
Return to Abyss is a mowing survival game with Rogue-Lite elements, upgrade your weapons and use your fighting skills to fight through over 10,000 monsters on screen until defeat the culprit who brought chaos!
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About
You will play the role of a heroic spirit resurrected from the dead, accept the entrustment of the God of Chaos, and once again enter the terrifying abyss that has long been occupied by demons and monsters!
Extremely smooth mowing experienceIn the abyss, you will face thousands of abominable monsters simultaneously, and they are endless and seemingly endless! There is no need to be afraid, although there is no way to retreat, the artifact in your hand is powerful, and the bullet command room can annihilate a large number of enemies.
Various weapon evolution routesYou can hold up to 4 weapons at the same time! Each weapon can be upgraded, choose one of up to 6 routes and evolve it into a powerful artifact!

Battlefields with different stylesThe former kingdom of gods where the lava was billowing, the lost city after the nuclear war, the swamp planet invaded by the interstellar colonists. You will travel to these abyss that have long been reduced to purgatory on earth, and you will fight with hateful monsters.
game Features:
12 basic weapons that can evolve into 72 different artifacts
25 weapon accessories to choose from
10 unique props that can be deployed to the battlefield via airdrop boxes
15 Special Drinks That Change the Rules
23 upgradeable items
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese
Engagement
Hours played at review time, across 49 reviews with recorded playtime.
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
edit: tried it again after 2 months. Nope, still problematic. I crossed out the things the devs fixed, but 2b) and 4) are still issues I can't stand. But it is better and has been improved, so kudos to the devs for some improvement but sadly this game is not for me. I like it, but for now it's a thumbs down. If the game fixes some of these issues, I can see it being a great survivor game. So, why the downvote? 1. All the upgrades takes too long to unlock. Everything costs a large sum of money, even for the abilities that makes the weapon more fun. 2. The weapon evolution can be fun, but they are also: a) very imbalance; b) can be a death trap since it completely changes your attack timing/pattern/range. In other words, the first time doing those evolution is just another RNG roll because you can't predict how things will change; [strike]c) hard to tell which accessory works well for the evolved weapon. Like, does that evolution benefit from more speed? Range? More projectiles? Even after unlocking the evolution, you'd be hard pressed to tell.[/strike] [strike] 3. The drink mixes adds another layer of complexity but it's not really worth it. I guess it's a mechanic inspired by Deep Rock Galactic? Except the drinks here gives too much of a trade-off. And the fact that we have to unlock our own recipes just means there's more trial and error, or we can just google the useful recipes. Either way, it's not a fun mechanic to use. Maybe just give us the recipe based on the items we already unlocked? Or keep the recipes secret but make the effects more beneficial? [/strike] 4. Some power ups are kinda useless? Like the "dodge +1 with speed +1%." A 1% increase, are you serious? And how much does +1 dodge help? Don't know, the game doesn't tell you. Maybe just gives us straight stat result instead? Like dodge chance +10%? Or maybe I miss understood what the power is doing? In that case, maybe a better description/translation. I feel this survivor game has a lot of potential, and some of the powers are quite interesting, which tells me the devs actually try to make something cool. But given the current balance and evolution, it's more annoying to play than straight fun. Anyway, I'll be keeping my eye on this and wait for updates. Devs, if you are reading this, please take your time. I won't be refunding this because I feel you guys are onto something good, but the game needs some work.
Nothing synergizes, nothing scales correctly, some choices are quite obviously miles better than others, leveling takes forever, only having 4 weapons available is not fun, almost everything is in some kind of Google translated Engrish and makes no sense. The drink mixing mechanic is absolutely horrible. You basically just have to buy stuff and use it a few times to understand what it might even do. You will likely spend more time looking at the various menus given trying to figure out what anything does than playing the game. Yet another ripoff of Vampire Survivors that just simply doesn't get what made it so fun.
The artstyle is what makes this game but the rest really is just meh. Weaponsystem is kinda an attempt but fails for me, some weapons are just dumb op and some others the total opposite. So you basically aim for the same weapons every run, which makes them kind of boring. There is a "hub-world" which is also kinda a nice idea but the lack of interesting runs ruins the game for me. There is high potencial when they fix this imbalance..
