
Dive into the immersive world of Retrace the Light, a captivating 2.5D action-adventure game centered around the "Spatial Retracing" feature. Assume the role of an Enforcer working for a super AI in a futuristic world, exploring the depths of human consciousness and healing their emotional wounds.
Modeled estimate, not a reported figure. How we estimate →
About
Set in the year 3323, the revolutionary Meta Mirror Project emerged from the collaboration between humanity and the super AI "Primus." This ambitious venture seeks to stabilize society and ensure security by repairing the consciousness of individuals struggling with intense emotional turmoil.
Your journey unfolds as Enforcer Decem, tasked with repairing bizarre Mirrormazes stemming from human minds. Navigate through these mazes, solve puzzles, and confront powerful Mirrormares.
Following a mission that left Decem severely injured and devoid of memories, the path to rediscovery begins. As Decem relearns the abilities of an Enforcer, a gradual unveiling of the secrets surrounding the Meta Mirror Project ensues.
Wield the ability of "Retrace" to teleport back to previously visited locations.
Use this power to outmaneuver foes, launch surprise attacks from blind spots, or devise clever solutions to complex puzzles.
Encounter a diverse array of formidable bosses born from human obsessions in Mirrormazes. Confront colossal mechs wreaking havoc, cunning foes obstructing your view, and shape-shifting entities.
Despite their seeming invincibility, each boss harbors weaknesses waiting to be exploited. Analyze their tactics, use retrace and other skills to counter their attacks, and triumph over these imposing foes.
Immerse yourself in a visually stunning world characterized by a soft, vibrant aesthetic. Traverse varied landscapes, from ancient ruins to bustling urban panoramas, ensuring a mesmerizing experience within the Mirrormazes.
Collect Primary Modules by defeating bosses and discover hidden Secondary Modules scattered across Mirrormazes.
Tailor your play-style by choosing from 7 Primary Modules and their variations, focusing on counterattacks, raw power, or charged attacks, complemented by over 20 Secondary Modules. Craft your own distinct combat approach.

Play as "Enforcer Decem," residing alongside your allies on the Motherboard, venturing into Mirrormazes, and engaging in thoughtful exchanges.
Unravel multiple endings influenced by pivotal decisions made throughout the story.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese, Simplified Chinese*, Korean, Traditional Chinese*, Portuguese - Brazil*languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
游戏底子还是很不错的,就是刚上线时候bug有点多,不太好安利。现在修复的差不多了还是推荐一下吧。
评分7/10具有神作潜力的遗憾之作,回溯解谜非常惊艳如果像Tunic一样把重心放在地图探索上面做成俯视角类银河城会比现在的类魂更有吸引力,战斗只能说可以接受,部分BOSS的效果做的还算出彩。
说真的,可以,不过到不了米的高度。众筹支持的,到现在才玩完,手柄玩着有点奇怪没玩下去,现在奇怪得玩下去了,bug依旧有点多,挺短,无聊可以试试看,愿意给个好评
非常完整,新人团队做成这样已经很厉害了,值回票价
废话一大堆,动作不流畅
Yet another Mixed review. I was so close to recommending this, but the final boss rush at the end of the game and the complete visual and mechanical fustercluck that it was destroyed all the love, patience and goodwill the game had built up to that point. 75% of the game is fantastic. The puzzles are clever, the combat is mostly satisfying and the ui is wonderful. But there's a ton of typos, a total lack of focus on player understanding in boss fights, no explanation of multiple boss mechanics and just too many instances of the game not giving the player the needed information before a puzzle that can kill you starts. Far too often critical information is offscreen, including but not limited to interactions, progression, hazards, and teleports, meaning that the game slowly devolves from a really slick puzzle focused ARPG to a trial and error head-bashing session. Made even more frustrating by the fact that the game has a wide-view interaction, it just forgets to use it to show the player what to expect half the time. This is all exemplified by the game's last four bosses. All style over substance. Ridiculous VFX that make it impossible to track your location, 100-0 damage combos, poor damage, low health and low trace conveyance in combat, and a core damage mechanic that is irrelevant in nearly every boss fight. Blink is an awesome idea, but it's just too bad it's not usable in every boss fight. The game is so damn close to being incredible, but it all just felt so rushed and undercooked at the end. Clean, well telegraphed puzzles go by the wayside for hair trigger instadeath puzzles, retrace is blocked in some states and those states show up in retrace puzzles. And combat just devolves into a visual mess of particles where you can't see yourself. I was able to sequence break several levels at the end due to having ranged attacks which was great except for tying to use those same ranged attacks in boss fight, really love having an attack where you have to build up the charge just not hit the boss cus the auto-targeting failed. If the game updates with accessibility setting that make it so you can actually see what's happening in fights, actually tutorializes boss mechanics, and about doubles the number of overview interactibles that are in the game, it'd be such an easy game to recommend. But it's just too messy in the last quarter of the game to say I had a good time. Love seeing Chinese games that question dictatorial leadership though, so that's cool.
原本要给好评的,但是遇到了最后一个成就不解锁的bug,其他成就解锁后自动跳杯的成就出bug不跳,回档都毫无办法。 游戏的解密设计的不错,难度适中,解密充分利用游戏回溯的玩法,某些解密让人眼前一亮,魔方设计的令人惊艳。 战斗方面乏善可陈,技能伤害不平衡,中后期基本靠冲锋解决问题。战斗的回溯后面基本用不上而且时机也不好把握。最难的boss大概是坦克,其他的基本知晓了打法都是三下五除二,没太大意思。
作为小团队的第一款产品,这个完成度是超出预期了,美术,音乐,UI都是精心打磨过的。游戏性方面裂隙里的解谜部分设计的非常出彩,战斗相对来说有点中规中矩了,虽然回溯这个机制很帅,但感觉从底层设计来说更偏向解谜的性能了,战斗招式的设计没能够完全发挥出这个机制的潜力,另外还有个问题就是配音很少还有字体太小的原因导致这种大量文本的碎片化叙事的易读性比较差,剧情带入比较一般。
虽然只玩了半个小时但我能说这游戏很无聊吗。 美术不错。没了。 回溯这种机制不算有趣,单纯过个教学关就差不多一眼望到头了,跟战斗绑定的效果只能说灾难。而且角色因为这个机制导致boss的攻击带有宛如自瞄般的强修正导致体验更灾难了。 最后我不喜欢米哈游,也不知道制作组为什么要对标米哈游。如果自身定位和对标对象都整不明白的话以后的路很蓝的啦——但起码算是有上进心。给个好评支持一下蒜了。 不过作为新人团队的作品,光是做完上线就已经很了不起了,值得鼓励与肯定。
披着动作皮的解谜游戏,作为处女作来说还不错,对得起价格
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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