
BREAK THE CYCLE Fight to survive as this award-winning third-person shooter brings Selene’s story to PC. Take on roguelike challenges. Engage enemies in bullet hell-fuelled clashes. Share your journey through Returnal™ with another player.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 946 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The bugs in this game are unbearable. Your camera can get locked. You can get locked out of buying items in the shops. I feel like at every turn I find a new bug. Hell there are even bugs that restrict your progress so you have to restart runs. Do not buy in its current state. It is a shame since it is a great game when you dont have to fight it constantly to function.
For not releasing more games on PC
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 28: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic*, Danish, Dutch, Finnish, Japanese*, Korean*, Norwegian +11 more
Hours played at review time, across 949 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
i cumed
Save yourself $60 and buy something else. Stupid difficult and definitely unfun after 60 hours and only 3 attempts on first boss. Many good runs prematurely ended by BS RNG lockdown with mini boss on the required path.
Отличная игра с простым но хорошо поданным сюжетом. Очень интересно было играть не подглядывая в интернет и пытаться осознать самому, что же происходит. Бои бодрые, кнопки жмутся очень приятно, кооп немного душный, но больше хороший чем плохой. Музыка и в целом звук в игре очень приятный. Игра требовательна к времени, забеги долгие, но если люди умудряются найти время, чтобы пройти кал вроде асасинов на 150 часов, то эта игра не должна стать проблемой Судя по отзывам и редкости достижения за полное прохождение, делаю вывод, что практически никто из игравших не прошёл игру до конца. Не то что бы это нужно чтобы составить мнение, но тем не менее отзывы пестрят жалобами на легких боссов, отсутствие прогрессии и всякой другой ерундой. Я не соглашусь и объясню для быдла, которое не поняло. Прогрессия в игре двух видов. Сюжетная и открытие предметов/прокачка оружия. Естественно если вы не поняли, то вы не заметили прогрессию. Игру то ведь придётся пройти несколько раз для открытия истинной концовки, но никто вам об этом в игре не расскажет. Основная прогрессия прокачка оружия. Чем больше с ним ходили тем оно мощнее и тем проще играть. Даже самые ущербные стволы при прокачке становятся очень имбовыми. Разве что к некоторым придётся привыкнуть и сменить привычный подход "беги стреляй" Сюжетная же прогрессия покрыта тайной дома который нужно постоянно посещать. Босы легкие только для тех кто привык к булет хеллу, остальным придётся тяжело. Проверено на товарищах. Первые часов 10 я не иронично страдал и потел. А я не мало наиграл в рогалики в принципе Игра правда кайфовая, просто мало кто понял и разобрался
Really wanted to play this, but the sound glitches out and I couldn't fix it, had to refund.
заєбумба !!! The most underrated game from Sony! If you missed this roguelike, I feel sorry for you!
La historia es una fumada espectacular, pero jugablemente es una joya del género.
Классическая sSONYna в ее худшем проявлении. Описание игры в Стиме гласит, что перед нами шутер-рогалик. Взглянем на ключевые особенности жанра "roguelike": - Процедурная генерация уровней - Каждый забег уникален - Высокая вариативность прохождения Я за три часа заебался от однообразия. Локации не генерируются, а просто перетасовываются. Забеги совершенно одинаковые, вариативность в выборе "Какого клеща-паразита с микробафом посажу себе на жопу на этот раз" Метапрогрессия отсутствует, предупреждение про "Игру, задуманную как сложную" на стартовой заставке веселит до колик Вердикт: говно из жопы слона, потраченных денежных средств жаль
The game is not horrible to play, looks good but I think it fails to deliver a good playing experience. It just gets repetitive. The randomness means that some runs are completely doomed from the start. Eventually more things are opened to go through but that gives you more fights, more things to collect, more animations to skip. The boss fighting really put me off the game for good though. You spend time to go through everything, get all the weapons and upgrades but die to a bullet sponge boss because you didn't learn the timing. Later when you can go straight to the boss fight, it actually makes sense to go without any equipment just to learn the timing. I don't like when I feel like games waste my time. I didn't care about the story in a while, I forgot it existed because I couldn't get over the hump of getting to the new metroid-style-access tool. And yea - git gud, skill issue, yadda yadda - but if you make me do something for 20 minutes just to re-do a boss fight, it just isn't fun to go through the motions. Playing at 2026 this is mediocre.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $114.2M | 352.9K | 94% | $24.99 | |
| $91.2K | 255 | 78% | $14.99 | |
| $60.2K | 127 | 83% | $19.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |