
Experience the newest tactical RPG from the creators of Girls’ Frontline. Some 30 years in the future, AU agent Mendo and the mysterious girl Jefuty find themselves in gruesome battles against armed URNC forces…
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Aug 20 → 1.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 854 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
63 hours later after beating the game, my god, what an experience. This has now become one of my favorite SRPGs, not even close. It's a long and difficult game, with a hell of a story, it's really something that I didn't expect when I first picked it up What can I say, besides some rough edges it's an amazing experience and I hope that we can see more non-gacha stuff from these people, PLEASE
这篇测评很主观!!!是因为想全收集,旧作二周目刚篇就吃屎才写的。先写的下面开喷的部分,后写的上面的部分(心情也平复了不少) 开始看画面一股手游风很劝退,但在B站上看的有up很推荐就买来试一试。游戏整体还是不错的,初次游玩最高难度的有一定挑战性,适合喜欢战旗的玩家尝试。剧情方面没啥感觉,以游戏里的各战斗发生的时间看,总共就两天?这两天里战斗的频次和烈度是经不起推敲的。男女主的感情线也让我看的莫名其妙。还有就是白糖似乎知道女主能获得其他自己的记忆(在第三章结尾处),但决战时又像不了解这个事情一样,给人失忆的感觉。成就挑战有些是纯恶心人,点名《自然灾害》。这个成就需要控制玩家的伤害,但游戏的暴击不可控,后期想要造成低伤害反倒困难,尤其是在挑战模式不可中途存档下。有的挑战则是二周目才好做,《加班》,因为一周目阿特那的生存能力,伤害能力,命中都不达标 下面就是开喷的了。 死了妈一样的潜行关是制作人在父母去世的时候想出来的吧?潜行关想初次s评价通关,在部分关卡只有唯一解,各种初见杀,这是在鼓励二周目?但二周目根本就是爽游了,哪还有难度?洁芙缇的三武器强度爆炸,其他人直接成补刀的了。不理解为什么洗点的资源要做限制,初期不了解游戏和人物,需要洗点时资源紧张,到第四章反而大大溢出,但这时候加点已经固定,基本不再需要洗点。 旧作的潜行关更是有过之而无不及,还更加又臭又长。旧作已经重置了,为什么bug不会修?我通了一遍就遇到了R1-7阴谋疑云的存档无法读取。还有二周目的时候,R1-1失去的记忆这关在最后会有一个侦查兵堵门,如果在上一周目最后关卡时换掉了蒙德的消音器,那么在这关就会无法初次达成s评价,这直接导致我失去二周目全收集的欲望(前面的屎太多了,到这终于吃不下了)。还有一个存档问题,每回合自动存档没问题,但是只有三个存档位是否过于反人类了,sl两次就会覆盖前面的存档,导致可能彻底重开,你们制作组没有测试出这个问题吗?还是根本没测试过?旧作的潜能强化也是一坨,除了ap,就只有命中有用,其他的加点没有任何意义,更可怕的是还没有洗点的地方。这种地方搞什么学习成本?只会让玩家感到无比的厌恶。
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese*, Simplified Chinese, Traditional Chinese, Korean*languages with full audio support
Hours played at review time, across 855 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Wanted to leave a review for this game, though I've yet to reach the true end. (I played on Casual) First of all, it's a military tactical turn-based game, and most especially the old SRPG genre (which I've not played any). If this is your first time playing one of these, save yourself the trouble and choose Casual. You WILL savescum alot to figure out the correct solution in the notorious stealth missions (which, the number of 'cute surprises' doesn't change with difficulty.) Those missions are more like puzzles, and although you can go loud, its better you do so when you're at lategame replay mode with more levels and skills. When you see a ??? in the Bonus Objectives, be ready for a second or even third phase of the stage. The game will usually pause you to make more items, but remember that purple tier items (scanners, walls, turrets) cant be re-made. Only turrets can be fixed by Mendo's ult. This is especially important for Chapter 2-7's second phase, where a boss shows up. The game loves to throw difficulty spikes like that, so be prepared (you can disassemble unwanted items to make needed ones) So... this isn't Girls Frontline 2 where V6 Voymastina clears the whole stage on the click of the start battle. The game expects you to use items alot, at maximum efficiency, and counting tiles is vital. Wasted Action Points (AP) will be punished heavily, as the game constantly throws new enemies at you from the map edges, and you'll learn to expect that. Reverse Collapse really wants you to feel outnumbered and in despair against the URNC troops, to feel Jefuty's struggle in trying to complete her objective About the story, Jefuty opens a bakery shop where she serves bullets to her enemies. Or something. The cutscenes have great JP voice acting but there's quite some mistranslations. Jefuty really wants to save her sister due to good memories of family time, though you will need 100 hours to find out why we as the player, really care about all this. Halfway through the game, missions really start to drag when youre figuring how to kill 20 enemies in one turn before another 20 show up. There's a part near the end where the game tells you to be ready for a lore dump, and this is my biggest gripe with the game, perhaps im too brainrotted to play strategy games, but the time to reach the next story part is too long in my opinion. There are 38 total secret documents detailing Yuzhong's delusional MGS fantasies in the GFL universe, and you have to collect them all to unlock the true ending. (you can quit a mission the moment you get the doc, the game will save it) If you've not played Girls Frontline, be ready to read up on lots of keywords (the game shows it bold on the right during storytime) to know about the worldbuilding - of the Relics and Collapse Radiation etc. Overall, this isn't a easy game, and despite the challenges, once you get into it, there's just something that keeps you wanting to finish this story and see the protagonists' happy ending. That's how yuzhong always writes their story anyway (and we get surprised for the hundredth time someone dies horribly). Now if you'll excuse me, I need to bake bread and infiltrate William's asscrack to get the last document and see the MC kiss. I mean what?
