
Return to Abyss is a mowing survival game with Rogue-Lite elements, upgrade your weapons and use your fighting skills to fight through over 10,000 monsters on screen until defeat the culprit who brought chaos!
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About
You will play the role of a heroic spirit resurrected from the dead, accept the entrustment of the God of Chaos, and once again enter the terrifying abyss that has long been occupied by demons and monsters!
Extremely smooth mowing experienceIn the abyss, you will face thousands of abominable monsters simultaneously, and they are endless and seemingly endless! There is no need to be afraid, although there is no way to retreat, the artifact in your hand is powerful, and the bullet command room can annihilate a large number of enemies.
Various weapon evolution routesYou can hold up to 4 weapons at the same time! Each weapon can be upgraded, choose one of up to 6 routes and evolve it into a powerful artifact!

Battlefields with different stylesThe former kingdom of gods where the lava was billowing, the lost city after the nuclear war, the swamp planet invaded by the interstellar colonists. You will travel to these abyss that have long been reduced to purgatory on earth, and you will fight with hateful monsters.
game Features:
12 basic weapons that can evolve into 72 different artifacts
25 weapon accessories to choose from
10 unique props that can be deployed to the battlefield via airdrop boxes
15 Special Drinks That Change the Rules
23 upgradeable items
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese
Engagement
Hours played at review time, across 49 reviews with recorded playtime.
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
最初是个手机游戏,TAP上就玩了几百小时吧。本身是个中午不想睡觉随便玩玩的休闲游戏,所以没做可操作方向的设定。 移植到steam上出的几个大问题: 第一个是神器强度差太多,神器越开反而给自己加难度。只开固定几个神器会很舒适,像猫猫香槟炮链锯鱼这种,存在的意义就是让你更难找想要的神器,本来火、风、触手就已经弱的挺离谱了,根源是神器平衡没做好,虫和电孱弱的前期玩不了一点,强度全靠虫妈和IAA的特性。后期也差很多,金圣剑稳定禁锢控+加钱,金弓暴力输出+拾取,绿刀暴力伤害,金枪暴力秒,绿枪输出也爆炸。剩下的刮的人头疼,除了导引三CD紫鱼、导引引力膨胀红链锯、三击退绿风这仨能控控怪,其他的还有啥关键作用,很多神器升级后表现还不如升级前。 第二个阉割了刷新次数,手机上看广告找武器,PC上限刷新一次,找不到就是找不到了。。宝宝刷词条也直接全开钱够随便四主教四敛财,如果只玩steam版倒还好,玩过手机版的只觉得糟心。 第三个是界面开阔了很多,导致手机上很出色的子弹反弹属性,在PC上表现差很多,但也没做子弹持续时间的修正补偿。 玩肯定是够玩的,好玩也有好玩之处,但确实从手机直接移植STEAM打磨的太差了。 也一年没有再更新了,也至少没作妖。
If you were like me, you were most likely thinking: "This game will feel like a chore", or "Vampire Survivor anime bait game" Which, I must admit that I was wrong. Not only is this game unique in art style but also in weapon combinations. You enter the game without knowing about the tons of enemies, bosses, weaponry, upgrades, and levels that await you. This game is a fantastic experience, which I never expected to even enjoy in the slightest. The only thing that troubles me is the stiffness in the animation department, the added paid content could have just been released as an update, but moderators gotta eat too, so I won't complain. It is clear why there is so much positive feedback for this game and I would definitely recommend it to anyone who is either already a fan of bullet-hell games or rogue-like games, or is just starting in these game genres.
