
The Dungeon Master has a new favourite sport: Dungeon League takes everything that is awesome about dungeon crawling and spews it out as ten minutes of chaotic, competitive, multiplayer action.
Modeled estimate, not a reported figure. How we estimate →
Media
About








Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This game is REALLY fun, and I want to play more than what you have to offer, A lot of coming soons, and little choice in gameplay. The gameplay is great, but the content is much lacking. WAY too much money for what has been released. Consider something else, until further developed and more replayable content comes out.
No puedes jugar solo, necesitas minimo tener otra persona para jugar en local, tiene un modo online el cual esta muerto, he intendado jugar pero no hay nadie.
Very entertaining tournament mode, only played 2 player however, probably would be even more fun with 4. One issue is the aiming often a pain and you often run headfirst into enemies because of it. Another issue is that there isnt much content at the moment, especially without online play. Make sure you have friends to play with if you are going to get this game.
No online play, mixed with hints of abandonware mean leave this one on the shelf. It plays decently, but there's better in the same genre out there- far better.
The Early Access period was treated less as a platform for feedback, and more as a way to put funds in the developer's pocket so they could spend years slowrolling this project, while having the audacity to work on console ports.
This game has a lot of potential, it looks great and the gameplay is fluid and fun. As it is at the moment you will need to have friends to play with locally otherwise you likely wont get much playtime out of it, it currently has very limited single player and no online multiplayer. Also I would reccommend you use a controller if you can as I'm not so sure about the keyboard support at this time. The positives: The current playable characters are awesome and fairly well balanced, plus the developer has stated that he has plans to add more and more characters as the game progresses. The multiplayer is quite competitive and loads of fun, game modes such as 'capture the flag' and 'capture the point' aren't too common in RPG style games but they work extremely well here. The art style and animation is very well done, pixel art isn't for everyone but this game does it well and if you give it a chance I'm sure you'll come to like it. A few things I noticed which need some attention: First up - ONLINE MULTIPLAYER, this is a big one, this is a great game which could really strive but in my opinion a game like this NEEDS online multiplayer otherwise it could potentially die off very early. If this game incorperates some sort of online matchmaking/lobby system where you can play with your friends and/or randoms it could really take off. Next up, the keyboard supports feels a bit weird, I almost immediately switched to controller. Giving access to the options so we can remap keys will mostly fix this I imagine however my biggest problem is that it just doesn't feel right, the menu scrolling can be laggy and sometimes pauses if you scroll too fast, i.e. you can't mash up or down to quickly select things because it will stop registering key presses or something. This isn't noticable while using a controller as far as I could tell. Another thing that I noticed is the free play mode could do with a bit of work, I tried playing on level 1 and was just getting mauled and dying instantly as soon as I respawned because it seems like the monsters don't scale to your level or anything like that. Free play isn't a big focus of the game and you can set your level higher to make yourself stronger so this is a minor issue but more options such as difficulty or number of enemies couldn't hurt. Hopefully I can improve this review over time but overall I'm really liking the game so far, I just hope that online multiplayer is implemented soon, the developer said he's open to it just as long as there is a demand, so get on it people, let him know you want it!
My friends and I tried running this as a local multiplayer on a total of 4 computers, with 5 controllers. Controller support is not something that properly functions. Whether it was reading two xbox 360 controllers as a single controller and up = down and down = up on a ps4 controller.
