
ReThink | Evolved 3 is a Puzzle Game in a futuristic setting, that features a variety of Puzzles that utilize Lasers and the behavior of light and it's colors. Use new features and mechanics to puzzle your way through the game's beautiful world.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 24 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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COOL AND GOOD
花了大半个时间把历史给记录了下来,要翻译的自己翻译 THE BEGINNING In the year 2279,it got public that the government had sold its correctional instructions to a private investor. This was done due to ever increasing costs to run these facilities that were originally build to incarcerate felons convicted and sentenced to more than years. The investor bought these facilities in 2245 after the government failed,for seven years,to operate them in a way that would be financially self-sustaining. In the years from 2247 to 2249 the facilities were modernized and"Research and Rehabilitation Centers"were constructed. The public was told that these were needed to prevent physical and mental degradation of the inmates. INVESTIGATIONS For many years,no one asked questions,no one cared. The government saved a lot of money and only had to pay a monthly Fee per inmate,as long as they are kept out of their sight. At some point the government got aware of the fact,that these facilities were taking in more inmates than they reasonably could deal with,and started to ask questions. When they did not get any answers they decided to send investigators to get the information they searched for. The investigations showed that many inmates the government still was paying for were not in their facilities anymore,they just existed as numbers. THE TRUTH Reality was,that the non-existant inmates actually were not existing anymore,due to a variety of experiments they had to go through. The results of these experiments were sold to other companies for purposes still unknown today. Some of these experiments where relatively harmless and only required the inmates to solve a variety of puzzles involving Cubes and Lasers. Inmates had been talked into taking part in all of these experiments by offering them their Freedom as a reward. At the end of testing the inmates either were send to another test with the same promise,or killed and got their organs harvested and sold on the Black Market. THE AFTERMATH The government used Force to regain control over all the facilities sold decades ago while facing massive backlash from the public as the story got leaked. Over the next years,until 2282,all of the facilities where closed and the leftover inmates where brought to newly built prisons and the ones with only a short time of their sentence left,had been set free. The people involved,and knowing of the things that happened are now serving lifelong sentences,but the actors behind all of this were never uncovered. Some of the now closed facilities have been turned into interactive Museums based on the Tasks inmates were given. OLD CONCEPT MEETS NEW IDEA As the popularity of aforementioned Museums increased companies began to copy the basic concept to bring it back as a modern form of Escape-Game. Over the years many different versions of the same concept were introduced around the world,some more successful than others,but in general liked by the public. This is one of these places,out of many we own and operate around the world. ====================== 游戏没有中文,不过没有中文也能玩,纯粹解密顺便欣赏风景
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 35 reviews with recorded playtime.
In many regards this is the best ReThink | Eveloved game I've played thus far and I've been playing them in order. The problem is the for as good as Yeako has gotten at making these, he still has a problem with the dificutly of levels. The last for levels (J) while a great showcase of everything we've learned thus far in the game, are big, seemingly complex twin levels. Seemingly complex because they are easy. Easier than many prior levels. The game is a decent puzzle game, and unlike so it doesn't change genre in the last level - I'm looking at you Antichamber and Lightmatte - but the final levels also don't feels like a worthy cliamax to the game. The game is still a recommend for puzzle fans, just don't be disapointed when you reach the final four levels and realize that while they look daunting, they're actually fairly straighforword and easy.
Somehow they managed to make this game even more beautiful than the first two. Absolutely stunning visuals and some new particle effects for the new pylons/crystals. You can now plug them in their designated spaces to choose what laser-color you want to have shooting out of the wall. Now it's also not one huge area, but smaller sections where you travel to with teleporters, making the game run even better than the previous ones. Every cube except the mirror-cube make a comeback and there is an additional 3-way cube with the amazing idea to choose which color you want to pass through. There are also the afore mentioned new crystals and newly added colored walls. Those can either let lasers through them or work as a mirror, depending on the color of the laser. These additions make for yet again some absolutely clever and amazing levels. The last two levels are nothing short but masterpieces, especially the 2nd to last level(s) J1-J2 are perfectly complex but solvable. Even just the visuals of the solution when all lasers point to the right direction look like art. The last level has a bit too many cubes for my liking, but still a fantastic grand solution and sendoff to the game. The best entry so far, excited for the 4th and last part of this amazing series. =)
相比于一代二代,现在可以自己选择发射什么颜色的激光了;而且加入了光墙机制,和前作只能反射的黑色墙壁不同,光墙可以带颜色,只能让固定颜色的光线透过,如果含有其他光会被反射回来;而且复杂颜色的光墙无法让单一颜色通过,光墙机制拓宽了这款游戏的上限。而且游戏中分解光线的棱镜还进化了,可以自选颜色,自由度也很高
非常好玩,难度合适,一口气通关。极品解谜游戏。
