
BREAK THE CYCLE Fight to survive as this award-winning third-person shooter brings Selene’s story to PC. Take on roguelike challenges. Engage enemies in bullet hell-fuelled clashes. Share your journey through Returnal™ with another player.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 946 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I dont dislike the game!! I dislike the idea that we will never get Saros on PC </3
This is one of the worst games I have ever played. First off, Epic game's BS installed without my permission with the game. The next problem is the environment, it's all grey and foggy and you can't see a thing. If you fall, sometimes you are thrown into the pit a second time as you respawn for double damage. Third, most enemies early on kill you in 3 hits while health is sparse, this doesn't give you much time to learn. When you do die, you are treated to long cutscenes EVERY TIME that need to be manually skipped. This game wastes so much time on cinematics and exploration that there's hardly any gameplay at all. In short, this game is boring and not fun. If you like the combat in this game, go check out Scar-Lead Salvation, it's cheaper, offers more combat variety, is faster paced, has very little exploring required, and it's non-stop action. It turns out that the imitation is better than the original by a wide margin.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 28: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic*, Danish, Dutch, Finnish, Japanese*, Korean*, Norwegian +11 more
Hours played at review time, across 949 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Game's fun. But poor optimization. Stuttering is very annoying. Especially Ixion 3rd Phase after he pulls out the sword. Devs probably don't care about this game anymore so good luck having this stuttering party.
I got this game to play co op with my brother. The problem here is the game is catered to a one player experience. It literally punishes you for playing co op in a way that's so stupid its insulting to the players. If both of you aren't larping as conjoined twins you're punished. To make it worse keeping up with the other player is extremely difficult after you pass the beginning sections of the game and there so much going on you cant even take half a second to look at the tiny mini map to see where they are. Basically when you kill enemies they drop points, points that are extremely important to progressing. Those points bounce all over the place and disappear pretty quickly so the idea here is to let one player lead, while the other follows, killing enemies and getting as close as possible when doing it to maximize that drop. Its okay at first but quickly becomes a chore when the solution is so brain dead simple that a small child could see.... just make it so if they pick up those points both players receive them.... in fact... with the scarcity of health i feel like deciding between the two who gets the health becomes irritating pretty quickly. There are going to be situations where youre teammate is running a little bit ahead of you, misses some points hidden in a statue, so you have to call him back before you can grab them. In one case personally i stopped to tell him, but he ran into a room that has treasure on both sides with the floor opening to a pitfall, so you have to be quick, but he ran a little too far ahead of me and i was waiting so he didnt miss out on those points so i was punished for it. Absolute trash situation if you as me. Not fun at all... Ohh and lets not mention the fact that if your other player disconnects you cant reconnect... go for an hour to drop connection and lose all that progress. Among so many other problems this game has i just cant recommend it unless youre into this kind of stuff and not buying it to co op.
A lot of crashes. The game was unplayable. I actually enjoyed the game. Solid game without the constant crashes.
Was für ein fantastischer Roguelike‑Shooter. Ich habe lange einen Bogen um Returnal gemacht – und jetzt ärgere ich mich fast, dass ich diese Perle nicht früher gespielt habe. Der Einstieg ist zwar knackig und fordert einen sofort, aber genau das macht den Reiz aus. Mit jeder Runde wird man besser, versteht die Mechaniken mehr und merkt, wie das Spiel einen immer tiefer hineinzieht. Returnal hat eine unglaubliche Sogwirkung. Man sagt sich ständig „nur noch ein Run“, und plötzlich sind wieder Stunden vergangen. Das audiovisuelle Design, das schnelle Gunplay und die mysteriöse Atmosphäre greifen perfekt ineinander. Ich hoffe sehr, dass Saros später ebenfalls seinen Weg auf den PC findet – nach diesem Erlebnis würde ich sofort wieder eintauchen.
You'd expect a 3 year old game that costs 60$ and is published by Playstation to run well, I'm happy to tell you it runs worse than a retarded horse. Game has a memory leak issue where it prevents you from finishing a run in peace, and if you somehow manage to get far, the game introduces a new mechanic only known as "Fatal Error". There is no excuse for some of the BS that happens in co-op too, it feels like an afterthought where it was marketed as a selling point, it's embarrassing really. I guess the gunplay and movement are great, and sure the game is fun but this port is honestly terrible.
It's so good. Returnal is basically Hades, but minus the home base interactions and plus more unforgiveness. You retain nothing between runs apart from some progression-necessary tools, so the only thing you can rely on is your own reaction time, remembering enemy patterns, and patience. There's no difficulty slider or aids, either. It's hard as nails. Not quite Souls-like level, but still, it just does not let you breathe at all and does not forgive mistakes. The gameplay is fast and addictive, and when you find some good items and get properly in the zone, you feel amazing. But the opposite side, when you're failing for the fifth time in a row and you don't have any help, any upgrades, or anyone to talk to between runs, takes a toll. Not sure Returnal is necessarily for me. I don't have the time to learn the skill properly, and I never had any patience to begin with, but it's definitely a recommend.
乱花渐欲迷人眼
Super fast and fluid movement. One of the most fun games I have played in a while! Its challenging, but not to the point where I think folks that don't normally like difficult games would be put off by it. Some boss fights have been a pushover, but I think that's just been (mostly) due to lucky drops. I guess thats what you are gonna get with a rogue-like. I do wish there was a bit more in the way of meta-progression, as long, but ultimately failed runs, can feel a bit deflating at times. But even those are usually fun enough that I don't mind. Hopping right back into another run is so easy, I often find myself playing for hours without noticing. Honestly, one of the more pleasant surprises of a game I have played in a while!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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