
BREAK THE CYCLE Fight to survive as this award-winning third-person shooter brings Selene’s story to PC. Take on roguelike challenges. Engage enemies in bullet hell-fuelled clashes. Share your journey through Returnal™ with another player.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 954 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Good game, but the worst implemented coop I have seen for a long time. Progression is only for the host, and if you need to stop playing while an active run, the 2nd player loses all and needs to continue with starter gear, which is kinda an instant loss. So no recommendation, if you would like to have a good coop experience.
wasn't clicking for me during the early runs, but it had my full attention and interest as soon as i finished act 1 (which fortunately didn't take me too many tries). writing this right after beating act 3. 7/10 proper sci-fi mystery with one of the most interesting twists in gaming in the past decade
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $10.7M | 24.1K | 79% | $14.99 | |
| $10.7M | 15.8K | 78% | $16.49 | |
| $10.8M | 10.1K | 47% | $34.79 | |
| $10.7M | 16.6K | 97% | $39.99 | |
| $10.7M | 19.7K | 85% | $19.99 | |
| $10.7M | 7.2K | 70% | $59.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $114.1M | 352.9K | 94% | $24.99 | |
| $91.6K | 221 | 76% | $14.99 | |
| $60.2K | 127 | 83% | $19.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 28: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic*, Danish, Dutch, Finnish, Japanese*, Korean*, Norwegian +11 more
Hours played at review time, across 957 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Muito bom, viciante na realidade o loop de gameplay e realmente algo tentador, uma pena que o jogo e muito caro ate nas sales
NUNCA PASE DEL CRASH DE LOS SHADERS. ESTUVE BUSCANDO SOLUCIONES Y NO FUNCIONA NADA. UNA VERGUENZA. MAS DE 3 AÑOS Y QUE SIGA CON DRAMAS. PIDIENDO REFUND SIN PODER PROBARLO SIQUIERA. NUNCA MAS COMPRO UN JUEGO DE HOUSEMARQUE. PRIMERA VEZ QUE ME PASA ALGO ASI. Y CON ESTA GENTE TAMBIEN VA A SER LA ULTIMA.
This game has one difficulty setting. Very. Having to run around and find the boss again is so tedious. After the 10th time I just dont want to try anymore. I have never played a game that felt so pointless. The only reason not to have an option for a less tedious difficulty setting is because dark souls elitists. They have ruined gaming for an entire generation.
Hands down my favorite roguelike after Hades 1. They really nailed the alien atmosphere. The music is great, the controls are very responsive and the items provide a good variety for "builds". I love how the story is kind of drip-fed to you but there IS a story here. There is also a GOOD chunk of content. I thought I had beaten the game and it was only "Act 1". It's not perfect. There are some balance issues with things like weapons and certain enemies are overtuned and frankly obnoxious to encounter. There are a few frustrating mechanics tossed in as well, but ultimately I look forward to playing it every day and pushing a little bit further.
Très bon jeux. Tourne mal sur steam deck c’est dommage mais sur PC rien à dire. Gameplay nerveux et prise en main du personnage rapide. Le jeu est relevé mais pas injuste, il m’a fallu un peu de temps pour comprendre les rouages du jeu mais une fois compris tout se simplifie.
Returnal is badly designed. It isn't genuinely difficult or long; it just purposefully wastes your time. The first run acts like a deceptive tutorial so you play past the 2-hour refund window. After your first death, the game permanently cranks up the enemy count and strips you back to weapon level 0. This artificial difficulty spike isn't a fun challenge—it's just an annoyance designed to trap your money. Total waste of time.
This game is desperate to be a rougelite metroid prime. It doesn't succeed. Gunplay? boring. point in the general direction, auto aim takes control, sometimes it hits sometimes it doesn't, then do the quick reload bar thing. That's it. Story? sure, timeloop. whatever Meta-progression? basically non-existent and the few things that you keep clash with the narrative. Graphics? generic AAA dark scifi, with blindingly bright bullet hell projectiles. And when I say dark, I mean you barely see anything unless you crank the brightness up. Bosses? got to the first one after bumbling around for a bit, the fight would be more interesting if the music wasn't fking AMBIENT DRONE.... got a double KO first try, and since there's no meta-progression it seems it was for nothing. I doubt that there'll be a second try. On the bright side, performance was great. on Epic it was using about 5GB of RAM and VRAM
MILF!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.