
Return to Zork: A mesmerizing interactive adventure of danger, intrigue and cunning.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 4 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
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Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
really short versionTHIS IS A REALLY CRAP adventure game nothing intuative and all the fun is short lived and very diluted JUST AVOID! END. the too long waylayed slow dull boring good ideas flushed down the toilet version. Over all it is A slow discombobulated mess of interaction and too many specific logics unto themselves, there is lore, cheesy character acting, some puzzles that are ok I dont mind the legit pitfalls but picking up some items leads to the destruction of a precariously balanced causality that seems to denote that its ok to think out side the box but if you pick it up to look at it this bra box will undo the crappy scripting of the universe! (reloads so you gotta save alot) This game is also THE WORST ive ever played for over expansive scenery (and that is saying something) and also it has the most ♥♥♥♥♥♥♥ tedious mazes ever not thought out (ive seen 3 so far and thats it why bother theres no challenge just time depletion)! Its already stupidly time consuming (also very boring game xp) for adventure with all the stopping and starting and waylaying it makes what should be a engrossing xp in to A swamp trail of saving and reloading and just a metric ♥♥♥♥ ton of repetition! The art of adventure ..is lost on these people! I feel over all that this was a massive waste of my time and your time and the time of the actors involved (well some of them, maybe!) Slowed. This game looked fun it had lots of budget for the time with cd tech ect n sure it can be fun when you throw enough things in the same game but thing is the game play it self is just crap not the graphics not the cheesy actors (who poured a fair amount in to it like a fine natcho cheese sauce).Its not the art or story, but the actual ideas of what item and interactions are about (and how) expansion of problematic solving isnt like lucas arts for eg, Its more some individuals flawed logics that they want you to solve, like what am I thinking of, then Nooo! reload your game! to be fair there are things that link up also but I found the whole xp dull, slowing and tedious AF Waylayed. !Part of the game tells me after picking up an item that was just sitting around begging to be put in my inventory and examined I mean wtf is a bra box doing there?lets snoop engaging yoink mode!? But if I follow said justified curiosity and investigate it tells me I have all my items confiscated!? at this point I gather a hail and hearty ♥♥♥♥ NO What is this?? A fun game or A counter intuitive english teacher who thinks he can teach the world manners, magic and the frailty of causality but doesnt understand hes an idiot!? this is not the art of an adventure game its the art of 3 steps forward 65 steps to the left 102 to the right and then 340 step backwards in to a bog! Adventure games are already long so if you teach me a “lesson” wich seems here to be not one of logic more of we put an item that you could pick up here that screws the causality of our planned game scenario ..then 'adventure 101' is either dont let me pick it up or dont put it threre! Its not funny its not cleaver the only take away lesson is this YOU SUCK! U wanna teach a lesson? 1st Learn what makes adventure games fun and Stop wasting my time! All iam really saying is if this was guybrush he wouldnt have stopped the whole game to wag fingers and say well that aint how we behave is it hed just say look I dont need to mess with that right now or maybe.. Iam not tangling or untangling with any bra without explicit permission! ...I learnt that the hard way! Also a lot of items are not being used to their potential to say the LEAST! Tips. >Save all the dam time and on multiple slots! >dont pick up the stupid bra box or causality is undone (poor game scripting) ..Many items in the game if taken before other events are prone to forcing a restart and taking all your inventory items leaving you wondering around aimlessly at odds with yr mouse & the effort of pushing the start button in the 1st place >dont drop items or you may go nuts!? (yes its a game that lets you brake it but it aint exaclty a far cry from that anyway!) >in the cheap inventory shaded side of the box is use, light side is pick up (to use outside the box) >Survivor is just chess with a zimmerframe! when he say this piece can force the other in to the pit there is no demonstration or discription how this is actually done (its actually just about blocking his escape route) >play a better game (litrally you can choose most other adventure games)
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Return to zork is a classic. This one is real old. If I had never played this it would be pretty good, but I know what is coming up next. I already beat this game. Still good to remember the past.
Want some nostalgia? 'Course you do. Pretty sure every person interested in playing this game has already played it. It runs well enough on W10 and it's worth it for the bump of nostalgia alone. I'm also left wondering how I figured some of this stuff out as a kid, other than through endless trial and error..
This game was the first visually enhanced version of the Zork series and is entertaining and challenging still.
A fun classic game from my childhood. It's a fun adventure.
This was definitely my favorite Zork game. It was just so weird and entertaining. One of the best classic DOS games of all time.
[h1][i]Return to Zork[/i] is a 1993 graphic adventure game, and the fifth in the [i]Zork[/i] series. The previous games were text adventures, while [i]Return to Zork[/i] uses a first-person perspective with video-captured actors and a point-to-click style. There's no manual included, which contains the answers to the pop-quiz given by Mr.Peepers. So you'll need to look up the answers to what questions she asks. It's a super funny and entertaining game. Boos is definitely me in the future, that guy's my spirit animal! "[i]Want sum Rye!? Course ya do! *Pours glass*[/i]" If you like point-and-click puzzle games, this is for you! 8/10[/h1]
It's creative, but it's too easy to get locked out and sometimes too difficult to find your way around, but I guess that's a Zork game for you, even if this one isn't text-based.
im not returning
If you've played this game before, it's still the ♥♥♥♥. The Zork franchise is past due for revival :)
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See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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