
BREAK THE CYCLE Fight to survive as this award-winning third-person shooter brings Selene’s story to PC. Take on roguelike challenges. Engage enemies in bullet hell-fuelled clashes. Share your journey through Returnal™ with another player.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 954 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I suggest all developers in the world to stop making fuc*ing roguelike games.
buen juego, lleno de bugs jajaj injugable, tuve que forzar el directx11 para que iniciara jkskja locura
Tough to get into, it really doesn't hold your hand at the start. However, after 3 hours the game became more addictive than Coke mixed with Meth whilst having a harem of prostitutes do unspeakable things to you.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 28: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic*, Danish, Dutch, Finnish, Japanese*, Korean*, Norwegian +11 more
Hours played at review time, across 957 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Another good game ruined by Audio Stuttering, damn.
I returned RETURNAL 🤣🤣🤣🤣 Although I think it's very cool with adaptive triggers and adding more controls to what games are usually played with, this game doesn't really feel impressive when implementing these new controls. All the guns feel too similar with the only difference being alt-fires (this is when the guns feel pretty fun to use), and that's on a long ass cooldown. It reminds me too much of Control as well, and that game sucked major ass. Alt-fires felt more fun like using powers and primary fire felt like guns in Control and the gunplay in that was boring. The issue with this game (and that I felt in Control) was that, as a player, you don't feel like you are getting better or developing a skill in the game, but rather more so, multitasking. Pretty much, gameplay is to hold the trigger buttons, aim, and then jump or dash to evade danger until the enemy dies. It just feels like you are trying to thread a piece of string through an eye of a needle, while on a unicycle, and repeat. THIS IS WHAT THE MAIN GAMEPLAY FEELS LIKE, AND IT ♥♥♥♥♥♥♥ SUCKS ASS. Imagine dying and then you have to continue threading this stupid ass needle while on a unicycle, AGAIN AND AGAIN AND AGAIN. THIS AINT FOR ME. Plus, THIS GAME TOO EASY. So if you want to see more content or what the game has to offer, you have to keep dying and threading this ♥♥♥♥♥♥♥ needle. I also think that this game is normally too dark to see anything. Enemies are kind of hard to tell because they're literally just squiggly lines covering up like a glowing ball. They don't look fascinating or give you a sense of dread or a feeling of danger. 3/10 -Hotaku
美术风格比较对我胃口,所以在不怎了解的情况下直接就购入开玩,结果才发现是肉鸽游戏。还好体量适中,操作手感不错,动作也很丝滑,最初开荒时还有点上头,对下一个房间长什么样很是期待,最怕的是关门放狗,紧张得一逼,可也乐趣盎然。 难度对老玩家来说算是适中,初见 BOSS 被漫天弹幕唬了个鸡飞狗跳,结果也没怎么死就过了,有些小怪倒是厉害,不过可以到处飞索或者堵门来避免硬碰,不太刁难一般玩家。 剧透警告:[spoiler] 比较遗憾的是,本以为是纯科幻题材剧情,结果是家庭成长伦理剧,虽然故事也有深意,还是觉得有上当的感觉。[spoiler]
rogue lite kundovina, po každý smrtí znova expit,,,ztráta času
100多买的,氛围塑造满分,游戏性满分,推荐用PS5手柄玩
Challenging and highly addictive. You won't want to stop once you get into it
Frustrating but awesome!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $114.1M | 352.9K | 94% | $24.99 | |
| $91.5K | 255 | 78% | $14.99 | |
| $60.2K | 109 | 83% | $19.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $10.7M | 24.1K | 79% | $14.99 | |
| $10.7M | 14.8K | 78% | $16.49 | |
| $10.7M | 16.6K | 97% | $39.99 | |
| $10.8M | 21.1K | 47% | $34.79 | |
| $10.7M | 19.7K | 85% | $19.99 | |
| $10.7M | 7.2K | 70% | $59.99 |