
Dive into the immersive world of Retrace the Light, a captivating 2.5D action-adventure game centered around the "Spatial Retracing" feature. Assume the role of an Enforcer working for a super AI in a futuristic world, exploring the depths of human consciousness and healing their emotional wounds.
Modeled estimate, not a reported figure. How we estimate →
About
Set in the year 3323, the revolutionary Meta Mirror Project emerged from the collaboration between humanity and the super AI "Primus." This ambitious venture seeks to stabilize society and ensure security by repairing the consciousness of individuals struggling with intense emotional turmoil.
Your journey unfolds as Enforcer Decem, tasked with repairing bizarre Mirrormazes stemming from human minds. Navigate through these mazes, solve puzzles, and confront powerful Mirrormares.
Following a mission that left Decem severely injured and devoid of memories, the path to rediscovery begins. As Decem relearns the abilities of an Enforcer, a gradual unveiling of the secrets surrounding the Meta Mirror Project ensues.
Wield the ability of "Retrace" to teleport back to previously visited locations.
Use this power to outmaneuver foes, launch surprise attacks from blind spots, or devise clever solutions to complex puzzles.
Encounter a diverse array of formidable bosses born from human obsessions in Mirrormazes. Confront colossal mechs wreaking havoc, cunning foes obstructing your view, and shape-shifting entities.
Despite their seeming invincibility, each boss harbors weaknesses waiting to be exploited. Analyze their tactics, use retrace and other skills to counter their attacks, and triumph over these imposing foes.
Immerse yourself in a visually stunning world characterized by a soft, vibrant aesthetic. Traverse varied landscapes, from ancient ruins to bustling urban panoramas, ensuring a mesmerizing experience within the Mirrormazes.
Collect Primary Modules by defeating bosses and discover hidden Secondary Modules scattered across Mirrormazes.
Tailor your play-style by choosing from 7 Primary Modules and their variations, focusing on counterattacks, raw power, or charged attacks, complemented by over 20 Secondary Modules. Craft your own distinct combat approach.

Play as "Enforcer Decem," residing alongside your allies on the Motherboard, venturing into Mirrormazes, and engaging in thoughtful exchanges.
Unravel multiple endings influenced by pivotal decisions made throughout the story.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $17.99 | 256reviews | 88% | — | $62.3K |
| $19.99 | 27ratings | 84% | — | not modelled | |
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
很好游戏,使我闪回旋转。 稚嫩却优秀,游戏玩法与核心设定之间的完美契合与设计,虽然瑕不掩瑜但是出道作品能有如此程度也是着实优秀了。 虽然看着像act,但本质解谜。全程80%解谜+20%战斗,谜题设计的很优秀且刁钻,一直会有“这玩意能解?”“这都能想的出来?”的震惊感。同时关卡结和了“纪念碑谷”式互动,让人非常意外和惊喜。 战斗系统也没有因为体量的比例而逊色,围绕核心的“回溯”系统做的非常优秀,尤其是boss战时更能体现的淋漓尽致。 游戏美术设计、氛围、世界观塑造很有“艾希”的感觉,简直可以称为3d版的男版艾希。 缺点:好钢用在刀刃上,但感觉制作组的经费还是缺了。人物模型部分有点粗制滥造,虽然游戏大部分时间是无法发现的,但是cg里看见棱角分明的人物还是太难蚌了。不过大部分时候都是侧脸,仅大结局正脸露出。不过刻意放大了画面布局也算是制作组没招了,因为这个游戏画面总给人一种被拉大的感觉,应该也是制作组刻意拉高了视角。 缺点:因为画面视角拉高的原因,人物对话以及档案文件的字体显的实在是太小了。正常游玩基本就看个样子,看文本的时候只能保持“不是哥们”的姿态。同理如果是在sdk上游玩的话体验肯定会更差了,按照目前的更新来看这一点也应该不会改了有点可惜。 总结:还是非常优秀的作品,强烈推荐
命悬一线?!骗你的,线在我就死不了。 回溯这个机制将角色的机动性推到了一个新的高度。我都不敢想,要是能跳,我能玩出多少bug。闪现偷背身,玩起来确实帅,但是这么好玩的机制,居然只在小怪身上,boss走的另一套闪避反击,导致战斗体验极其割裂。boss的闪避反击除了开头的教练,后面我就没打出来几次。以及,回溯短按和长按之间的判定窗口太狭窄了,手松慢一点就判定你长按,直接在原地回溯。 全收集不算难,不用怎么刮地皮就能找齐了。但全成就得注意一下,《你好世界》是必须的再打一遍终局的。 剧情相距于玩法就有点寡淡如水了,非常经典的AI追求自身意义,不算惊艳,但也不会成为扣分项。 冲着这个玩法,还是很推荐玩一下的。
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese, Simplified Chinese*, Korean, Traditional Chinese*, Portuguese - Brazil*languages with full audio support
| $17.99 |
| 5ratings |
| 100% |
| — |
| not modelled |
| $17.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
这游戏挺好玩,玩法有新意,画面很唯美,而且音乐也很棒、舒缓放松,音效也很有代入感,工作室非常有自己的特色,希望能继续产出新的游戏
能感受到制作组的用心,关卡设计有不少小巧思,但到BOSS战有时候会有点割裂感。整体还是不错的,值得票价
评分7/10具有神作潜力的遗憾之作,回溯解谜非常惊艳如果像Tunic一样把重心放在地图探索上面做成俯视角类银河城会比现在的类魂更有吸引力,战斗只能说可以接受,部分BOSS的效果做的还算出彩。
good: creative gameplay, level and boss design bad: lack of enemy variety + they are too easy. there is a lot of utility and upgrades, but normal enemies and bosses cant resist your power
游戏底子还是很不错的,就是刚上线时候bug有点多,不太好安利。现在修复的差不多了还是推荐一下吧。
说真的,可以,不过到不了米的高度。众筹支持的,到现在才玩完,手柄玩着有点奇怪没玩下去,现在奇怪得玩下去了,bug依旧有点多,挺短,无聊可以试试看,愿意给个好评
非常完整,新人团队做成这样已经很厉害了,值回票价
上手完了一下,感觉挺不错。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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