
Experience the newest tactical RPG from the creators of Girls’ Frontline. Some 30 years in the future, AU agent Mendo and the mysterious girl Jefuty find themselves in gruesome battles against armed URNC forces…
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Aug 20 → 1.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 854 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Story is in-depth and engaging, with a great focus on the world-building. This offers a greater prospective into the overall lore of gfl and continues the franchise's themes of struggle against insurmountable odds and yz's favourite 爱与希望. Gameplay is fun and not too difficult on standard difficulty, and the enemies are varied and interesting.
I really loved my time with this game. While the stealth missions can be grating at times and the game itself can be very punishing, I felt the overall experience was satisfying and it is definitely one of my favorite SRPGs. The story, art, and music were also phenomenal and I find myself thinking back on it frequently, 9/10.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese*, Simplified Chinese, Traditional Chinese, Korean*languages with full audio support
Hours played at review time, across 855 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
洁芙缇我的洁芙缇嘿嘿..
- Story > The storyline of the Code Name Bakery can be complex after completing Chapter 1 - 3 before the branching where different route in Chapter 4 Divergence Point take place (no spoiler). However, that's the leyline charm of compacting all in one straightforwardly right after the neet linear timeline without complicating it. Overall: i did get quite immerse with the story as it progress even though quite different from the 2013 original one, but it still story-rich and emotional on how heavy it is knowing that it's for the survival journey not the happy ending regarding with the bittersweet is truly remarkable reaching to the end (haven't reach the end yet but surely will soon to see it) but i know it's gonna hit me likea tidal waves. - Combat/mechanics > Combat can be complicated and complex at the same time, but once get the hang of it, there is many ways with doing it. As for the enemy pattern despite there is some rng along with resources managing using what you have and using the terrain advantage as well as improvise can be learn from mistake (including restart battle) - Punish player Key feature > Combat can always take a long time in SRPG, especially the bonus objective, so get used to it with the 'long game'. > There is a some stage/segments scene that is cannot be skip. (but i won't say it and have to learn it in the hard wayt of setback). 10/10 Would spend 100 more hours playing the game for the rest of the year or potentially the rest of my soe existence life if i feel like it.
Бесконечный симулятор отчаяния и нищеты
虽然是推荐,但还是先说说游戏的缺点,有介意的可以先观望一下或者看看游戏视频决定。 首先就是赌命中,在游戏前期尤为突出,规划好的行动空一枪直接被打乱了,而且本游戏如果不改变行动顺序,即使SL也不会影响命中。其次是初见杀,游戏中大量关卡会毫无提示的出现增援。然后是剧情,本游戏即使是真结局也算不上是个好结局。最后则是大家都在喷的潜行,个人感觉除了部分逆天关卡,比如记不清第几章背女主,第四章营救和第五章的机场,主要问题是潜行关太多,又很难做出区别,导致玩多了审美疲劳。 然后就是游戏的优点,一个游戏最重要的还是看好不好玩,个人认为本游戏还是称得上好玩的。 在游戏的中后期,随着技能的解锁和道具的升级,应对敌方的选择也多了起来,灵活运用技能和道具无伤击败大批敌人还是很有爽快感和成就感的。也有很多很有意思的关卡,比如看两个势力火拼自己浑水摸鱼,比如大军交战,作为指挥官集中兵力获得局部优势从而以弱胜强等等。 剧情和战斗的紧密结合也值得一提,关卡不仅是剧情的衔接,也是剧情的一部分。在第四章,关卡中不同的选择也会影响剧情的走向。
it's surprisingly good for its price, would buy again
TRILLIONS must play Reverse Collapse: Code Name Bakery
เกม Lore ที่เล่นแรก ๆ ไม่จำเป็นต้องรู้เยอะ ไม่ต้องคอยอ่าน keyword ทุกครั้งที่มันโผล่มาก็ได้ เพราะสุดท้ายมันก็จะเล่าเชื่อมโยงไปมาจนคำเดิม ๆ มันโผล่ขึ้นมาจนเรารู้นิยามของมันได้เองโดยธรรมชาติ เกลียดอย่างเดียวคือฉากลอบเร้น ;-; ครึ่งแรกเกมยังพอว่า ครึ่งหลังปุ๊บ Youtube ล้วน ๆ ครับ... เพราะบางอัน พลาดเทิร์นเดียวมันเละยาวเลย สุดท้ายเริ่มใหม่
Great story. Challenging Gameplay. Worth a play.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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