
Mine, craft, and explore deeper underground. Forge powerful gear, conquer 10 dungeons, and reclaim Lumia from the darkness in this 2D mining sandbox RPG.
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About
Return to Lumia is a 2D mining sandbox RPG where you grow through mining and crafting, conquer dungeons and bosses, and restore your ruined hometown.
Explore underground biomes and gather rare resources to reclaim Lumia, a town consumed by the Abyssal Darkness.
Craft powerful equipment, conquer 10 dungeons and bosses, and build relationships with NPCs to unlock new features and recipes.
■ Key Features
⛏ Deep Mining & Exploration
Explore an underground world filled with ores, treasures, monsters, and secrets.
⚒ Crafting & Progression
Craft and enchant equipment using gathered resources to become a stronger adventurer.
👑 10 Dungeons & Bosses
Conquer unique dungeons and defeat powerful bosses with distinct mechanics.
🏘 Rebuild Lumia
Restore the ruined town and build relationships with NPCs to unlock new features and crafting recipes.
🎣 Relaxing Life Activities
Enjoy fishing, gathering, building, and other activities while creating your own Lumia.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, Japanese, Simplified Chinese, Korean
Reviews
[b]큐레이터커넥트[/b] [h1]국산 오픈월드 + 크래프팅 게임. 테라리아와 비슷합니다.[/h1] 맵이 광할하고 넓으며, 갈곳도 많고 할 것도 많은 게임입니다. 플레이어는 아무것도 없는 맨몸으로 시작하여 광석을 캐고, 나무를 잘라서 도구를 만들고, 이 도구로 더 많은 자원을 모아서 집도 짓고 가구도 만들고, 캐기 어려운 자원들도 캘 수 있습니다. 무기를 만들어 맵 상의 몬스터와 싸우고, 나중에는 던전에 쳐들어가 여러 보스들을 잡아 아주 드물고 귀한 여러가지를 얻을 수 있습니다. 또 제한적인 자동사냥이 가능한 대포건설도 가능합니다. 게임자체는 테라리아와 흡사하나 여러모로 추가된 콘텐츠가 많이 있습니다. 국산이라 언어장벽이 전혀 없습니다. 기계적 대화가 아닌 친숙한 대화를 하는 npc들, 완벽한 한국어로 구성된 여러 설명들을 볼 수 있습니다. 대신 화려한걸 보려면 시간이 좀 걸리기는 합니다. 이런 샌드박스 게임은 진짜 맨땅에서 시작해서 왕궁을 건설하는 게임이라 하나하나 모으고, 발전하는데 많은 시간이 소요되기도 합니다. 허나 한칸짜리 오두막집이 아닌 거대하고 아름다운 궁궐을 만들면 보람을 느낄 수 있는것은 확실합니다. 일부 그래픽적인 것은 ai로 토대를 만들었고 이걸 디자이너(사람)이 직접 수정하는 식으로 만들어졌습니다. [h1]관심이 있으신분은 한번 해보시기 바랍니다.[/h1]
Give me my 60 hours back!!!! I got a beta key for this game and figured I'd try it for an hour or two. That was 60 hours ago. The weird thing is, it's not even the kind of game that constantly throws excitement at you. But every time I close it, I find myself thinking, "Maybe I'll just mine a little more ore." Then I get home, launch the game, and suddenly it's midnight. Send help. The ore won't stop calling me.
A game that seems boring but keeps you playing I've written a few tips for those who don't know what to do when starting out. 1. Logging/Mining - It seems the basics of this game are logging and mining to craft good items. - When you go underground to gather resources and obtain high-tier resources, you must upgrade your tools first. This makes mining incredibly efficient. 2. Water and Return Scrolls - Merchants sell water, and if you raise your affinity with them a bit, they will sell Return Scrolls. - It is convenient to use a Return Scroll when traveling far or going underground to instantly teleport back to town. - Water purchased from merchants can be placed; if you dig the ground beneath the water, it flows down, allowing you to use it like an elevator. (Be careful of the "Dive" gauge.) 3. Blacksmith Enchantments - Once the blacksmith opens, you can enchant items, but you absolutely must do "Mingin Rage." Doing this changes the game completely (you can mine 2 blocks with one click). It seems that if you master just these three things, you can wander around and grow comfortably. Oh, and regarding the dungeons... for those having trouble finding them: The Slime and Guardians appear if you go left or right, and the Spider Queen and Crystal King can be seen if you go down a little into the underground area near the Slime and Guardian dungeons.
This is one of the must-do games this year! 1. The atmosphere in this game is absolutely breathtaking. The art style is beautiful and immersive, making every moment of exploration feel like stepping into a painting. 2. Return to Lumina tells a deeply moving story that stays with you long after you finish. The narrative depth and the way the world building unfolds are simply masterclass. 3. A hidden gem! If you love atmospheric adventures with a strong emotional core, this is a must-play.
힐링하면서 몬스터 괴롭히기(?) 좋은 게임. 방대한 크기의 월드를 즐기며 여행하기 위해 다양한 준비를 하는 즐거움이 있습니다. (모든 준비를 하지 않아도 되요. 필요하다고 생각하는 것만 챙겨도 충분합니다) 초반에 어려우신 분들은 조금만 시간을 들여 한번에 3발쏘는 포탑을 3개 정도 만든 다음 가지고 다녀보세요. 위험한 순간에 매우 유용합니다!!
有中文 有成就
I don't play Steam games often, and I haven't been exposed to this genre much, but my perspective has changed a lot since Play. At first, I found the joy of exploring and surviving in an unfamiliar world, but as time went on, I found myself gradually falling into that world. The process of growing the character and fitting the equipment is more than expected. It was much more immersive and had a strange addictive quality that made you repeat "just one more round." However, while playing the game, everything felt difficult and complicated, but as we repeatedly failed, we gradually became accustomed to it, and the satisfaction we felt when we managed to strategize and survive was quite significant. It was good that even people who aren't good at games could feel like they've grown as much as they put in effort. Above all, what stands out in my memory was the atmosphere. Unlike games that are all flashy, Return to Lumia had its own unique worldview and sensibility. While playing, it feels like an adventure. I felt as though I had stepped directly into the story. Therefore, the time spent in the game remained like a memory. If you've played a lot of Steam games, you might enjoy a deeper system and strategy, but I think it's a work that even someone new to it like me can find enjoyable. Perhaps it was because there was no preconception about the game that I was able to enjoy it more purely. A one-line review: "A world you could get into even without knowing much about games. It was an even more special experience because it was my first time."
시간 순삭;; 무서운 게임.. 이 가격에 이런 게임을 할 수 있다니. 스팀 대단하네요 ..
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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