
Lost at sea 1803 ~ The good ship Obra Dinn.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 32.3Kreviews | 97% | — | $9.6M |
| $19.99 | 1.7Kratings | 96% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1100 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
진짜 재밌습니다. 영어권 억양 구분이 되는 분들이라면 조금 더 수월하게 진행하실 수 있습니다
Очень понравилась. Игра на логику, не очень сложная. Но к визуалу надо привыкнуть.
超超超好玩的推理解谜游戏,非常规本格推理类,慕名而来,不愧是神中神。 推理小白全程0攻略耗时15h通关。游戏引导性极低,推理的自由度非常高,前期刚开始玩一度有点不知道要干什么,所有的线索都要考侦查联想甚至是猜测去判断。整体叙事性也很强,通过一步步收集线索,奥伯拉丁号上60个人以及整艘船的命运像画卷一样铺开。从开局面对60张完全陌生的脸,到最终推理出每个人的命运,真的感觉很奇妙,再看照片会感觉每个人都是鲜活的。 游戏整体推理性也完全烧脑硬核,外貌衣着、语言口音、所处位置、人际往来都会成为可以确定人物的信息。美术也非常独特,第一次接触这种画风,黑白构筑的画面一开始还有点不适应,后面发现外貌画的超级传神,有些人真的可以一眼断定大概是哪个国籍的人。 刚开始不用太执着推理人物,最好先把全部事件都收集完,先确定死因或下落,因为人名给的信息真的很少,很多都要靠猜(推理王来了都得对几个中国人进行排列组合!)以及长的像刀的是剑,小刀样式的才是刀hhhh 非非非非常好玩,完全享受这种一点点剥丝抽茧揭开故事结局的感觉!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Polish, Portuguese - Brazil, Russian, Korean, Simplified Chinese, Traditional Chinese +2 more
| $19.99 |
| 849ratings |
| 94% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
神!!!!就是可能会晕这个画风. 剧情和玩法都超神😀,推理很硬核啊
Whatever you do before playing this game, trust me when I say try and go into it completely blind.
Words cannot express how good this game is, id like to be able to remove my memory so i can replay it over and over.
The game is an absolute treat. It is so very very close to being a perfect game. I am in equal parts happy and sad that it fell just slightly short of being perfect Visually 10/10 The premise 10/10 The execution 8/10 The idea in and of itself has lots of intrigue. A detective in the 1800s investigating the loss of one of his majesty's ships. It was this premise alone that made me buy the game. The art style is great too, it really gives the game a creepy atmosphere. HOWEVER, I have three main gripes with how the game is executed. [olist] [*] When encountering a new scene, you are forced to sit around for a scripted fade out. I found that when this happened I either had too little time to do any deduction or too much time given the emptiness of the scene [*] The art style makes it very hard to read what's being shown sometimes. In particular: [spoiler] fire and things on fire read very poorly [/spoiler] [*] I feel the game was needlessly obtuse and should have done more to communicate the level of detail that goes into a scene. A Rubik's Cube is hard on its own but it is a thousand times harder when you don't know the objective is to make all sides one solid color. Even the simplest puzzle can become impossible if you don't know the nature of the puzzle. In particular, you should pay attention to [spoiler] outfits, shoes, accents, hammock numbers, even skin color (bearing in mind skin color is another thing that the artstyle makes hard to read) [/spoiler] [/olist]
[h1]Probably the best game out there to make you feel like a detective[/h1] [b]I'm not a fan of puzzles in general and usually dislike puzzle games, and I still really enjoyed this one. That's how good it is.[/b] But it's probably because it's not really a puzzle game, at least not a traditional one. We're not talking about solving weird and abstract stuff, but about something way more down to earth : be a detective, and solve who died and how. The game doesn't do anything for you, doesn't give you clues or make suggestions when stuck, or conclude things for you. No, YOU have to think hard, link informations, deduce everything yourself. [b]Because of that, it rarely gets frustrating, and it's extremely rewarding to figure out stuff because, well, you did it all by yourself.[/b] [h1]Not a perfect game[/h1] [b]The game is not perfect though. I have a few complaints, but they're minor and aren't a dealbreaker.[/b] [h3]The game is ugly[/h3] I know it has a distinct art direction that make it stand out, but it still is ugly to look at. But it's a matter of taste, and most of the time, it doesn't make the game harder (aside from a few deaths where it's a pixel bloat). And I guess it's able to run on pretty much anything more powerful that a fridge. [h3]You HAVE to complete it in a short period of time[/h3] You need to have everything clear in your mind. I made the mistake of putting the game aside for a few weeks for my previous playthrough. Don't do this : it was near impossible to go back into it, and the game stayed on my backlog for years afterwards. But as the game is pretty short (my playthrough took me 8 hours), it's not too much of a problem [h3]A bit too much bruteforce near the end[/h3] Without spoiling anything, you pretty much have to bruteforce the game for a few deaths by just switching names because you don't really have other options (yes men of a certain country, I'm thinking of you), which doesn't feel like actually deducing, and more using/exploiting video game mechanics. A bit sad, considering it's something the game managed to avoid up to that moment. [h3]And a few nitpicks that would be quality of life improvements[/h3] - be able to run, especially near the end of the game - be able to enter a memory from the book without having to walk to the corpse (especially for the ones that are accessible only from other memories) - be able to skip a new cutscene if you want to ; having to wait for a full minute when you just to write off the cause of death of the victim is a pain - have a keyboard key to exit a memory instead of walking (very slowly) to the door would be a nice addition
Que bonita experiencia, una vez te metes en el "quien es quien" por episodios. Ciertamente si te gusta investigar es tu juego. Si buscas un shooter de accion , no. Al final del juego ya te sabes el barco entero de memoria , me entran ganas de ver ahora Master and Commander por ver un barco y en fin todo el tema maritimo.
это просто жесть, одна из лучших игр, в которые играл
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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| — | 849 | 94% | $19.99 | |
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| $9.6M | 9.4K | 97% | $39.99 | |
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| $9.6M | 24.3K | 94% | $19.99 | |
| $9.6M | 14.4K | 79% | $19.99 | |
| $9.5M | 26K | 90% | $9.99 | |
| $9.6M | 27.1K | 95% | $14.99 |