
This classic-style mystery adventure game, inspired by the Famicom Detective Club series and illustrated by Famitsu's legend Kiyokazu Arai, will take you on a suspenseful journey through the beautiful landscapes of Ise-Shima.
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Languages: English, Spanish - Spain, Italian
Engagement
Hours played at review time, across 20 reviews with recorded playtime.
Reviews
Command based Famicom adventure games fill an interstitial space for a lot of weeby American gamers. Far too much of the pc88 and pc98 adventure games are ignored by the general public, but we've played enough translations of Famicom games to know these types of games can tell a pretty awesome detective narrative. Retro Mystery Club 1 does a great job telling a succinct story that both recalls every core element of these command based mystery games while streamlining it. Yes, you're often alternating between search and investigate on the same key points and you're thrown into two separate goofy mazes, but there's never any point I felt like I was going to give up and google the solution. Everything is brisk and carefully crafted to prevent the player from getting frustrated or losing interest. While the core story is pretty adult with lots of discovered bodies and cursing throughout the game, a lot of fun and irreverent humor keeps the game from ever getting too heavy. My favorite joke involved poking fun at old school 8 bit palette swapping the same sprites with old ladies throughout the game, but there's a lot more to experience. I really hope this game does well enough for the developers to translate the other games in the series. This is just way too fun and engaging for western audiences to pass up!
Dear fans of Famicom Detective Club, Portopia Serial Murder Case, or any number of other menu-based adventure games on the Famicom/NES: you know exactly what you're getting into. And yes, you'll likely have an absolute blast with the game. Everyone else: This is a thoroughly rewarding, enjoyable mystery game, but you'll need to be patient with it. Retro Mystery Club is styled after an ancient approach to adventure games, which means you do everything from a set of verbs on the right. Sometimes the path will be plainly obvious: other times, you'll have to hit a certain menu option numerous times before things advance. Take a deep breath, and remember that if you're stuck, there's likely some menu option you've overlooked. With persistence, you'll get through the game! And if you enjoy your time here, please consider Famicom Detective Club on the Switch, or the English fan patch for Portopia Serial Murder Case. There's a whole world of retro Japanese adventure games worth checking out, and we're so happy that this indie tribute to the genre made its way over here! Hopefully the publishers will see fit to release the other two volumes in English, too.
[b][url=https://www.lamazmorraabandon.com]Análisis del juego en "La Mazmorra Abandon"[/url][/b] Corría el año 1988 cuando Yoshio Sakamoto, conocido por ser el director, diseñador de escenarios y guionista de la serie "Metroid", finalizaba el desarrollo de una de las novelas visuales más influyentes del Japón de aquella década. Se trataba de "Famicom Detective Club", un encargo por parte de Nintendo del que se ocupó junto a Gunpei Yokoi, gracias al nombre que había comenzado a labrarse en la compañía fundada en Kioto donde comenzó a trabajar en 1982. Desarrollada en exclusiva para el Family Computer Disk System, esta pequeña saga consistente en dos entregas de acentuado carácter investigatorio supondría la primera experiencia como guionista de Sakamoto, hasta el hecho de considerarlo un punto de inflexión en su carrera. Sin embargo, no llegaría a distribuirse fuera del país nipón, dejando huérfanos de su talento al resto de jugadores a lo largo y ancho del planeta. La entrega inicial, "The Missing Heir", veía la luz el 27 de abril de 1988 con el lanzamiento de su primer disquete, mientras que el segundo haría lo propio el 14 de junio de ese mismo año. Por su parte, habría que esperar hasta 1989 para disfrutar de "The Girl Who Stands Behind", una precuela que también se publicó en dos disquetes y se basaba de igual modo en la resolución de asesinatos en el tradicional campo japonés. No obstante, todos los que no pudieron recrearse en su momento con esta saga están de enhorabuena, ya que las desarrolladoras Happymeal y Undercoders se han afanado en devolvernos a la verdadera esencia de la novela visual de misterio con "Retro Mystery Club Vol.1: The Ise-Shima Case". Una aventura inspirada en la mencionada "Famicom Detective Club" que mantiene intacto su encanto merced a una puesta en escena que combina la estética retro con mecánicas simples pero eficaces. Y, por supuesto, sin que falte el componente de investigación que constituye el eje troncal del título alrededor del cual gira todo lo demás. El principal atractivo de "Retro Mystery Club Vol.1: The Ise-Shima Case" radica en su cautivadora historia, logrando ofrecer una experiencia bastante convincente a través de una narrativa que sabe aglutinar dos conceptos tan dispares como el drama y