
DunHero is an Action Roguelike. Choose your class, level up and collect powerful items. Defeat bosses and free the world from evil in unique adventures. Play solo or with friends in up to 4-player co-op.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.63/day in the week to Jul 21 → 0.4/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
DunHero is Fantasy Action Roguelite
Choose a hero to start your journey in different worlds. Each hero has different starting items and strengths. The deeper you go, the more items you will find to help you and the stronger you will become
There is always something new waiting for you in Dunhero - such as a trader, a powerful item or a powerful enemy
600+ Items
28 Playable Classes
80+ Rare Cards gained from leveling up
8 Worlds with their bosses and enemies
Gather a team of 2-4 players and enjoy Multiplayer CO-OP experienc
In DunHero there is a lot of items and cards from leveling up to create great build
You can play many Classes, each with different starting Items and strengths
The world and dungeons changes each time you play. So none of the gameplay will be the same!
Come play Dunhero - every game is a new fun adventure!
Genres
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $8.99 | 603reviews | 88% | — | $158.4K |
| $7.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 57 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Score: 2/5 Maybe recommendable for bullet hell veterans, which I am not. [b]The Good[/b] Visuals are simple, but colorful and everything was distinct. Audio is fine. Decent number of classes, although they were not impactful on how I played the game. Some of the upgrades/gear felt good to use or presenting interesting choices. Some variation in enemy attack patterns. [b]The Bad[/b] Difficulty/challenge is achieved by throwing insane numbers of enemies who can infinitely summon reinforcements and very restricted healing options. Extreme difficulty spike on second level. Never made it past beginning of second level. All enemies and weapons fire projectiles, including melee ones. Gameplay gets stale in under an hour. Difficult to not hit allies in a brawl, which is most of the time. So decide between accidently becoming a murderer with consequences, or using allies as fodder while standing back or very carefully getting in pot shots at enemies until all your allies die.
Gra jest nawet spoko, na innym koncie do którego aktualnie nie mam dostępu mam 100 godzin. ACZKOLWIEK, zmiany wprowadzone w 1.1 absolutnie zepsuły immersję dla mnie. 1. Bossy teraz mają dialogi i już pierwszy z nich brzmi tak niepoważnie (dla mnie przynajmniej) że łapię się za głowę. 2. Grafika promocyjna. Było dobrze, twórca ją zmienił. Pół sekcji komentarzy na jego yt błagało by chociaż nie przypominała AI generated, NIC. 3. (PLUS) Tytuł miał być tłumaczony ale na szczęście tych komentarzy twórca się posłuchał. 4. Fabuła. Było dobrze bez niej, ale kiedy raz doszedłem do końca w 1.0 to byłem rozczarowany proporcją masochizm-nagroda. Z powodu fabuły także odechciało mi się robić tego jednego brakującego osiągnięcia za zakończenie ...a mówi to osoba która 2 BSC w Dead Cells zrobiła w 3 dni od odblokowania takowego. 5. Jak wynika z punktu 4 gra absolutnie straciła sens rozgrywania na nowo po przejściu. Na oficjalnym Discordzie kiedy ktoś pytał o wspomniane wcześniej zakończenie i twórca zachęcił do przejścia gry ponownie, gracz stwierdził "Nie jestem na tyle bezrobotny". 6. (ANI PLUS ANI MINUS) Wyszła na mobilkę. Tak jakby... ta gra i tak jest już wystarczająco sadystyczna na PC, zwłaszcza finałowe poziomy. 7. Serwer Discord jest wymarły. Był aktywny na Alphie, później upadł, później 1.0 go wskrzesiło a po 1.1 upadł. Najnowszy post jaki widzę poza tym z 5 oraz rozmowy przeciągającej się na 3 różne dni to prośba o ustawienia sterowania na mobilce mająca na moment pisania MIESIĄC. Kiedyś miałem tam nieodczytaną wiadomość minimum raz na tydzień. JEDNAKŻE, tak jak już mówiłem mam w tą grę łącznie ponad 155 godzin i jestem nawet przychylny jej rozwojowi. Po prostu przechodzenie na nowo od 1.1 nie ma aż tyle sensu jak za czasów wersji 0.X (które polecałbym gdyby nie pójście w niepamięć).
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Polish
Hours played at review time, across 57 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
DunHero is a fantastic mix of roguelike elements and deep gear customization. Every run feels fresh because you can experiment with totally different item synergies. It’s fast-paced, polished, and discovering new builds is incredibly satisfying. A must-play for any fan of the genre!
Game is a lot of fun for few dollars. Highly recommended if you are looking for something akin to Tiny Rogues or Streets of Rogue. It takes best concepts out of those two titles, with better or worse result, and blends them into one coherent bundle. I have only few gripes with this game. Namely: - Items and item sets are like 75% times taken from Tiny Rogues with little alterations to facilitate them into different game model. I get that developers were inspired by that title, but holly molly. - Balance is not there. It's either you die in two first levels or transcend into godhood and steamroll till end. Challenges just kinda pad this out, but they only prolong the steamroll part for like 1-2 stages. - Some achievements and character unlocks are straight up bugged. Two big outliers are true hero and ninja. I got the requirements for both few times, but none triggered properly. (For those who read this and want to unlock true hero, use true hero sword from the hotbar to equip it. Equiping it from blacksmith does not trigger unlock. Sadly I don't have walkaround for ninja tho) Overall 7/10. Great to kill some time on a Sunday with friends
Split screen is buggy af. 2nd player is not able to get any unlocks and aiming reticle shows only on 1 player.
After having finally beaten a run ONE TIME and collected most of the characters, I can safely say this game is worth revisiting if you've played it before/elsewhere and well worth picking up if you haven't before. Lots of build options and with the wide variety of characters to choose from they may as well be limitless. 10 out of 10 from me!
I was hoping for a co-op Tiny Rogues, and while this game borrows heavily from that classic, it's so much worse in many ways. I appreciate the disable blood feature, but the controls make you hold down RT to attack and that's uncomfortable. Plus the attack target only shows up for one player in co-op and it's glitchy. Every monster has the same infinite range fireball attack and its way too hard from the beginning. Also the level up cards dont change gameplay in interesting ways, it's stuff like +2% critical hit chance. Pass. Just go play Tiny Rogues instead.
fajna gra zajebalem kolege bombom
Feels half-baked even from the beginning. Heavily "influenced" by TR but the game seemingly didn't improve or add to a winning formula.
This game is slow paced and overly RNG based. The bonuses and "cards" you gain are useless. There's so many town people that spawn and get in the way of everything, if you accidently attack and kill them you drown in karma killing your run. The levels you get after runs do so little to the stats it's unnoticable during runs. After leveling you can increase your health at the start of your run, instead of increasing your health it increase your health capacity so its 225/250 instead of 225/225.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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