
BREAK THE CYCLE Fight to survive as this award-winning third-person shooter brings Selene’s story to PC. Take on roguelike challenges. Engage enemies in bullet hell-fuelled clashes. Share your journey through Returnal™ with another player.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 958 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
One of the most unique games I have ever played. Has an old school feel to it with great modern graphics. Very interesting story, its up to your own interpretation. If you like shooters that have smooth movement and gameplay unlike modern shooters that are slow and clunky, you'll like this.
first played this on PS5 is 10 times better on PC. If you havent played this game please try it soon.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 28: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic*, Danish, Dutch, Finnish, Japanese*, Korean*, Norwegian +11 more
Hours played at review time, across 961 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Worth every monumentally frustrating moment. Both an extraordinary FPS and beautiful mind/soul campaign. I learned a great deal about my mistakes and successes. You have to return again and again then again some more to fully appreciate each piece of the story.
I'm not really a Roguelite guy. I like narrative action games, for the most part; stuff like God of War and Ghost of Tsushima are my jam. So I was a little hesitant to pick up Returnal. I heard it was a "masterpiece" from several gaming outlets, but I considered those reviews to be from the perspective of hardcore, "get gud"-type gamers, and I'm not interested in that kind of relationship to games. I want a challenge, but most of all I want immersion. I want characters and a setting that I care about. I'm so glad I bought this game. Returnal is challenging, no doubt, but it does such a good job of introducing the gameplay elements to you in an accessible, intuitive way. This is not hand-holding, nor is it a Soulslike that just drops you in and expects you to die a hundred times before you get the hang of things. It gradually increases in difficulty, guiding you along as the story unfolds. The atmosphere in this game is one of the most immersive and creative I've ever seen in a video game. Graphics are great, but not summit-level. What sets it apart isn't pure graphical fidelity but art design: the world is alien yet famililar; maze-like yet navigable. The pacing is fast enough to keep you on your toes, but not overwhelming. Some games are fun but raise your cortisol so much that you have to take a break. Not so with Returnal. This game knows when to let you breath and explore between lightning-fast battles. One more thing: the sound design of this game is truly next-level. From the music to the atmospheric background noises to the xeno technology's many alien sounds, the level of "flow" is maximized by dunking the player into a world that coheres: this is a believable world with haunting staying power. As my first game of this type, I'm blown away. Every fundamental of this game-the story, the setting, the mechanics, the sound, the gameplay loop-are excellent. 9/10
Absolutely loved it a MUST if you haven’t‼️
One of the best aspects of not sharing a room is that I have no risk of anyone seeing my Returnal gameplay
turnal
I really enjoyed playing this game. The gameplay was challenging and fun, and the story was unique and intriguing. Definitely worth picking up, especially if you find it on sale.
Play it for two hours before giving up. Dying is part of the progression. It is really fun, but look at some tutorials if you are getting your ass kicked.
Much better at 120+ fps with mouse & keyboard due to the precise distance-based input for aiming. SAROS really should be the one single player game Sony still ports to PC because of this. Not buying it on PS5.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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