80小时,非完整通关该游戏,写个评测纪念一下。我没玩过重制前的《面包房少女》和同世界观的《少女前线》,所以对游戏故事的了解可能不够全面,所以此评测纯粹以一个战旗爱好者的角度出发。 首次接触这个游戏大概是两年前的新品节吧,那时候还没推出正式版,当时只放出了游戏第一章的内容,我玩了下觉得还行,之后正式版推出定价100觉得贵了,遂一直等到最近价格打骨折了,战旗瘾又犯了才买。(笔者是个广谱游戏爱好者,所以不存在游戏荒,但是会有哪类游戏瘾头上来的购买冲动~)趁着五一假期有点完整体验游戏的闲暇,一口从头玩到第四章结束(达成假结局)。不由心生感慨,就这个体量和质量,首发买确实也不算贵,但是体验版的第一章实际上是这个游戏最难找到爽点的初期,再加上有这个游戏设计最失败的一张地雷图导致我对这个游戏初见认为整体轻度、设计一般的认知。所以这个游戏的试玩部分,我认为是很减分的。 在后来实际游玩过程中,我逐步体验到了这个战旗游戏带来的烧脑体验和数值方面优秀把控,能把平面战旗玩出不同的花样可以说制作者们是懂战旗的,这点甚至让我对散爆组去补了下课。虽然没玩过《少前》,但基本能看出两个作品都是模仿《xcom》那一套美式战旗的玩法,《面包房》的玩法则在2d化的基础上并进行了一定的创新,比如一些潜行关卡的设计确实很妙。(上一个让笔者有新鲜感的战旗要前推到《漫威战旗》的卡牌与战旗结合了) 游戏优点:玩法设计新颖、数值把控成熟,让游戏玩起来既不失爽快感又需步步为营。游戏缺点(仔细说说):1是试玩部分体验不好之前说了就不展开。2是真结局达成比较繁琐。笔者身为一个中年玩家,很难抽出心力来反复打IF支线,所以第五章的真结局是靠视频网站云通关的。本游戏实际在真结局上花费了很多笔墨,虽然打通每一条if线才能开启符合整体世界观,但个人觉得这个选择明完全可以交给玩家选择,即打完第四章终末之战弹出“是否要跳过其他歧点到达第五章”,给玩家自行选择,是先看第五章剧情再对第四章复盘,或是打完第四章所有歧点在进第五章。3是游戏后期战斗图堆怪问题较明显,虽然随着游戏角色的构筑完善和装备升级,刷小兵会越来越有效率,但是笔者认为战旗游戏的爽点如果建立在割草上那方向上就是错误的。(虽然大多数战旗后期都会有堆怪严重和伤害互秒问题,你要问哪个战旗能不落这个窠臼我还真答不上来,但是个人就是觉得后期刷怪很无聊,这同样是我不愿意再花精力开第五章的原因之一,希望国内的战旗工作室能找到答案吧,比如在越来越聪明的ai上发下力?) 最后谈谈剧情,剧情表面上比较黑深残,实际上还是类似少女漫画的情节,前期是我不论死多少次也要成功保全你,终章是我就算变成人鱼公主也要成全你,剧情见仁见智吧,至少很难吸引我这个年纪的中年男人了。但又觉得这个思想对年轻人来讲,传导的东西又不太正向。整体世界观要说罗联和南联的战争嘛,但又没交代清楚起源和动机,小世界观讲女主与伯劳嘛,但这两都有意愿合作改变命运了,那完全没必要一条路走到黑了,所以游戏里面很多剧情在逻辑上站不住脚,但是艺术作品嘛,你又不能带着逻辑去看。总之萝卜青菜各有所爱吧,从战旗游戏的角度讲,值得好评,笔者近期自玩了《铃兰之剑》和《面包房行动》后觉得,战旗游戏的未来还是在国内,有技术、有创意、还有运营思路,就差一点对单机战旗的资金投入和热情了。
a game that should have auto-save for the 4 turn backward, it doesn't have that. And a game that you can't just take a break for months and came back forgot every abilities you have to actually play the game and it became too annoying to replay the game again.
New game: Improvise, Adapt, Overcome. New game +: competitive genocide Remember to pee and take a dump before starting chapter 5.
imagine being an URNC goon moving in to capture the target or whatever only to be halted by several turrets, a torrent of tear gas and smoke, virtual gravel that gets in the shoes, a large number of explosive booby traps, an impassable barricade materializing out of thin air, and a funny "high-tech" cardboard cutout that you absolutely must prioritize shooting over anything else
I love bread
Holy crap this game is amazing. Fantastic tactics RPG with an interesting story and narrative structure. As other reviews allude to, I didn't expect too much going in, but this game stands at the peak of the genre. It's also a LONG game. I think my playtime is a bit inflated, but it's a 60 hour game easy. Tons of fairly difficult missions with good variety.
Amazingly underrated SRPG that plays like a cross between Fire Emblem and XCOM. You control a small team against a much larger force in all maps and must use a variety of tools and tactics in a guerrilla fighter style to overcome them as enemies are just as lethal as you are against them. Something like a quarter of the maps are stealth missions that play out more like a puzzle with a little leeway for mistakes, however expect save-scumming in getting past them. If this doesn't sound like your thing some of them allow you to go loud anyway. In terms of difficulty on hard its definitely one of the most challenging SRPGs I've played but it allows you to drop difficulty and I think you can grind exp on normal. Beyond the gameplay the story is pretty fantastic with a rich lore that spans the other (gacha) games the studio has made but they are not prerequisites. Overall very highly recommended if you like SRPGs.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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