la comedia con gran acierto. De hecho, sus creadores no vacilan a la hora de tocar temas que cualquiera podría considerar cuando menos delicados, compensándolos con momentos mucho más distendidos que nos regalarán sus protagonistas. El juego da comienzo con un enigmático asesinato que sacude la apartada región de Ise-Shima en Japón, conocida por su industria del cultivo de perlas desde finales del siglo XIX. Allí ha aparecido el cadáver de un hombre no identificado de unos cincuenta años de edad, más concretamente en el parque de Ueno. Pero, lo que podría entenderse en un principio como un simple accidente, pronto adquirirá tintes bastante más escabrosos y truculentos. Sobre todo, después de descubrir entre las pertenencias de la víctima una perla de color azul azabache, casi negra, conocida como la "Luna Añil". Ese importante hallazgo pondrá sobre la pista al detective que encarna el jugador y su ayudante Ken, quienes habrán de viajar por los diferentes entornos rurales de Ise-Shima mientras reúnen pruebas que les sirvan de utilidad para resolver el caso e investigan a todos aquellos sospechosos de estar involucrados en tan macabro suceso. Aunque esto no será más que el inicio de una intrincada red de intrigas que traerá consigo una inesperada secuencia de asesinatos en la prefectura de Mie. Pese a que el detective y su ayudante ostentan el papel protagonista, la aventura está lo debidamente cuidada como para dotar de un carácter individual al resto de los personajes que el jugador se cruzará en su camino. Es decir, un elenco de lo más variopinto donde todos ellos reaccionan de muy distintas maneras en función de su personalidad, resultando más formales en el trato y abiertos a colaborar o, por el contrario, mostrándose más desafiantes y esquivos. Estas interacciones tienen lugar en una pantalla que se divide en tres partes bien diferenciadas para comodidad del usuario. Una central en la que una imagen en movimiento (limitado, eso sí) presenta la acción del juego, constituyendo un necesario soporte visual para conocer en todo momento cómo y dónde se desarrolla la historia. Otra inferior donde aparecen los textos y los diálogos que mantienen los personajes entre sí. Y, por último, una columna a la derecha que incluye todas y cada una de las acciones que la aventura pone a nuestra disposición. De este modo, el jugador podrá explorar lugares clave que se abrirán conforme avance la trama, a la vez que reúne pistas, entrevista a sospechosos y resuelve puzles que le permitan descubrir la verdad que se esconde detrás del caso. Además, un práctico inventario servirá de ayuda para guardar todos aquellos objetos de interés que encontremos a nuestro paso, los cuales posibilitarán al usuario obtener información adicional al mostrárselos a otros personajes. Y, por si fuera poco, la inclusión de un teléfono móvil facilitará otra serie de tareas indispensables para la investigación como sacar fotografías, efectuar llamadas o, incluso, realizar búsquedas por internet. Al igual que no se puede cuestionar la influencia retro en su jugabilidad, mucho menos se puede hacer en lo que respecta a su apartado gráfico con una exquisita atención al detalle que recrea el ambiente propio de la era de los 8 bits. No en vano, el encargado del diseño de los personajes, plasmados a través de un hermoso y clásico "pixel art", no es otro que Kiyokazu Arai, famoso por ser el ilustrador de títulos de culto del género detectivesco, así como de la revista "Famitsu". Tampoco hay que olvidarse de su banda sonora, que a través de pistas "chiptune" y melódicas piezas con letras japonesas consigue añadir profundidad a la atmósfera resultante y valor nostálgico. Asimismo, la música realza los altibajos emocionales del argumento, dando lugar a una experiencia lo suficientemente inmersiva. En resumidas cuentas, "Retro Mystery Club Vol.1: The Ise-Shima Case" nos presenta una interesante historia con un enfoque atractivo que, si bien sus aspectos deductivos no alcanzan la complejidad de otros juegos de misterio, lo compensa con creces merced a su consistente narrativa y una atmósfera absorbente. Ello unido a una dificultad adecuada para todos los públicos y una duración bien medida que mantendrá al usuario enfrascado en sus pesquisas durante horas. Así que si estás preparado para adentrarte en un mundo de intriga y misterio, debes saber que "Retro Mystery Club Vol.1: The Ise-Shima Case" está a la venta en Steam desde el 24 de agosto de 2023 por tan sólo 9,75€. Y no has de preocuparte por el idioma, ya que se encuentra completamente traducido al español. ¿A qué esperas para sacar a relucir tus dotes deductivas en un título que rinde homenaje a las clásicas historias de detectives?
[quote][b]Check out our [url=store.steampowered.com/curator/36364102-Horny-Hentai-Festival/]Steam curator[/url] , [url=www.youtube.com/curatorhhf/]YouTube channel[/url] and [url=twitter.com/hhfcurator]Twitter[/url]![/b][/quote] [Anime/Adventure] A short mystery suspense story with respect to the NES era. The sense of the game, chip-tune sound, and pixelart are nostalgic, but the storyline is modern. Cute anime fascinating girl protagonists. Fun action minigame.
