
DunHero is an Action Roguelike. Choose your class, level up and collect powerful items. Defeat bosses and free the world from evil in unique adventures. Play solo or with friends in up to 4-player co-op.
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About
DunHero is Fantasy Action Roguelite
Choose a hero to start your journey in different worlds. Each hero has different starting items and strengths. The deeper you go, the more items you will find to help you and the stronger you will become
There is always something new waiting for you in Dunhero - such as a trader, a powerful item or a powerful enemy
600+ Items
28 Playable Classes
80+ Rare Cards gained from leveling up
8 Worlds with their bosses and enemies
Gather a team of 2-4 players and enjoy Multiplayer CO-OP experienc
In DunHero there is a lot of items and cards from leveling up to create great build
You can play many Classes, each with different starting Items and strengths
The world and dungeons changes each time you play. So none of the gameplay will be the same!
Come play Dunhero - every game is a new fun adventure!
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Polish
Engagement
Hours played at review time, across 45 reviews with recorded playtime.
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Score: 2/5 Maybe recommendable for bullet hell veterans, which I am not. [b]The Good[/b] Visuals are simple, but colorful and everything was distinct. Audio is fine. Decent number of classes, although they were not impactful on how I played the game. Some of the upgrades/gear felt good to use or presenting interesting choices. Some variation in enemy attack patterns. [b]The Bad[/b] Difficulty/challenge is achieved by throwing insane numbers of enemies who can infinitely summon reinforcements and very restricted healing options. Extreme difficulty spike on second level. Never made it past beginning of second level. All enemies and weapons fire projectiles, including melee ones. Gameplay gets stale in under an hour. Difficult to not hit allies in a brawl, which is most of the time. So decide between accidently becoming a murderer with consequences, or using allies as fodder while standing back or very carefully getting in pot shots at enemies until all your allies die.
DunHero is a fantastic mix of roguelike elements and deep gear customization. Every run feels fresh because you can experiment with totally different item synergies. It’s fast-paced, polished, and discovering new builds is incredibly satisfying. A must-play for any fan of the genre!
Game is a lot of fun for few dollars. Highly recommended if you are looking for something akin to Tiny Rogues or Streets of Rogue. It takes best concepts out of those two titles, with better or worse result, and blends them into one coherent bundle. I have only few gripes with this game. Namely: - Items and item sets are like 75% times taken from Tiny Rogues with little alterations to facilitate them into different game model. I get that developers were inspired by that title, but holly molly. - Balance is not there. It's either you die in two first levels or transcend into godhood and steamroll till end. Challenges just kinda pad this out, but they only prolong the steamroll part for like 1-2 stages. - Some achievements and character unlocks are straight up bugged. Two big outliers are true hero and ninja. I got the requirements for both few times, but none triggered properly. (For those who read this and want to unlock true hero, use true hero sword from the hotbar to equip it. Equiping it from blacksmith does not trigger unlock. Sadly I don't have walkaround for ninja tho) Overall 7/10. Great to kill some time on a Sunday with friends
Gra jest nawet spoko, na innym koncie do którego aktualnie nie mam dostępu mam 100 godzin. ACZKOLWIEK, zmiany wprowadzone w 1.1 absolutnie zepsuły immersję dla mnie. 1. Bossy teraz mają dialogi i już pierwszy z nich brzmi tak niepoważnie (dla mnie przynajmniej) że łapię się za głowę. 2. Grafika promocyjna. Było dobrze, twórca ją zmienił. Pół sekcji komentarzy na jego yt błagało by chociaż nie przypominała AI generated, NIC. 3. (PLUS) Tytuł miał być tłumaczony ale na szczęście tych komentarzy twórca się posłuchał. 4. Fabuła. Było dobrze bez niej, ale kiedy raz doszedłem do końca w 1.0 to byłem rozczarowany proporcją masochizm-nagroda. Z powodu fabuły także odechciało mi się robić tego jednego brakującego osiągnięcia za zakończenie ...a mówi to osoba która 2 BSC w Dead Cells zrobiła w 3 dni od odblokowania takowego. 5. Jak wynika z punktu 4 gra absolutnie straciła sens rozgrywania na nowo po przejściu. Na oficjalnym Discordzie kiedy ktoś pytał o wspomniane wcześniej zakończenie i twórca zachęcił do przejścia gry ponownie, gracz stwierdził "Nie jestem na tyle bezrobotny". 6. (ANI PLUS ANI MINUS) Wyszła na mobilkę. Tak jakby... ta gra i tak jest już wystarczająco sadystyczna na PC, zwłaszcza finałowe poziomy. 7. Serwer Discord jest wymarły. Był aktywny na Alphie, później upadł, później 1.0 go wskrzesiło a po 1.1 upadł. Najnowszy post jaki widzę poza tym z 5 oraz rozmowy przeciągającej się na 3 różne dni to prośba o ustawienia sterowania na mobilce mająca na moment pisania MIESIĄC. Kiedyś miałem tam nieodczytaną wiadomość minimum raz na tydzień. JEDNAKŻE, tak jak już mówiłem mam w tą grę łącznie ponad 155 godzin i jestem nawet przychylny jej rozwojowi. Po prostu przechodzenie na nowo od 1.1 nie ma aż tyle sensu jak za czasów wersji 0.X (które polecałbym gdyby nie pójście w niepamięć).
