
Experience the newest tactical RPG from the creators of Girls’ Frontline. Some 30 years in the future, AU agent Mendo and the mysterious girl Jefuty find themselves in gruesome battles against armed URNC forces…
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Aug 20 → 1.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 854 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game is good, the gameplay really makes you think cause they ask you to make wonders with so limited resources all the time but if you manage to accomplish it the feeling of satisfactions is insane. Story is pretty good as well it had my attention pretty much the whole way through [spoiler] really close to the ending it got a little confusing but if I understood it was really good [/spoiler]
目前刚打通第二章,先来给个好评 关卡很有设计感,不过相对应的就是解法基本上唯一,角色养成也比较固定,所以相比战棋其实更接近于解谜游戏,我还挺喜欢的 到现在普通难度初见全S,感觉难度还挺适合我这种脑子不太好的玩家 剧情方面目前看来就是经典的boy meets girl,不过细节描写上挺优秀的 就是win掌机上偶尔会出现按键不听使唤的现象,只能重开游戏,不知道是不是设备问题 ———————————————————————————— 标准难度初见全S全藏品通关 洁芙缇我什么都会做的你不要走啊啊啊啊 整体来说算是佳作,现在看一开始的评价确实挺准确,相比战棋其实更接近解谜,很多活用道具可以大幅降低关卡难度 有的关卡是真的折磨,游戏内时间显示40+h,steam时间显示70+,相差的时间都是在SL 这游戏成功勾起了我对少前世界观的兴趣,刚好过几天少前秽土转生,感觉可以玩玩
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese*, Simplified Chinese, Traditional Chinese, Korean*languages with full audio support
Hours played at review time, across 855 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Great game, if you love tacticals, you need to buy it. 100 hours for the first playthrough. The story, gameplay and characters are great and all the different objectives and decision make for a great adventure. My only complain are the stealth mission. Don't punish yourself with them and just look for a guide the first time.
虽然是推荐,但还是先说说游戏的缺点,有介意的可以先观望一下或者看看游戏视频决定。 首先就是赌命中,在游戏前期尤为突出,规划好的行动空一枪直接被打乱了,而且本游戏如果不改变行动顺序,即使SL也不会影响命中。其次是初见杀,游戏中大量关卡会毫无提示的出现增援。然后是剧情,本游戏即使是真结局也算不上是个好结局。最后则是大家都在喷的潜行,个人感觉除了部分逆天关卡,比如记不清第几章背女主,第四章营救和第五章的机场,主要问题是潜行关太多,又很难做出区别,导致玩多了审美疲劳。 然后就是游戏的优点,一个游戏最重要的还是看好不好玩,个人认为本游戏还是称得上好玩的。 在游戏的中后期,随着技能的解锁和道具的升级,应对敌方的选择也多了起来,灵活运用技能和道具无伤击败大批敌人还是很有爽快感和成就感的。也有很多很有意思的关卡,比如看两个势力火拼自己浑水摸鱼,比如大军交战,作为指挥官集中兵力获得局部优势从而以弱胜强等等。 剧情和战斗的紧密结合也值得一提,关卡不仅是剧情的衔接,也是剧情的一部分。在第四章,关卡中不同的选择也会影响剧情的走向。
Great story. Challenging Gameplay. Worth a play.
通过点数商店里立绘非常好看的个人资料装扮认识到了这款国产战棋类游戏。游戏的剧情很像阿汤哥演过的电影《明日边缘》。之前并没有玩过少前系列的手游,而这款战棋本身的游戏性也很劝退(简单难度打S评价都打了一头包),但剧情实在是太吸引人了以至于捏着鼻子到处找攻略过潜行关也打完了全部5章。可惜的是结尾没有HE,发行了一年多也没有出新的DLC给洁芙缇一个更好的结局,但仍然是值得推荐的瑕不掩瑜的作品。
ゲームが飽和している2025年にやるゲームではない。理由は3点 ・理不尽な難易度のマップが多い。特にステルス面のやりなおしは苦痛以外のなにものでもないから ・プレイヤーの成長が感じられないから。ソウルライクのような繰り返しによって攻略できるものでもないから。 ・カジュアルとノーマル難易度の差が大きく、難易度を下げたときの負けた感が強く、達成感が得られないから 残念ながら、2章8幕でギブアップとなりました。
一周目标准模式58.7H全S通关纪念 冲着剧情和战旗玩法趁一周年打折入的,没买前观望评论区大多是吐槽潜行的,一轮游戏体验下来,实际上除了想要边搞收集破解谜语边潜行过目标打的有点胃疼的3-1潜行外,个人感觉潜行关还能接受[spoiler] (喜欢我无敌SL背板大法吗?) [/spoiler];局内剧情演出相当优秀,2D小人动作相当精致;战斗亦是精彩,武器道具都能有自己的应用场景,对头罗联也并非战术千篇一律的敌人,总体看来是一部优秀的作品,我很喜欢! [spoiler] 洁芙缇和蒙德羁绊的日常和相互救赎太有爱了,小队的其他人刻画得也很有味道,但结局实在意难平啊,另个时间线俩人孩子都有了,结果还是走向了分离,心痛,赶紧端上个续作抚慰孩子受伤的心灵吧 [/spoiler]
全程挑战+难度,总算全s通关了第五章,感觉精疲力竭,旧作没打但是也不想打了。 这游戏战斗是比较硬核的,难度比较高,不过这个游戏数值给的很好,尽管某些潜行关回合数卡的很死,但是想想办法总能过。 还有那些潜行关,有些潜行关简直不像战棋游戏,反而像是解谜游戏,必须反复尝试去找到那个唯一解,体验很不好。 这游戏的剧情文本量极大,在战斗中也加入了大量剧情,这样设计使得剧情的表现力非常强,尤其是一些细节的展现,让人非常有代入感,虽然也导致了一些问题,但还算是瑕不掩瑜吧。 总之这游戏无论是剧情还是战棋内容都算不错,而且量大管饱,甚至量太大了,能把人撑死,这大概是通关率不是很高的原因吧。尽管我给了好评,但是这游戏不适合所有人,如果不喜欢战棋或者不喜欢高难度,那就不推荐。
潜行关能删掉就好了.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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