
Experience the newest tactical RPG from the creators of Girls’ Frontline. Some 30 years in the future, AU agent Mendo and the mysterious girl Jefuty find themselves in gruesome battles against armed URNC forces…
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Aug 20 → 1.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

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Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 854 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
开头的文案不太熟练,不过后面的质量很高~ 潜行关的敌人太多,移动时无法跳过, 洁芙缇的技能(特性)的思路有点像罗拉快跑不赖的。 剧情很好,有些细节可能会觉得老套。 游戏入手的话不玩一代二代的朋友可能玩起来开始会有些懵,不过游戏里有设定哒可以看设定补充~
Взял игруху, так как интересуюсь лором GFL, хотя в такой тип игр не игрок. В целом игра на мой взгляд 8/10 и вот почему. Сразу с минусов: 1) Душная середина игры, когда ты ДОЛЖЕН делать все так, как хотят от тебя разрабы, особенно если собираетесь все миссии закрыть на S ранг, и до топовых 4 и 5 глав я тупо терпел. 2) Нещадный реюз карт. Половина карт играется 2 или 3 раза, хоть это и обьясняется лорно и не много скрашивается другими вводными(Аля спавн с другой стороны карты, другая цель на той же карте, другие доступные персонажи) но работает слабо. Плюсы: 1) Сюжет, он мне понравился, хотя и не без вопросов. Знания лора GFL1/2 не требуется, максимум не поймете некоторые отсылки и что за люди на коллекционной фотографии. 2) Геймплей 4 и 5 глав, когда у тебя открыты все предметы и примочки, игра преображается из головоломки(А ты разгадай как разработчик из поднебесной задумал прохождение этой карты) в песочницу где у тебя развязаны руки и мне действительно было интересно проходить эти на первый взгляд не проходимые уровни где противников больше чем свободных от них тайлов. Отдельная часть ни туда ни сюда: 1) Оф ру локализации нет, но добрый людь запилил первоначальный нейроперевод игры, а другой исправил огрехи так, что дискомфорта нет(кроме нижней ветки 4 главы, где прямо в глаза бросается нейросама и приходится отключать и читать с английского) 2) Прокачка персонажей от слова совсем не гибкая, есть 3-4 навыка которые вы хотите прокачать и все, все остальные были добавлены в дерево прокачки как будто что бы была видимость выбора и разнообразия. 3) Музычка средняя, пару треков запомнилось а так ни там ни сям. 4) Игра поощряет изучение уровней, где на некоторых спрятаны быстрые проходы к концу карты/упрощения задания. У меня полное прохождение игры заняло 59 часов,по мере прохождения сюжета затянуло так что всю неделю по вечерам я только в нее и заходил чтоб узнать что будет дальше. От себя рекомендую купить на распродаже рубликов за 600 и попробовать.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese*, Simplified Chinese, Traditional Chinese, Korean*languages with full audio support
Hours played at review time, across 855 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
全成就了,,,游戏性比一开始想象强太多了,甚至没想到自己玩了这么长时间,不过这款游戏到是给我一种战场女武神系列的既视感。至于剧情,,,本来有一大堆话想说的。但结果只想说等“续作”吧,唉!
挺有意思的,就是堆怪太严重了,一波接一波的,一关玩一小时感觉还是太长了。 潜行关更是逆天走一步炸一下走一步炸一下我都不知道sl了多少次,直接把我玩笑了
Reverse Collapse is a pretty fun but intense tactical game. If you like fire emblem and you usually abuse of save states, this is the game for you. Sometimes the game is more a puzzle than a tactical game, specially during stealth sections, but the story is one of the bests that I have played on the last year.
劇情不錯 潛行關很屎 一關有時候要玩一小時要注意一下
什么时候出火种行动
从来没玩过战旗,只是为了翀打的,能感受到制作人对这个游戏的热爱。 三点感想: 1、没想到2D小人演出还挺好,印象很深。 2、不知道其他战旗是什么样子,但通过中途加入突发事件来改变战局的方式我很喜欢,既不用提前规划操作又能在游玩的时候有种动态感,像是自己的行为实实在在地对这个世界产生了影响。 3、还有就是在玩第三章的时候只玩了20个小时,当时还在想总共才五章,别人怎么能玩那么久的,结果一到第四章就老实了。
Reverse Collapse: Codename Bakery – Review I've finally beaten this game after a hard-fought 160 hours, and it honestly deserves a 10/10. From hour one to hour one hundred and sixty, I never would have believed I was playing one of the best multi-timeline stories I've experienced in years. Layered over genuinely rock-solid turn-based strategic combat is a narrative of vivid emotional depth, anchored by a core team of five or so characters you can't help but grow attached to. Difficulty That Serves the Story What sets this game apart is how its difficulty reinforces its narrative stakes. Too many games gesture at a "difficult" boss fight only to hand you an easy encounter followed by a cutscene insisting it was hard-won. Not here. The missions are genuinely brutal, and that brutality mirrors the story itself—every victory feels like winning by the skin of your teeth, because narratively, that's exactly what it is. Each mission throws curveballs that keep you off-balance. The sense of being overwhelmed is never far away, and that tension is precisely what makes the eventual victories feel earned rather than assumed. A Complete Discovery This was one of those rare experiences where I walked in having never heard of the game once, only to realize in real time that I was playing something seemingly tailored to exactly what I look for. It released in 2024, and I genuinely have no idea how it slipped past me. That it could exist for this long without crossing my radar says more about the industry's noise than the game's quality. Presentation The animation quality alone makes the entire game feel alive—every character movement carries weight and intention. Paired with an excellent score and consistently striking story art, the sheer level of craft on display is honestly shocking for a game with this little mainstream visibility. Every layer of production reinforces the others. The Ending The secret final chapter—Chapter 5—was worth every hour it took to unlock. After everything the game asked of me, the payoff was genuinely satisfying, delivering a bittersweet finale that felt like the natural culmination of everything before it. Verdict This is one of the best stories I've had the pleasure of experiencing in a game, and the gameplay never once grew stale across 160 hours. That endurance comes directly from how invested I became in these characters and how badly I wanted them to succeed. I don't know if I'll stumble onto something this unexpectedly great again. Rating: 10/10 – A complete package, and one of the best surprises I've had in years.
好玩
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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