One of my pet peeves is that people keep calling old stuff retro. Retro doesn't mean old, it means emulating something that might be old and certainly is from a previous era, generation and whatnot. Retro Mystery Club (vol 1) does many things right, one of them being using the word retro correctly, as it imitates, with some (but not that many) quality of life features added on top, those now vintage games in the Famicom Detective Club series. It says so on the summary, and it does show on every aspect of its art direction, from the UI to the character sprites, the music tracks and the sound effects. It all comes together to offer a very authentic experience from a long gone era. The question would be if this first volume, The Ise-Shima Case, manages to stand on its own or it nostalgia is doing some heavy lifting. I would say that Happymeal and Undercoders have managed to write an engaging mystery with just as engaging characters and relationships. We're shown a layered, complicated web of social intricancies that involve what, at the end of the day, are people doing what people do: be emotional, messy and their best, even if their best is not *the best*, so to speak. Families that grow apart, families that grow closer, businesses at war and what one is willing to do, or not do, for what's most important to them. You'll be accompanying Ken in the investigation of a murder that grows to be a bit more than you two alone can handle. The banter with this guy is very natural, with Ken doing all the talking and filling in for what you could have said. His reactions cover up for you, as the silent protagonist you are. The detective work is to be done through the word based UI, choosing the right action to exhaust all the exploration options in an area and advance the plot. You'll have to choose them in the right order to move forward, but there's no penalty for clicking every option, and there's some liberty in mini side quest, if they can be called that, to get some optional content. Because this is a mostly narrative experience you'll navigate by choosing verbs in the right order, there's not much actual detective word simulated for the player to do. The gameplay loop resembles a visual novel more than it does the likes of Obra Dinn and Golden Idol. There are some small sections where you'll navigate locations as if you were traversing a tiled based dungeon, which provides some variety and is fun. Runs amazing on Steam Deck, but the pixelated font that the devs chose might be not the most comfortable to the eyes. In short, a good detective romp that takes itself seriously as a detective work and manages to go places. For more reviews of games that are cute, or creepy, or both, please check my curator page: https://store.steampowered.com/curator/44079361/
Homage to classic mystery stories that we didn’t have a chance to play back then. You step into the shoes of a detective tasked with solving the case of a dead body and a mystery pearl linked to the lives of various people. A junior investigator named Ken is going to help you, and his keen observation abilities will come in handy more than once. Unlike in typical detective stories, where you have to comb through scenes for clues, everything you need is on the right side of the screen. The offered commands are not deep, but they are relevant to your profession. Investigate is a critical command that you should always use; it allows you to examine everything important on the current location. Two of the commands are self-explanatory; inventory allows you to see what's in your pockets, and change location allows you to move around. Then you may "ask" to question the person on the screen and "call over" to switch people. If you need to press someone for additional information, you can use "show" to present objects from your inventory. Your smartphone is the last one. If you're stuck, it's usually a good idea to look here. You can use the phone to search the internet, call someone, take a picture of evidence, or play a small mini-game. This is also where you save your game. The game is more like a visual novel than true detective work because you can't miss anything. It's practically impossible to get stuck because you just have to go through all of the commands. Your assistant is also quite helpful in providing suggestions on what to do next. He will normally stop you from using certain commands until you get back on track. The key rule is to try the same command on the same topic several times. There might be something hidden there that wasn’t obvious on the first try or a person has more things to say. Since there are some missable achievements, it’s a good idea to try everything. You could play the game again, but it’s not really worth it because you already know the story. The only criticism is that the game doesn't offer any choices. Everything from start to finish is set, you're just picking the right commands to move the story forward. Although, three achievements suggest there are three possible outcomes in the bath house scene. But I have no idea how to unlock them because I was there in my playthrough and it didn't unlock.
Nel riscoperta di praticamente ogni genere videoludico che da anni vediamo su Steam, mancavano gli investigativi anni Ottanta della scuola computeristica giapponese (resi popolari su Famicom da Nintendo). Un tipo di gioco che in Occidente non abbiamo mai visto in quanto mai stati importati. Mentre in Europa e USA si facevano le avventure alla King's Quest e Maniac Mansion, in Giappone infuriavano giochi più narrativi, molto più vicini alle visual novel e con trame più fitte ed articolate. The Ise-Shima Case racconta un intrigo nel mercato delle perle preziose con omicidi ed intrecci di rapporti personali che mantengono il mistero fine alle ultimissime battute mentre nel frattempo è stata offerta al giocatore una storia piena di spunti divertenti e personaggi azzeccati. Il gameplay è scorrevole e si tratta soprattutto di insistere su alcuni dialoghi e tentare ogni possibilità. La grafica è carinissima e realizzata da un artista che aveva lavorato alle avventure Login degli anni Ottanta, ed anche le musiche sono riuscitissime. Funziona bene al punto che ritengo The Ise-Shima Case un gioco che può rientrare a pieno diritto fra le hidden-gem. Molto consigliato.
Muy muy entretenido, me está gustando mucho. Por ponerle alguna pega, los logros no funcionan.
I'm going to have to give this a negative review because the game's achievements do not unlock and haven't been unlocking since I purchased the game in March 2025. Please fix this!
Plays great on Steam Deck, just tried it and it looks good to go! Gotta support classic games like this, so we can get more! WARNING: Click on the 'Community Hub' button on the page, and you'll see the title as 'Retro MISTERY Club' which could be another Mystery!
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