
aMAZE Untouchable is a straightforward and surprisingly-difficult celebration of the simple beauty of the maze with calm soundtrack.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic*, Bulgarian*, Vietnamese*, Greek*, Danish*, Simplified Chinese*, Traditional Chinese* +91 more
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Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Продолжаю знакомиться с серией игр-лабиринтов от "Blender Games". Каждая их игра-лабиринт отличается от другой визуалом, оформлением и механикой геймплея. В этом лабиринте, как и большинстве остальных, сначала нужно взять активатор, который открывает портал, а потом уже добраться до самого портала. Причём как активатор, так и портал находятся в разных точках лабиринта. Главная особенность этого лабиринта та же, что и в "aMAZE Frozen". Только играете вы стрелками клавиатуры, а не мышкой, указатель которой был в "aMAZE Frozen" как-бы намагничен и притягивал к себе шарик. Вам нужно вести шар по лабиринту нежно и аккуратно, так как сложность в том, что стенки лабиринта смертоносны, и любое малейшее прикосновение к ним аннигилирует ваш шар. Всего в игре 50 уровней. И чем дальше вы играете, тем причудливей и извилистей становится форма лабиринтов, а проходы между стенками становятся мельче и тоньше. В общем, это простой незамысловатый таймкиллер, который подойдёт как +1 к идеальным играм. Достижения даются за прохождение уровней.
まじでオススメしない。ストレスで禿げそう... ジャンルというかゲーム性は電撃イライラ棒です。(伝わります?) ステージにある鍵を取ってゴールを目指すゲームになっています。 全50ステージあり半分の25ステージが直線の壁でもう半分が波状の壁のステージです。 壁に触れるとスタート地点からやり直し。鍵も再度取得する必要があります。 壁に少しでも触れると即やり直しなのでかなり慎重に動かすことになります。特に終盤のステージは。 地味にきついのが、後ろに方向転換する際に自機の座標がずれる点。そのため、後ろを向いた瞬間壁に触れてリスタートする場合があるため注意が必要です。 もうめんどくさくてやってられない。クリアしたけども...2度としたくない...
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1]Spielbewertung von TrophyHunter[/h1] Dieses Spiel habe ich damals durch das "💙💛 Stay with Ukraine Pack 💙💛" erhalten und hat wie die "Zup!-Reihe" mehrere Teile, welche sich häufig nur an Kleinigkeiten unterscheiden. Dementsprechend sage ich schon mal vorab, dass die folgende Bewertung, sich auf die anderen Teile auch beziehen wird. Sprich ich werde für diese Spiel-Reihe immer die gleiche Rezension schreiben. "aMAZE Untouchable" ist ein kleines Minigame, bei dem man verschieden geformte Labyrinthe betritt und das Portal aufsuchen muss. Meist muss man zu einem bestimmten Item gehen, eine Art "Schlüssel", wodurch sich das Ausgangsportal erst öffnet. Je nach Spiel unterscheidet sich die Steuerung. Manchmal steuert man mit der Maus und darf die teils verbuggten Wände nicht berühren und manchmal muss man einfach nur die Tastatur benutzen, um sich fortzubewegen. Das ganze ist Grafisch gesehen immer ein sehr einfaches Design und befindet sich in einer Art Vogelperspektive. Die Musik/Melodien/Sounds sind meistens eher Störend oder auf dauer zum einschlafen. Wer hier auf Abwechslung hofft, der irrt gewaltig. Viele Spiele der Reihe "aMAZE" haben mindestens 100 Errungenschaften, welche dementsprechend für "Achievement Hunter" ein gefundenes Fressen sind. Der Spielspaß hält sich zwar etwas in Grenzen, aber dennoch ist es eine gute Alternative, um die Langeweile zu überbrücken. Ich persönlich empfehle das Spiel nur an "Achievement Hunter", da man mit den Spielen sehr schnell und sehr einfach, an viele Errungenschaften kommen kann. Naja, der ein oder andere Langweiler unter euch wird das Spiel bestimmt auch spielen. Ich würde euch aber raten, die Spiele in einem Sale zu kaufen. :) 👑 [url=https://store.steampowered.com/curator/43242924/]Weitere Spielbewertungen[/url] 👑
不建议玩 别没事找逝 你需要很大的耐心和抗压能力 不然真的会开骂
Juego de laberintos que te hará estresarte a niveles que jamás pensaste que llegarías, ya que el más mínimo movimiento en falso y tendrás que resetear el nivel.
да ♥♥♥♥♥ она за 82 рубля нужна
A maze game with 50 levels to solve. I wouldn't mind it, if it wasn't for the fact that you are not allowed to touch the maze walls which make the game extremely frustrating and therefore unenjoyable. Works without any issues on Linux with Proton (5.0-7).
+rep
para sacar letras, simbolos, etc y pasar el rato. Cuidado con los bug
aMAZE Untouchable, developed and published by Blender Games, is a minimalist puzzle experience built around precision, patience, and spatial awareness. As part of the long-running aMAZE series, it continues the studio’s signature approach: simple mechanics, clean visual design, and a focus on controlled, methodical movement through increasingly intricate labyrinths. While it does not attempt to redefine the puzzle genre, it refines its core concept into a compact but deliberate challenge that rewards concentration and careful planning. At its core, aMAZE Untouchable is about navigating a small object through maze-like grids without making contact with specific obstacles. The objective sounds straightforward—reach the end point while avoiding forbidden tiles or barriers—but the restriction implied by the “Untouchable” subtitle adds a layer of tension. Movement must be calculated step by step, as even minor misjudgments can result in restarting the level. This creates a gameplay loop built on repetition and incremental improvement, where learning the layout and refining your path becomes essential. The difficulty progression is steady rather than abrupt. Early levels introduce the core movement constraints in manageable configurations, allowing players to grasp the mechanics without frustration. As the stages advance, the mazes grow denser and more complex. Pathways narrow, obstacle placement becomes less forgiving, and the required route may not be immediately obvious. This gradual escalation ensures that players are consistently challenged without feeling overwhelmed too quickly. Visually, the game embraces a stripped-down aesthetic. The mazes are presented with clean lines and a limited color palette that emphasizes clarity over decoration. This simplicity serves a functional purpose: it eliminates distractions and directs full attention toward pathfinding. There are no elaborate animations or environmental storytelling elements—just geometric layouts designed to test logic and precision. The restrained presentation aligns with the meditative, almost clinical nature of the gameplay. The pacing of aMAZE Untouchable is calm but demanding. There are no timers pressuring you to rush, and the soundtrack—if present—is subtle and unobtrusive. The challenge stems purely from execution and foresight. Players must anticipate how each move affects subsequent options, sometimes planning several steps ahead to avoid trapping themselves. This design philosophy places the emphasis on analytical thinking rather than reflexes. As with many minimalist puzzle titles, the game’s appeal depends heavily on personal taste. Those who enjoy clean, logic-driven challenges will likely appreciate its structured and focused design. However, players seeking narrative context, visual variety, or evolving mechanics beyond the core premise may find the experience somewhat repetitive. The game does not introduce dramatic twists or additional systems; instead, it relies on incremental complexity within a consistent framework. Ultimately, aMAZE Untouchable is a precise and methodical puzzle game that delivers exactly what its title suggests: a series of carefully constructed mazes demanding flawless navigation. It succeeds by embracing minimalism and sticking firmly to its mechanical identity. For players who value concentration, patience, and the satisfaction of solving increasingly tight spatial challenges, it offers a compact and quietly rewarding experience within the broader aMAZE series. Rating: 5/10
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