
Reverie Knights Tactics is a turn-based tactical RPG with strategic battles in isometric grids where every decision can alter the story. Travel through a hand-drawn fantasy world and lead your heroes in a story-rich adventure, visual novel style!
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Reverie Knights Tactics is a turn-based tactical RPG with strategic battles in isometric grids where every decision you make can alter the story and the way you configure the characters.

Lead your party of heroes, each one with distinct, special abilities and skills, allowing you to use multiple battle strategies to defeat your enemies. Craft new items and accessories from the treasures you collect and use them to further customize your characters and gain a tactical advantage!
Discover the Tormenta RPG setting
Delve into a unique fantasy world featuring deep map and scenario exploration in an epic adventure, stylized as a visual novel and set in the Tormenta RPG setting, drawing inspiration from more than 20 years’ worth of tabletop RPGs, comic books, novels and audiobooks. Embark on an expedition to find Lennórien, the long-lost elven city, to save your loved ones, while fighting the goblin menace that spreads terror across the continent!
Beautiful Hand Drawn Art: Meticulous multilayer artwork from pencil sketch to full detail color.
Decision-driven Storyline: Make several decisions through your quests, affecting the story and other characters` reactions.
Character Customization: Customize character`s performance attributes, skills, and accessories for heightened abilities!
Item Crafting: Collect powerful items as you explore the world and discover combinations to create new items.
Exploration: Travel your way through an expansive map, unlocking secret quests, solving puzzles, and exploring scenarios and evil dungeons!
Up to Four Hero Characters: Control 4 different heroes, each one with distinct, special abilities and skills, allowing multiple battle strategies.
Battle Phases: React to your opponent's strategy and come up with the perfect tactic every turn, challenging you to think ahead.
Interactive Battle Scenarios: Manipulate parts of the battle environments, and use scenario effects to your advantage!
Multiple Battle Grids: Each battle contains a different isometric grid, making every battle an unique experience.

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
从来没给游戏打过差评,这一款直接让我破防,完成任务的引导提示实在做得太差,要各种尝试各种猜,看不到怪物的技能详细,伤害是个谜,有时打一滴,有时秒半管,自己控制的人物同样如此,有时秒怪,有时只能打个几滴血,完全搞不懂,SB游戏,玩得火大
Based on Tormenta, this is a really interesting game detailing things we never got explained before. With fun mechanics and quotes, a must play to any Tormenta RPG player!
Слишком скучные диалоги и персонажи
Jogo ruim véi podi
really boring
I enjoyed this game a lot. It is a relatively short tactical puzzle RPG just under 10 hours long even if you chat with every NPC and do not miss fights. There is a simple alignment system (Order/Chaos) based on your dilogue decisions that affects your skill choice and which of the 2 endings you get. To be clear there are no good or bad endings, they are just different. Th artstyle is very pleasant with vibrant colors and smooth drawn animations. The worldbuilding is honestly great for such a small game, after finishing it I wanted to learn more about this world and play more games in it. But thats where the sad part comes in - the devs have been silent for the last few years so it is highly unlikely we are getting any sequel. The only 2 negatives I can say about this game is uneven difficulty curve with sudden spikes and some overemotional dialogues that do not really fit the mood. This game is well worth curent price and I will be happy if we get more games in this universe as it clearly is made with love and attention.
16h in one sitting overnight isn't the recommened way to play, but i wouldn't do that again I don't know where is left or right so I'll post random thoughts and notes I took and pretend it's a review Important things are: - It's not about going on a crusade against goblins because you can't stand them and they are evil, it's about gathering knowledge and trying to steal some old evlish tomes now that elves are not using them (elves are actually portrayed in a bad way and everyone thinks they got what they deserved) - All characters are annoying, but so are your friends, learn to live with it (also it's based on Brazilian ttrpg and book/comic series or w/e it was, but made in Brazil explains a lot) - trpgs are like puzzles, they alway were, tf are you doing, looking for racing games and not two ways to solve the encounter optimaly without losing hp? That's what those games are for There are some illogical things like Hellaron giving Aurora a call on their transatlantic mind link just to tell her he will teleport to her so the story can continue at a reasonable pace, which isn't a big deal, but come on Holgor battle is one of the more bs ones with the spells that both casters have and buffs this piece of goblin ♥♥♥♥ give them. If he wouldn't have immunity to damage and just got patched up after the battle if someone menaged to kill him it would be 10 times better and wouldn't be all about rng May everything holy prevent you from making asymetrical companion levels where everyone joins with certain level but you can't make them catch up with the rest or they are always ahead and with every fight you are getting further and further away from getting new skills at the same time. "But my mom said if anyone can figure this out it's me" no Timmy, you can't figure it out, just let this idea die out. RKT does something great by not being the copy of the same ♥♥♥♥ we had since '86 or whenever the nightmare started, but at the same time it delivers some other atrocities which at times hurts more than "yet another trpg" would. Just don't do level caps when you have room for few of them, 1 or 2 points won't change a thing and letting players learn all the skills never is a bad thing, you are busted beyond everything by the time you hit the cap anyway Interactions with companions and their commentary to how our cause is doing is based on location and not character, meaning if you move forward with the plot and refuse to show up at the last stop, you miss on dialogue... which isn't the strongest part of the game, but still
I loved the game at the start, good mechanics and story, and powers. But I think after some time the game gets too monotone, nothing new happens. just the same enemies, and scenarios and itens again and again, I couldn't make it till the end :/ looking forward to new editions!
Simples, leve e divertido. Recomendo a todos que gostam do universo de Tormenta RPG.
This is a solid little mid tier SRPG, its takes roughly 10 hours to see the ending. It is a game not without it flaws but I feel the current version is fun shorter experience in the genre. We take on the role of a team of 4 battle goblinoid creatures for the elven homeland the story is quite simple but passable and some of the characters interactions are fun. The battle system is a quite standard for the genre, using an "I go You Go" formula and a 2 point AP system (Action points) to manage you actions which allows for some flexibility in team coordination as you can jump around the team you don't have to completely use one characters action points before moving on to another. I played through the game on normal mode which from my reading is a updated mode that causes you team to heal between battles which wasnt in place when the game was released meaning that some people got softlocked due to running out of healing - this is still in the harder difficulties but hey that a challenge you would expect from a higher difficulty. Overall its nothing flamboyant with a unique art style and simple story and battle system that doesnt out stay its welcome.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Languages: English*, German, Japanese, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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