
No revenue estimate for GOG — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at $763K — a different platform, not this one.
A fast paced twin-stick roguelite platformer. Climb an ominous clock tower in a series of procedural encounter rooms and past challenging boss fights on your way to reclaiming your lost memory. Exchange health for power in fast paced glass cannon gameplay. Find the right balance of attack and defense as you try, die, repeat and progress up the tower Battle through an almost infinite variety of combat encounters in procedurally generated rooms Twin stick shooting, dashing and wall sliding are just the beginning - find power-ups and items on each run and upgrade your arsenal An extensive set of options lets you tweak Revita to your playstyle - slow down time, set an outline colour for enemies to make them easier to track or choose the level of aim assist that feels right for you. Explore an underground subway line infested with monsters and filled with colourful characters who will help you on your journey. Travelling from station to station where elevators take you towards the heights of an ever changing clocktower. A nameless child with no memories awakens in the metro with only a vague sense of purpose and desire to reach the distant clocktower, hoping to find answers at the top. On the way they will discover a melancholic world filled with masked characters, monsters and perhaps the answers that the child seeks.
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across GOG · Trending · United States over the last 30 days: the 141 chart moves that followed a price cut of more than 20% went a median of 2 places away from #1, and the 6,571 moves with no price cut behind them went nowhere. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
GOGYou are here | $16.99 | 14ratings | 82% | — | not modelled |
| $16.99 | 96ratings | 91% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Media
Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 39 | 74% | $19.99 | |
| — | 153 | 82% | $15.99 | |
| — | 70 | 82% | $19.99 | |
| — | 161 | 70% | $11.99 | |
| — | 16 | 72% | $2.79 | |
| — | 484 | 84% | $12.49 |