fajna gra zajebalem kolege bombom
[b]DUNHERO[/b], is actually a really fun lite-mmorpg roguelite twin stick shooter. It feels like if you condensed a full MMORPG campaign into an hour or two. It features both partying and bosses that are reminicent of common ones in RPGs. The weapons, armours, trinkets and powers are all super unique and helps create some whacky builds. The gameplay is easy to understand and is incredibly satisfying. It does feature a karma system but it is a bit difficult to control as it is way to easy to anger and then subsequently have to kill merchants and civilians. Additionally, the game can be as easy or as difficult as you want it to be with it being simple to fine tune. Enemies are challenging but do not feel unfair, and loot is abundant. The game progression is still quite linear with the same floors and bosses appearing in the same order, but there is so much potential in the game. It is definitely worth a playthrough even at this time. [b]PROS[/b]: - So so many classes and items - All builds are viable - Fair bullet hell patterns - Easy to run - Multiplayer - Great tool-tips making gameplay easy to understand [b]CONS[/b]: - Linear path - Too easy to lower karma - Small inventory [i]Hell mode is truly hell...[/i]
I was NOT expecting to have so much fun with this little game! I got it as a gift from a friend at work, and didn't really think much of it. In fact, I thought I'd end up just playing it for like an hour or two and get bored. Instead what I ended up finding was a hidden gem that really deserves more recognition for its really fun roguelike gameplay loop! Outside of like 2 hours I played this exclusively on the Steam Deck and it ended up being perfect for that format, especially if you're looking for something casual in bed. DunHero scratched the itch I had after Hades, a game I found myself playing a session or two every night before going to sleep. I had been looking for something quick, unique with each run, and fun since Hades. This game ended up fitting the bill pretty close. There are several mechanics that make each run unique and fun to play, providing a great roguelike experience: [list] [*]There are a plethora of "heroes" to chose from, all unique from one another. They have different points in the main three stats: strength, dex, and magic. Additionally, they start off with weapons unique to who they are and carry perks that are specific to them. As a base, this provides a lot of early flexibility in strategy for how you want to play a run. Maybe you want to stack poison on enemies, or specialize in burning, or heck, even make smithing your weapons more potent! The game provides that from that get go and it helps with making each run unique. [*]There are base progression perks that make runs "easier" over time. These are attained by, well, doing more runs! Over time you'll gain points to put into different perks as you see fit. It's a nice incentive to make you play the game, feeding back into the gameplay loop. [*]No one run is the same. The dungeons, loot/weapons, perks, enemies, allied villages, etc. are all randomized with each one. This is what REALLY made DunHero addictive for me. Every time I'd finish a run, I'd think "okay let's try one more time, and see what strat I came make this go." [/list] [b] I do have some critical feedback on the game though incase the developer is reading this. These are bugs mainly for Steam Deck play: [/b] [list] [*]The Steam Deck's controls aren't properly linked to menus in the game. Sometimes I have to use the touchscreen to re-enable highlighting a for D-pad/joystick navigation of menus. The most egregious case of this is when I beat the game and the final text with the "Play Again" button comes up. Not matter what I do, I can't get the button to highlight and click it; I'm stuck on that screen. Every time I reach the end of a run and come upon this, I have to force quit out the game and re-open it. [*]I don't know if this is a bug... But sometimes in the menu of a trader, when pressing A to chose "Trade" I get magically teleported to a different location (usually another house or the level boss entrance). I think this may be happening when no option is highlighted to chose when in the menu (going back to the previous bug described). [*]On Steam Deck, I think the buttons are mapped to PlayStation Icons. Not a major thing, but I had to mentally remember what button needed pressing whenever the square icon came up for example. I can't remember if this was also the case for controllers on my time on PC. [/list] I hope these can get fixed, but outside of that feedback I had a wonderful time with this game and will be recommending it to others.
After having finally beaten a run ONE TIME and collected most of the characters, I can safely say this game is worth revisiting if you've played it before/elsewhere and well worth picking up if you haven't before. Lots of build options and with the wide variety of characters to choose from they may as well be limitless. 10 out of 10 from me!
Fajen gierka, polecam z ziomkami
Great game! very enjoyable and replayable with friends. a little confused on how to get xp though sometimes i get it sometimes i dont.
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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