across a civ 6 map looking for a place to settle that wasn't already occupied or entirely mountains/ocean. Which is only made worse by the environmental restrictions for a settlement which changes based on what emissary you have. Frankly just don't really have the time of day to really care to check out the rest of this game even if theoretically it should be the best thing ever since I really enjoy alpha centauri, I enjoyed beyond earth. I specifically loved them for the ways the world would change on a dime and new variables would be introduced. This SHOULD be my game, but starting the player with no city, surrounded by a million settlements which force the player to be unable to settle is a pretty big issue. Sure I aligned myself with one of them, but that doesn't mean you can actually do things with the ♥♥♥♥♥♥♥ settlement, it'll just sortof sit there like the city-states in civ V that has a better diplomacy system at least thank god.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Languages: English, Russian, Simplified Chinese, Traditional Chinese, Japanese, Korean, French, German, Polish
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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