On the surface, it's a very good VS-like with its own original visual style. The weapons are solid, Engravings allow you to customize each weapon differently for each run, and managing the colored Blessings allow you to choose how your weapon evolves. Each weapon has four available evolutions from your first run, with two more unlockable later on. The novelty of discovery drives replayability, as you test at least 20 weapon evolutions before unlocking anything. And the evolutions are crazy-powerful, the right one can wipe out every enemy on the screen for several minutes until the enemies get stronger. Some of the bosses can seem a bit unfair, like the first boss spawning a giant flaming rock on top of you with no warning. Your weapon shots can cover too much screen space, making it impossible to see whether you're walking into a lava lake or have a miniboss standing on your head. But these are almost expected of VS-likes. There are permanent meta-upgrades to drive your growth, additional weapons and characters to unlock, more maps, all the hallmarks of a VS-like. But as you get into it, things start to break down. You'll notice that each map is a fairly small repeating tile, there's no randomness, which makes all the landscapes very samey. Each map is exponentially harder than the one before, which requires grinding the meta-upgrades. You'd think unlocks would help as well. THIS CAN BE A MISTAKE. Adding a bad weapon (champagne cannon) to your weapon pool weakens you overall, and while you can disable bad evolutions (up to 2 per weapon but only after unlocking the 4th and 5th colors), I don't think you can disable weapons entirely. There are a lot of choices you can make that are either unclear or actively detrimental to you, and there's no way to know in advance. Some of the weapons are simply terrible (fireflies). Some of the engravings will cripple your weapon or change it unexpectedly (scattering on rusty scythe). Some of the evolutions are significant downgrades and the loss of power or area coverage could kill you immediately (blue marsh pets). And the descriptions of some evolutions make it seem like they should do things that they don't appear to be doing (yellow, mostly). You can mix drinks from looted ingredients to "change the rules of a run" but doing so basically makes it so that run doesn't count for progression--fortunately they tell you that in advance. I still recommend it, but with caveats. It nails the power fantasy and sheer spectacle, but can be obtuse at times. If you want to play VS but are disgusted by stolen sprites, this is a very strong alternative. Perhaps not the best on the market, but it's more than fair for its price tag.
One of the best games of its genre. It still need some tweaks and I suspect that some important info were lost in translation, like what some weapon variants actually do and such. But over all this game is an example how it should be done: - every weapon and every character is different enough to make sense to have them separately. There is no recolored fireballs or character clones. - upgrades are meaningful. You have 4 weapons with 6 accessories slots and 3 buffs slots each and depending on buffs you choose you get vastly different final weapon form. All parts of it can be game changing, a single accessory might change gameplay style. Or you can opt for pushing numbers up instead and if you do it right it will work too. - Every map is different. In everything: different enemies with different abilities, different layout, different style, different map features - for example while most of the maps are infinite in every direction, one of them is actually quite small and has its opposite edges connected. And if you have weapon that shoot far enough and pierce enemies - you can shoot it to one side and get it come back to you from the other. And couple of weapons actually benefit from this greatly, you can actually make a build around that. - All bosses have different mechanics. For one you have to either outdamage its healing or clear the map from mobs to prevent that healing to be. And yes, it is possible, no matter what some other reviewers said. I actually did that on nightmare with more than one build. You have to find a way though, not every build will work. Not sure why anyone would want EVERY build to work against everything though. - Nightmare map difficulty is not just about more health and damage. Every map get new mechanics and different enemies composition. And last boss always get some new tricks too. - and if you decide that you want something even more different to fresh your experience - you can always go for a drink and get some mutators for the next run. Ranging from simple stats adjustment to completely different experience. Like, for example, becoming stationary but with greatly increased fire power.
Dieses Programm will ständig Zugriff auf meinen Standort haben. Never trust china spy software -.-
Единственное что есть в этой игре - это прикольные арты, но на этом все. Механически сделано плохо, анимации примитивные, тонна бесмысленного гринда и отсутствие гибкости в билдах. Оставлю ради смайликов, но лучше изначально ее не покупать :)
드물게 한글화 지원없어도 잘 알아먹고 잘만 하는게임
是我喜欢的画风,画质也不错,游戏整体都感觉还不错,可惜不能禁用武器,后期武器越来越多,有的武器实在是太弱了,完全不想用,希望制作组可以更新个补丁,出一个禁用武器的功能。
挺厲害的倖存者遊戲。不同的角色搭配不同的初始武器帶來完全相異的玩法,美術也相當對我胃口。 唯一的缺點是後期有個刷素材的成就,打一場 20 分鐘運氣好點那個素材可以刷到 2 ~ 3 個,運氣差一個都刷不到,而成就竟然要刷 500 個…… 個人入手價格:NT$ 77 (-25%)
i'd give it a 3.5. Not terrible, not great either
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Trends
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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