
In this fast paced twin-stick roguelite platformer, you play as an unnamed child ascending an ominous clocktower in pursuit of their lost memories. Harvest and sacrifice souls to grow your power in order to challenge procedural encounter rooms and intimidating bosses!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 27 → 0.14/day in the week after.
About





Sums Steam only; PlayStation, Xbox, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $16.99 | 1.7Kreviews | 83% | — | $765.3K |
| $16.99 | 96ratings | 91% | — | not modelled | |
Engagement
Reviews
Themes across 65 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Если брать по скидке то вполне себе неплохой платформер
Been playing this once in awhile. Playing the game adds so much new mechanics along the way. Finding out new ways for relic to sync which each other can make every run unpredictable. Love this!
fire game isw
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Simplified Chinese, Spanish - Latin America, Portuguese - Brazil*languages with full audio support
| $16.99 |
| 40ratings |
| 92% |
| — |
| not modelled |
| $16.99 | — | — | — | not modelled |
| $5.09−70% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 65 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Legit one of the best rougelikes ive ever seen. From the artwork, to the gameplay, to story- everything is so well made. Once you think youve beat the game, theres more. I am SOOOO invested. Highly recommend.
I thought I was getting MegaMan, what I got was a game with a gripping story that i've been through MULTIPLE times already with bullet-hell elements. This game is not easy, some of the bosses are downright brutal, heck some of the ROOMS are near impossible to avoid damage in but I implore you all to play this because the Story is as good as Braid's. Really worth your time to explore!
Awesome game with a very mysterious lore, cool fights, great replayability and super OSTs and artstyle. It's overall great, and I heavily recommend it if you like roguelikes
幽默道具,三滴血换的道具效果不如一滴血换的,手感也奇差无比,子弹都在怪脸上爆开了依旧未命中,用脚设计的游戏
재밌음 한국어 지원 아직도 원합니다
The best I can describe Revita is it's a mix of Isaac and Enter the Gungeon (EtG) with a genius health mechanic! [h2] Health Mechanic [/h2] Revita is all about health - Sacrifice your HP in Shops, on item chests, on vendors, or at Shrines to get Items, the more health you got the more options you have. This makes it especially brutal when you just start out and you don't know how enemies attack Whenever you defeat an enemy you gain soul, which can be used to generate health you lost/spend or give you additional max health. [h2] Progression [/h2] A lot of the Mechanics and Items are locked behind beating bosses, finding NPCs in runs or getting Achievements (Called Secrets in game). The game doesn't have too many item options when you just start out so the first few runs can feel repetitive, but after that you'll have unlocked a bunch of additional items, hopefully a new starting weapon and several in run npcs / new rooms which makes the game extremely fun. [h2] Inspiration to other Games [/h2] As I mentioned Revita to me feels like a mix of Isaac and EtG. It reminds me of Isaac, because it has a bunch of secrets to uncover, items to unlock through achievements, alternative areas and much more! While the Items do synergize it feels a lot less broken like Isaac synergies and more like Items from EtG. Additionally the game does feature a Dash, which is similar to the Dodge Roll EtG provides you with [h2] Recommendation [/h2] I can only recommend this game, since it is one of the better roguelikes I have played in recent years. Very well thought out, a lot of replayability, difficult challenges the further you get and super cheap especially on sale! (less than 3$ at the time of writing)
3分,你tmd会设计肉鸽游戏吗? 优点:2.6的key,有减半伤害才算是正常难度(这算优点?) 缺点:所有资源都是血量兑换的,所以血少越来越弱必死——血多卖血还要赌是不是好的道具,大多都是凑数小垃圾,或者5%那种可有可无的数值提升,还且不论大量看不见的陷阱、负收益诅咒宝箱和逼仄房间,别人设计游戏是越玩越爽你却是越玩越憋屈? 推荐玩法:你敢想象玩多几把后,大多道具我看都不看一眼,就保血量和储存,因为血量大于一切···
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.4K | 16 | 94% | $3.99 | |
| — | 41 | 46% | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $1.1M | 2.6K | 83% | $14.99 | |
| $158.3K | 528 | 89% | $8.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $765.3K | 2.7K | 93% | $7.99 | |
| $765.2K | 1.1K | 89% | $29.99 | |
| $765.4K | 1.5K | 90% | $19.99 | |
| $764.9K | 3.7K | 92% | $12.99 | |
| $765.8K | 689 | 76% | $24.99 | |
| $765.9K | 862 | 78% | $29.99 |