
Return to Zork: A mesmerizing interactive adventure of danger, intrigue and cunning.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
As I see it, the big problem with this game is not the fuzzy graphic or clunky interface (I'd expect both from a game this old). The big problem is that the plot itself doesn't seem to be coherent. There's just no reasoning behind what happens, which makes already difficult puzzles impossible.
What a blast from the past! Perfect for a stormy night!
A fun, interesting game i used to play as a child. Brings back good memories of a better time.
Infocom <3
I played this game when it originally came out. Loved it and thanks to steam I can play it over again.
Want some nostalgia? 'Course you do. Pretty sure every person interested in playing this game has already played it. It runs well enough on W10 and it's worth it for the bump of nostalgia alone. I'm also left wondering how I figured some of this stuff out as a kid, other than through endless trial and error..
This was a personal favorite so playing it again fills me with a warm nostalgia.
This game was the first visually enhanced version of the Zork series and is entertaining and challenging still.
If you like problem solving then it's the game for your but it does get tricky
really short versionTHIS IS A REALLY CRAP adventure game nothing intuative and all the fun is short lived and very diluted JUST AVOID! END. the too long waylayed slow dull boring good ideas flushed down the toilet version. Over all it is A slow discombobulated mess of interaction and too many specific logics unto themselves, there is lore, cheesy character acting, some puzzles that are ok I dont mind the legit pitfalls but picking up some items leads to the destruction of a precariously balanced causality that seems to denote that its ok to think out side the box but if you pick it up to look at it this bra box will undo the crappy scripting of the universe! (reloads so you gotta save alot) This game is also THE WORST ive ever played for over expansive scenery (and that is saying something) and also it has the most ♥♥♥♥♥♥♥ tedious mazes ever not thought out (ive seen 3 so far and thats it why bother theres no challenge just time depletion)! Its already stupidly time consuming (also very boring game xp) for adventure with all the stopping and starting and waylaying it makes what should be a engrossing xp in to A swamp trail of saving and reloading and just a metric ♥♥♥♥ ton of repetition! The art of adventure ..is lost on these people! I feel over all that this was a massive waste of my time and your time and the time of the actors involved (well some of them, maybe!) Slowed. This game looked fun it had lots of budget for the time with cd tech ect n sure it can be fun when you throw enough things in the same game but thing is the game play it self is just crap not the graphics not the cheesy actors (who poured a fair amount in to it like a fine natcho cheese sauce).Its not the art or story, but the actual ideas of what item and interactions are about (and how) expansion of problematic solving isnt like lucas arts for eg, Its more some individuals flawed logics that they want you to solve, like what am I thinking of, then Nooo! reload your game! to be fair there are things that link up also but I found the whole xp dull, slowing and tedious AF Waylayed. !Part of the game tells me after picking up an item that was just sitting around begging to be put in my inventory and examined I mean wtf is a bra box doing there?lets snoop engaging yoink mode!? But if I follow said justified curiosity and investigate it tells me I have all my items confiscated!? at this point I gather a hail and hearty ♥♥♥♥ NO What is this?? A fun game or A counter intuitive english teacher who thinks he can teach the world manners, magic and the frailty of causality but doesnt understand hes an idiot!? this is not the art of an adventure game its the art of 3 steps forward 65 steps to the left 102 to the right and then 340 step backwards in to a bog! Adventure games are already long so if you teach me a “lesson” wich seems here to be not one of logic more of we put an item that you could pick up here that screws the causality of our planned game scenario ..then 'adventure 101' is either dont let me pick it up or dont put it threre! Its not funny its not cleaver the only take away lesson is this YOU SUCK! U wanna teach a lesson? 1st Learn what makes adventure games fun and Stop wasting my time! All iam really saying is if this was guybrush he wouldnt have stopped the whole game to wag fingers and say well that aint how we behave is it hed just say look I dont need to mess with that right now or maybe.. Iam not tangling or untangling with any bra without explicit permission! ...I learnt that the hard way! Also a lot of items are not being used to their potential to say the LEAST! Tips. >Save all the dam time and on multiple slots! >dont pick up the stupid bra box or causality is undone (poor game scripting) ..Many items in the game if taken before other events are prone to forcing a restart and taking all your inventory items leaving you wondering around aimlessly at odds with yr mouse & the effort of pushing the start button in the 1st place >dont drop items or you may go nuts!? (yes its a game that lets you brake it but it aint exaclty a far cry from that anyway!) >in the cheap inventory shaded side of the box is use, light side is pick up (to use outside the box) >Survivor is just chess with a zimmerframe! when he say this piece can force the other in to the pit there is no demonstration or discription how this is actually done (its actually just about blocking his escape route) >play a better game (litrally you can choose most other adventure games)
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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