
BREAK THE CYCLE Fight to survive as this award-winning third-person shooter brings Selene’s story to PC. Take on roguelike challenges. Engage enemies in bullet hell-fuelled clashes. Share your journey through Returnal™ with another player.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 958 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
buen juego
Not even three hours in the game and already a game breaking bug where the boss doesn't reappear...
То как игра наказывает за ошибку под конец игры это просто финита ля комедия. Три сложных пути испытания, до которых ещё нужно дойти без потерь умудриться. Игра 10 сосаний жоп из десяти, должна быть у каждого уважающего себя рогаликовода. Ну а давайте поставим на перезарядку миниигру, чтоб у игрока развилось косоглазие пока он одновременно пытается увернуться от всего говна, что летит на него и попасть в тайминг зарядки уе. ** А давайте сделаем чтоб какие то хилки просто хилили, а какие-то ничего не делали, кроме как заполняли шкалу прочности костюма и причем визуально это было не отличить, чтобы игрок пытаясь выжить пробивался к ним и сосал жопу получив вместо хила повышение хп на единицу прочности костюма, а чтоб жизнь мёдом не казалась сделаем так, чтоб на миникарте не было понятно проклята хилка или нет. О о а давайте еще сделаем оружие, которые после каждого выстрела заставляет играть в мини игры попади в тайминг перезарядки, а потом добавим возможность увеличить количество выстрелов до двух, чтоб если игрок приноровился к таймингу, тайминг рвался и игроку приходилось бы переучиваться при этом сделаем так, чтоб шанс, что эта же пушка выпадет в следующий раз сделаем минимальный, чтоб собака не расслаблялся и учился блэт пользоваться всем, оружием, а то чего он. Ну и конечно же сделаем, чтобы после сложных арен хилок впринципе не было, в нашей игре казуалам не рады, пускай сразу видят где их петушиный угол
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 28: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic*, Danish, Dutch, Finnish, Japanese*, Korean*, Norwegian +11 more
Hours played at review time, across 961 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
!!!Introspection macabre!!! Il y a très peux de jeux qui ressemble à Returnal, Nér'ud dans Remnant 2 qui s'en inspire peut-être ou Soma pour l'ambiance. Le parcoure de plusieurs lieux déroutants, les intrigantes créatures croisés qui nous offres des affrontements de plus en plus tendu au fur et à mesure qu'on progresse dans ces lieux presque cauchemardesques. L'explosion musicale mélancolique qui favorise cette ambiance de nuit traumatique et ces rencontres de boss monstrueux de souvenirs engloutis. Les boss justement au design très particulier qui ponctuent l'aventure de manière grandiose, ils ont chacun un nom, une musique, une signification obscure, les combats sont très réussi ! En particulier Hyperion ! Scénar et mise en scène cryptique, on fini quand même par comprendre certaine chose avec la vrai fin, sans oublier l'Ascension de la tour de Sisyphe qui apporte encore des éléments convergents. Le gameplay nerveux calibré pour une action frénétique qui donne envie de persévérer encore et encore malgré une progression en 3 actes un peu étrange, rester constamment en mouvement sera votre meilleur protection ! Si vous ne connaissais pas encore cette univers d'introspection macabre, laissez vous tentez !!! J'espère qu'ils pourront continuer à développer d'autre jeux cosmique après Saros !
I played this game on my old PC, and it ran like a charm. Considering how good the game looks and how fast-paced the gameplay is, I never had any issues with FPS drops or performance problems. That said, this is probably the best third-person shooter roguelite ever made. The level of polish is insane, and even though PlayStation is behind it—which can sometimes be a disadvantage when it comes to PC releases—this game turned out fantastic. Everything just works. The enemies, story, characters, weapons, movement, music, and the overall horror atmosphere are all top-notch. I genuinely enjoyed every second of it and can't think of a single bad thing to say. The funny thing is that I went into it completely blind. I picked it up on sale without knowing much about it, and that turned out to be one of the best gaming decisions I've made. If you enjoy fast-paced shooters that feel like interactive art projects, don't think twice. Once you start playing, you'll understand why so many people consider this game a masterpiece.
Returnal will go down as one of the all-time greats of the 2020's. Gameplay, atmosphere, sound design and thematic elements are all chef's kiss. Only issue is the slightly buggy multiplayer -especially against the boss Nemesis in Biome 3. This glitch has been around since the original DLC dropped and has not, to this day (May 26), been resolved. But otherwise, Returnal is an absolute must-play.
Forderndes Gameplay. Sehr gute Grafik und top Spielbarkeit mit Gamepad oder Tastatur und Maus. Top.
A work of art.
geil
This game is designed for people with way to much time and definitely NOT for Coop. The gameplay in general is awesome. A great and polished bullet heaven. You have to dodge, aim and use your items wisely. One Act contains multiple worlds. You progress through a world naturally while clearing rooms. At the end of the world you will face an intense boss fight. Than you continue in the next world... until you die. Than you have to restart completely at the beginning, world 1. After 7 hours we did not manage to reach the boss of world 2, because every new run through world 1 will take 30minutes. It feels repetetive after the second death. Another problem is the coop. This game is not made for more than one person, because you have to split every loot. Nothing is shared and items are not dropped double. Sometimes only the host can pick up stuff, which is frustrating for Player 2. Just not satisfying, it feels like no thoughts were but into this mode. Overall I think its a time waste and wasted potential. Would not buy it, unfortunately.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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