
A relaxing Retrowave stylized maze game that increases the difficulty as you progress through the levels. RetroMaze has 30 levels and a beautiful visual concept, as well as an exciting soundtrack.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Portuguese - Brazil
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
It's fun to play!
Ótimo game para obtenção de elementos decorativos destinados à personalização do perfil na Steam.
10/10
Retro Maze é aquele tipo de jogo simples na ideia, mas que te prende sem você perceber. A proposta é direta: navegar pelos labirintos, pensar rápido e não vacilar. Só que quanto mais você joga, mais desafiador e viciante fica. É aquele clássico estilo retrô que parece fácil no começo… até começar a exigir reflexo e estratégia de verdade. Visual minimalista, gameplay limpa e foco total no desafio — perfeito pra quem curte jogos rápidos, mas que fazem você querer tentar “só mais uma vez”. Ótimo pra passar o tempo e testar a paciência.
👍🏻
Is good
This is a spoiler-free review table. If you find this helpful please consider marking it as such or leaving an award. Thank you. [table] [tr] [th]CATEGORY:[/th] [th]EXPECTATION:[/th] [th]SCORING:[/th] [/tr] [tr] [td][b]EXAMPLE:[/b] Shows what a category(read from left to right) looks like on this table.[/td] [td]That you are able to read this table after reading this example category.[/td] [td]I give 0, 1, or 2 points for failing, meeting or exceeding my expectations per category and note why. After I add all the points to score the game. A perfect game earns 10 points.[/td] [/tr] [tr] [td][b]AUDIO:[/b] Both diegetic and non-diegetic sounds including music, effects, voice acting, user interface, and other sound designs.[/td] [td]Most game audio is clean, clear, and crisp. Any significant issues are fixable with game settings.[/td] [td]1 of 2 points. RetroMaze delivered audio that, while repetitive, was ultimately serviceable, easily adjustable, and even catchy. It may not have set the "retrowave" feel on its own but when paired with the visual elements the game managed to loosely fit into that style.[/td] [/tr] [tr] [td][b]GRAPHICAL:[/b] Particle systems and environmental effects, gameplay effects, user interfaces, cinematics, lighting and shadow, etc.[/td] [td]Cinematics should have no stutter. Actions and other graphics have few visual hiccups that don't break gameplay. User interfaces are easy to read. Any significant issues are fixable with game settings.[/td] [td]2 of 2 points: As I mentioned earlier: the soundtrack was able to help successfully set the mood when paired with the art style yet I do feel the art style needed the audio to do the same.[/td] [/tr] [tr] [td][b]P&G(PLOT & GAMEPLAY):[/b] Includes the story and settings(if applicable) and the controls, mechanics and gameplay systems that should be keeping me engaged.[/td] [td]Game story and settings(if applicable) held my interest. Controls should feel intuitive or be reprogrammable. The mechanics and systems that should keep me engaged, at bare-minimum, stay rewarding.[/td] [td]1 of 2 points. Keyboard control to navigate through the maze is nothing mindblowing. I never felt the increase in difficulty that was advertised. Everything was serviceable.[/td] [/tr] [tr] [td][b]TECHNICALS:[/b] Includes game stability, presence of accessibility options, how intuitive the controls are, etc.[/td] [td]User interface should be fluid. No major issues interrupt the gameplay and no hiccups hinder cinematics or gameplay.[/td] [td]1 of 2 points. Everything here was serviceable and no issues interrupted my fun. I'm comfortable awarding it another point bringing the total to 5 out of 10 points.[/td] [/tr] [tr] [td][b]VoC(VALUE OF CONTENT):[/b] The cost of a game, the content provided by it, my overall enjoyment from it and if I felt I got a good value from it.[/td] [td]My enjoyment from the game content should justify what I paid for it(1 point). I should be comfortable recommending the game at the price I paid for it(1 point). If I received the game for free I do this evaluation at full-price instead.[/td] [td]2 of 2 points. After having completed RetroMaze I would feel comfortable paying full asking price and recommending it at full asking price in spite of getting it for $0.49(-51% full asking price).[/td] [/tr] [/table] With everything factored in I feel RetroMaze is a solid 7 out of 10 game. Being a simple and small game with a low asking price set realistic hopes for the expectations I normally hold games to and I wound up having an enjoyable 30-40 minutes of playtime followed by another 60+ minutes of letting the game idle to get access to the Points Shop content. I'd recommend it to anybody who likes mazes or is looking for a gift for said persons or achievement hunters. EDITS: This post was edited to convert the review into a review table like my other reviews. I had tried a more traditional review format this time but found I didn't enjoy seeing it lined up with my other reviews.
Mais um daqueles jogos feitos para quem gosta de colecionar conquistas e dar uma incrementada no perfil da Steam. A jogabilidade é simples e rápida, embora não seja tão instantânea quanto a de outros jogos do mesmo estilo disponíveis na loja. Se o seu objetivo é completar conquistas sem muita dificuldade, ele cumpre bem esse papel.
Es como mi niño interior volviendo a hacer estos juegos que hacia en los periodicos en la pc!!! con musica epica 8 bit de fondo y colores retro!!!! se agradece todos los logros con esos diseños que ni los triple A te dan!! GENIALIDAD PURA POR 1 Dolar
fajne bo mozna se ustawic w gablocie achievementow swoj nick
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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