Более приятная графика и прочие плюхи чем в вс
唐完了的游戏。傻逼设计出来的武器就是用来恶心自己的你敢信。别人的类吸血鬼幸存者游戏那叫千奇百怪多种多样排列组合,你这叫什么东西,逆天的攻击方式纯折磨自己。垃圾的局外升级词条还要那么多的货币,那你要的货币多给的又扣扣嗖嗖。解锁看起来强的后面几个人物也得上万前面那个脆皮触手走的慢血还少,那鸡肋词条叠上去还是和纸皮一样。最逆天的镰刀我去更是重量级。别人知道那种回旋的要么固定刷在怪身上要么就是围着玩家转。你是真逆天只能左右丢就算了旋转范围还不好控制的,吸取范围反而短的一批然后没杀几个怪必出现包围,包围直接就死不知道设计出来这东西干嘛。这通货膨胀不知道以为去打的津巴布韦幸存者用津巴布韦币结算的这么多钱拉长游戏时间纯纯死妈设计。走的又慢杀怪又不爽人家堆怪给人爽你堆怪把人堵死在前期。自己设计的垃圾自己心里没点数?还搞了个人物经验升级的东西,打完又臭又长一局杀几万怪连一级都升不了你搞他干嘛,不是拖时间的狗屎?买这个不如去买把水果刀把制作组妈的乳头割下来塞进自己嗓子眼给自己噎死算了。断更的黄油都做得比你好你不是糖丸了是什么东西。
Probably a pretty good bullet hell game, with lots of upgrade options. However, I couldn't comprehend the systems those work on. Not only is it complicated, but the translation to English is so poorly done that it honestly makes no sense. What I'm not looking for in a casual game is anything that makes my life hard. YMMV. I wish I could recommend it, but I can't.
This game is awesome in Steam Deck! Super optimized, much better than Vampire Survivors. Please the devs, work towards getting a Green Check on steam deck, it deserves it This game deserves more players... Please, contact Twitch streamers and throw them a few copies so this game can be more popular. It has the amazing game play and the charming art style to conquer the hearts of many more players! I love this game, TL;DR is a 8/10 right now. But it needs more content and more quality of life improvements - The art style is amazing, I love it. We need more! More skins, more pictures of the characters (for example, when getting a new level, unlock a picture or art) , and so on - The game is super fluid, no lag even in the biggest fights - Enemies are amazing, very nicely animated - Lots of visual effects - I love all the weapons. MORE!!!! What to improve - More tool tips for example when a weapon evolves, it should have a detailed description and maybe a small video showing the effects. But also, the stats, in this type of game, every small number counts. - The same with every blessing and weapon upgrade. For example, The light lance when it gets split upgrade, the light beams are shot a couple of meters, improving the weapon A LOT, and that is not described before selecting the upgrade. - You need to add weapons interactions (so you can get amazing bigger end game weapons), secret weapons and secret characters like in vampire survivors. - Put someone to work in a wiki in English or something, people hate being lost and not knowing what to do (for example, I have no idea how I unlocked the purple blessing, and I was mad until I did) - Add more things to the maps so we explore them. Maybe some secret, maybe some mini boss in an area with some loot, otherwise we don´t need to explore. - Please, bring some fan service of the girls... :P Thank you for the great game, please keep giving us more content!
It's not bad but it's mediocre, unpolished and boring all around. I got tired of it very fast. -Levels for characters take very long to get (the ones that give permanent upgrades outside the run). Gold is also a pain to get even if you go full money-earning build. Meta-progression feels a lot worse than other games of the genre. -Even with seven evolutions per weapon it feels like it lacks severely on that department as most weapon evolution are useless or they overlap and more than half of the weapons need to be unlocked by paying very high gold costs. Some of the base weapons are so bad that not even evolving them salvages it. At least there is a system that lets you disable some of the upgrades and evolutions. -Weapons also feel useless unless you go specific upgrades so the build variety is low. -Like almost every other Chinese indie game out there, the translation is bad machine translated slop. -They sell character skins for a game that zooms out the more enemies there are on screen. Like what's the point if you can't see them? -I encountered a bug that appears to be common but not fixed (I found multiple posts on the Steam Discussions), where the game mechanic that gives you missions doesn't work at all. I had to install on a different PC because reinstalling did nothing.
没有更新了,很唏嘘。
最初是个手机游戏,TAP上就玩了几百小时吧。本身是个中午不想睡觉随便玩玩的休闲游戏,所以没做可操作方向的设定。 移植到steam上出的几个大问题: 第一个是神器强度差太多,神器越开反而给自己加难度。只开固定几个神器会很舒适,像猫猫香槟炮链锯鱼这种,存在的意义就是让你更难找想要的神器,本来火、风、触手就已经弱的挺离谱了,根源是神器平衡没做好,虫和电孱弱的前期玩不了一点,强度全靠虫妈和IAA的特性。后期也差很多,金圣剑稳定禁锢控+加钱,金弓暴力输出+拾取,绿刀暴力伤害,金枪暴力秒,绿枪输出也爆炸。剩下的刮的人头疼,除了导引三CD紫鱼、导引引力膨胀红链锯、三击退绿风这仨能控控怪,其他的还有啥关键作用,很多神器升级后表现还不如升级前。 第二个阉割了刷新次数,手机上看广告找武器,PC上限刷新一次,找不到就是找不到了。。宝宝刷词条也直接全开钱够随便四主教四敛财,如果只玩steam版倒还好,玩过手机版的只觉得糟心。 第三个是界面开阔了很多,导致手机上很出色的子弹反弹属性,在PC上表现差很多,但也没做子弹持续时间的修正补偿。 玩肯定是够玩的,好玩也有好玩之处,但确实从手机直接移植STEAM打磨的太差了。 也一年没有再更新了,也至少没作妖。
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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