
Arcane Vale is an action packed open-world RPG. Embark on an adventure to discover a long-lost treasure in a vast and dangerous world.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Portuguese - Portugal, Russian, Simplified Chinese, Italian
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Good in theory. Bad in practice. Needs to have EA slapped on it and some patches from feedback and it'd be a good game.
The difficulty feels so random. The slime was honestly one of the hardest bosses so far-even harder than enemies that come later-because of how the attacks work and your stats when you might first encounter it. Durability is extra annoying in this game for a few reasons: - If you buy a new weapon, the current weapon still exists. - It is mostly better to just buy a new weapon so that when your current one breaks, you can switch. (In terms of cost effectiveness) - Once broken, the current weapon seems to cost the same to repair as to make a new one, so unless you have upgrades... - Some items seem to be unable to be repaired? - If you sell the current weapon, the weapon still exists in the shop and doesn't seem to disappear (30 days later, my broken axes are still there). - Some items deplete extremely quickly. The game is extremely buggy, especially on the steam deck where name input is bugged, so you have to do extra work to change your name. Some spots cause you to teleport for no apparent reason, hitboxes are annoying when you watch your attacks go through the enemy (not a miss or dodged or blocked, just doesn't seem to hit at all)-especially annoying at lower bow levels where you already get a lot of misses, dodge, and blocked (the arrows also pass through on misses and dodged). Crops are a pain because they are sometimes randomly unable to be placed-sometimes going into and out of the menu will make them work again, sometimes you have to leave and re-enter the area, sometimes you need to move around to a different angle. Not very clear on what to do. I get that you are expected to learn, but what is the sprinkler range? How can you tell when there is no real indicator to tell you that a crop is watered? You find out by losing the crop due to not being watered. Looks like you can lock yourself out of quests. One can be locked out of if you aren't prepared ahead of time (ie. have already looked up the solution or restarted), have bad luck (glitches), or otherwise cause the quest to fail, potentially before you even receive the quest. (There are supposed to be fixes for it, but in some situations, including in the case of a glitch, you could still potentially lock yourself). I hate the lighting options. You basically get to use a temporary light that you need to farm to craft or buy, a placed object (that requires string to craft), a hat that slightly extends your vision range, and an off-hand light that slightly extends your range. The hat means you can't use other hats. The off-hand light means you can't use a shield or a bow or any other two-handed weapon. Fortunately, the shields aren't that useful anyway once you get the iron sword and find iron to upgrade and then repair it with. It isn't clear what items drop on destroy and what items are destroyed on destroy. Where is the save button? Does the game do continuous save? Does it only save when you quit the game (the only time the game tells you it will save)? Again, not very clear. Inventory management is horrific with no craft from nearby chest options and no chest labeling. Combine this with key items not being consumed when they are no longer needed, items that probably have no use, but are rare enough that you don't want to risk it, and other such items and your inventory gets cluttered with keys and other items that have no more use. The game feels incomplete with some items seeming to do nothing beyond being sellable items despite some potentially having very valid usage. (Seeds that can't be placed even though it would make sense, for example). Given how long it has been and how some of these issues have likely already been reported, I doubt we'll see any updates.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I do recommend the game but I want to point out some flaws the game has, especially since it is a "complete" game and not an EA game. The game has content, it has a solid story, there is combat, farming, crafting, you can buy a house, and explore. However, there are some missing some QOL features. Inventory management is sort of wonky. There are no buttons to auto-add items to a chest. So you have to shift click(It was Y click for me but it didn't work so I changed the keybind to shift click) items into the chest and you don't know if that item is in the chest, so I end up shift clicking most items into a chest then pick up the items that aren't in the chest off the ground. This can get annoying. Inventory management is a pain to say the least. I was/am intrigued by the story and the game itself so that isn't a huge deal for me. The inventory screen/backpack is rather large, so that is good, but it can fill up pretty quickly if you're a loot goblin like me lol. The combat took some getting used to. It's a bit finicky and clunky. However once I got the hang of it I stopped dying so much(Just a little tip, the spear is really good). People say the game is abandoned, but you cant abandon a game that is technically finished. Could it use some QOL updates? Sure, but at face value(Especially since I got it for $2) Its definitely worth it and I definitely got my monies worth! So try it out if you have some spare monies and want to experience something a bit retro and different.
This game could be good, but i could not get very far because it crashed a lot.
Piksel grafikli, izometrik açılı, hikaye odaklı, aksiyonu bol bir rpg oyunu. Stardew Valley ve Forager birleşimi bir oyun diyebiliriz. ARTILAR _______ - Gece gündüz döngüsü var - Eşyalar kullandıkça eskiyor ve kırılıyor - Açlık, susuzluk, enerji kontrolü var EKSİLER ______ - Kırdığımız şeylerin içinden çıkan malzemeler hemen inventoriye gelmiyor, birkaç saniye yanında durmamız gerekiyor. - Hikayenin gidişatı bizim oyundaki dinamiklerimiz ile örtüşmüyor. Babamız "mantar topla ve annene götür" diye görev veriyor. Mantarları topladım. Anneye götürmedim. Yine babaya gittim, Baba "mantarları annene verdin mi?" diyor. Ben de diyorum ki "mantarları bulamadım". Halbuki inventorym mantar dolu. -Görev tam olarak bitmediği durumda görevin ne kadarı yapıldı oyun bunu göremiyor. Görev tamamlanmadı ise mantar hiç toplanmamış sayıyor. - Ölünce tüm inventory öldüğümüz yere dağılıyor. Hastanede uyandıktan sonra elimizde hiçbirşey olmadan öldüğümüz yere eşyalarımızı almaya gidiyoruz.
One of the most fun games I've played in a while. The quests don't drag on which I appreciate and despite a bit of a learning curve in the beginning, once you get ahold of the game, its really fun. Things I would like to see in a future update however: -NPC locations on the minimap (I often forget the names of some characters and thus have difficulty turning in quests) -In combat, make your NPC's keep their distance from you. I can't tell you how many times my animal companion or squire opened a menu which doesn't pause the game so I got blasted. This could easily be fixed if talking with your companions froze combat -More content in general (Acheivments, Weapon/Armor tiers ect.)
gra ma potenciał ale wciaz potrzeba OGROM pracy od potrzeby DUZO lepszego tutoriala po system oznaczania misji gdzie mamy isc do lepszego end game oraz dodanie tryb coop
Runescape versão minimalista, bom de mais
Un juego hecho con cariño. Mejora continua y el creador muy amable en discord.
I wanted to like this game, but it just felt so boring. There was a lot of work put into this game, but it still felt soulless, and just like every other game that shares the same genres as this one.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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