ReThink | Evolved 3 is a first-person puzzle experience developed and published by Yaeko, continuing a series that has steadily refined environmental puzzle design into something focused, methodical, and deeply satisfying for players who enjoy logical problem-solving. Instead of relying on story-heavy presentation, combat systems, or cinematic spectacle, the game commits almost entirely to intellectual challenge. It creates a futuristic environment where progress depends not on speed or reflexes, but on patience, observation, and the ability to recognize patterns hidden within increasingly layered puzzle spaces. The foundation of the experience revolves around lasers, colors, energy systems, and environmental interaction. Players move through large futuristic structures solving puzzles that require redirecting beams, activating mechanisms, and understanding how different puzzle elements connect together. The objective sounds simple initially, but ReThink | Evolved 3 builds complexity gradually. Early sections establish fundamental concepts clearly before introducing more demanding challenges that require deeper analysis and stronger planning. One of the game’s strongest qualities lies in its learning curve. Rather than overwhelming players immediately with advanced mechanics, the progression structure carefully expands puzzle complexity over time. Every completed challenge feels like preparation for something larger waiting ahead. Mechanics evolve naturally, allowing players to build confidence before confronting more complicated scenarios. The game rarely depends on artificial difficulty spikes. Instead, challenge comes from asking players to rethink assumptions and apply previously learned ideas in unfamiliar ways. Light manipulation serves as the central mechanic driving nearly every puzzle. Colored beams must be redirected, separated, combined, or managed carefully to activate pathways and unlock progress. What initially feels straightforward becomes increasingly intricate as new mechanics enter the equation. Solutions often require examining environments carefully and approaching problems from multiple angles. Many puzzles create satisfying moments where confusion slowly transforms into clarity after discovering a small but critical detail. The game also benefits from a strong sense of focus. Modern puzzle games occasionally dilute their core ideas by introducing unnecessary systems or interruptions. ReThink | Evolved 3 avoids that entirely. The experience remains concentrated on puzzle-solving from beginning to end. There are no enemies disrupting concentration, no forced combat sections interrupting pacing, and no lengthy narrative sequences pulling attention away from gameplay. The result creates a rhythm built entirely around observation, experimentation, and progression. Environmental presentation supports this design philosophy particularly well. Futuristic architecture, clean visual design, and carefully controlled lighting create spaces that feel calm and purposeful. The environments avoid unnecessary distractions while still maintaining atmosphere. Large structures filled with glowing technology and reflective surfaces establish a distinct visual identity that complements puzzle mechanics naturally. The minimalist approach extends beyond visuals. Audio design favors subtle ambient soundscapes rather than overwhelming musical direction, helping create an experience that feels almost meditative at times. The game encourages concentration and patience, and the quieter presentation strengthens that atmosphere effectively. Solving more demanding puzzles becomes rewarding partly because the experience allows players to remain fully immersed without constant interruptions. ReThink | Evolved 3 also introduces expanded mechanics and refinements that strengthen variety throughout progression. Returning players familiar with earlier installments will recognize familiar foundations, but additional systems prevent later challenges from feeling repetitive. Puzzle construction demonstrates a clear understanding of escalation, ensuring newer mechanics continue introducing fresh ideas while building upon existing knowledge. The game trusts players to solve problems independently, and that trust becomes one of its greatest strengths. Solutions are rarely handed directly to the player. Success depends on understanding systems rather than blindly experimenting until something works. Difficult rooms often create moments of uncertainty before eventually rewarding persistence with satisfying breakthroughs. Few puzzle experiences create the same sense of accomplishment that comes from finally understanding a challenge that initially seemed impossible. Its highly specialized design naturally limits broader appeal. Players seeking story-driven experiences or gameplay variety beyond puzzle-solving may find the structure too narrow. The game commits fully to its identity, which means enjoyment depends heavily on appreciating logical problem-solving and slower-paced progression. Some later puzzles may also demand patience that more casual players could find intimidating. However, those focused design choices ultimately strengthen the experience rather than weaken it. ReThink | Evolved 3 understands exactly what it wants to deliver and avoids compromising that vision with unnecessary additions. Yaeko builds an experience centered entirely around thoughtful puzzle design and steadily escalating challenge, allowing the gameplay itself to remain the primary attraction. For players who enjoy mentally demanding puzzle games built around experimentation, environmental interaction, and methodical progression, ReThink | Evolved 3 offers a rewarding experience that consistently respects player intelligence. It may not rely on spectacle or storytelling to create engagement, but its carefully constructed challenges deliver something equally valuable: the satisfaction of mastering increasingly complex ideas through patience and understanding. Rating: 7/10
Что может быть интересного в такой игре, я не знаю. Но чем-то вся серия меня зацепила не по-детски. Может интересным визуальным стилем комнат, может забавными головоломками, а может тем, что не возможно описать как словами так и почерком пера или строчными буквами.
Ein weiterer spaßiger Teil der ReThink Evolved Reihe mit einigen Neuerungen und Performance-Verbesserungen. Die durchlässigen und reflektierenden Wände, sowie die programmierbaren Cubes sind eine klasse Idee und wurden gut implementiert. Ich kann das Spiel, wie die vorherigen Teile auch, bedingungslos empfehlen!
Another excellent game in the rethink series, slightly different touch with each one making them fun and different without losing the theme.
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