Dungeon League rates very poorly as productivity software. It struggles to locate and quarantine any malware. I'm not sure if it even speeds up my computer. However when treated as a video game, Dungeon League can be quite entertaining. Dungeon League is an action packed single player and multiplayer dungeon crawler game with both offline and online modes. What first appears to be very simple unfolds nicely into a real treat as a party game. First impressions: I open the game and am treated by happy music as many rapping chickens spread across the screen. Good signs so far. Options are tidy. Multiplayer is quiet. So far so indie, but it has a nice unique charm all of its own. I start as the archer Luna. First thing I notice is the epic dungeon music. It's trailer-riffic. I'm grooving away too much to notice that the controller d-pad controls emotes instead of movement. Keyboard players will also notice that the default controls have arrow keys for movement and QWER for the attack buttons. I locate my analog stick and away I go. Blasting enemies left right and centre and quickly accumulating loot. Yet if I daudle too long the game urges me on with unsettling shadows that quicken the pace. The dungeons force you to pay attention with traps that harm both you and enemies, leading to a bit of quick thinking that can turn a bad situation into a good one. The game lures you in with an easy difficulty curve, before hitting you with overwhelming odds that you must learn to overcome. It's fun. As a player you quickly realise victory must be earned rather than given to any player that vaguely shuffles in the right direction. Sorry to any zombie players out there! However the Daily Dungeon high score challenge rewards a different more patient approach for players looking to top the online leaderboards. Every room is a unique challenge that must be overcome, and a player must familiarise themselves with elemental effects to survive. Speaking of online, the real meat of Dungeon League is in the multiplayer. Options include Tournament, Battle and Gauntlet. There are both local and online options for all these modes. Tournament splits players into teams, Battle is the free for all, and Gauntlet is where you team up and delve through the dungeon levels. Battle and Tournament have a range of game types that are randomly selected. All game types are fun and benefit different styles of play. Rounding up chickens, racing to the flags or holding the witches eye are among the game types, but it's best played rather than explained. It's always fun seeing what the game will throw up at you and these are the best modes to start in before throwing your friends into the deep end of Gauntlet. The random nature of the game and clearly defined modes definitely help make multiplayer a breeze to quickly set up. I've played Dungeon League with a few friends and is best enjoyed beside friends that enjoy a laugh. The whole thing is very silly, and trying to top each other with ridiculous loot and figure out all the abilities is a big part of the fun. Friends who fight together die together, and friends that die together laugh forever. There you have it. A brief summary of Dungeon League. The little Aussie indie game that could. It won't set the charts on fire and it won't win game of the year awards, but everything it has is done well. There's definitely a lot more content and fun to be had than first meets the eye. I'm 14 hours in and still haven't mastered half the characters or tried all the loot yet. Dungeon League is clearly a long-time labour of love, and it's that love that gives it enough charm to make it enjoyable and memorable. 7.5/10 More than first meets the eye. As a budget party game it does very nicely.
[quote] 加入[url=https://www.2p.com/]2P萤火虫[/url],和我们一起用热爱点亮游戏之光[/quote] 地下城联盟是一款2D像素风地下城肉鸽like游戏,本作有12种不同特色的角色,不过目前不能联机,单人刷怪的难度比较高。个人感觉如果能联机,确实是款不错的联机游戏。 首先要说难度,本作难度不低,原因有好几点。1、本作是纯肉鸽like游戏,不是我们常玩的肉鸽lite,也就是说尽管你重复的刷地牢,但是并没有新的道具或者其他系统能增加你角色下次进入地牢时的能力或属性,每一次开始大家都是一样的属性,只能靠自己的技术来刷地牢。 2、角色的攻击是4方位,就是上下左右,不管近程还是远程角色都一样。但怪物可不是,怪物可以360度无死角的远程攻击你。另外一个方面,如果你选的角色是近程,你会发现攻击范围是特定范围,在适应后可以发现如果贴身有的时候是无法攻击到怪物的,因为怪物没在角色挥动武器的攻击范围内。必须保持距离来打,同时角色攻击速度不快,如果玩家比较慌很可能狂按攻击键也是打不到怪被怪一直模的情况也是存在的,HIT AND RUN技术在本作中尤为重要。 3、游戏中的通道地形比较狭窄,大部分只有1.5-3个身位的宽度,角色移动的速度也比较一般,导致的情况是本来就很窄不好躲,速度又慢,近程角色想打除了苟着吸引小怪过来偷之外就必须考虑掉血。而且玩家想慢慢苟着磨过去不掉多少血?不好意思不存在的,地牢过了特定一段时间后,会刷出特定的阴影怪物,就是玩家攻击不到怪物,怪物能打到玩家的这种特殊类型。迫使玩家必须掉血也得前进不能完全苟。远程角色想攻击怪物蛋疼的是身位差,还得自己微调距离才能攻击到怪物。 4、游戏中的每关地图不大,基本就一个屏幕范围内,所以可以想像玩家能hit and run的区域也很小的,有时候在小心也是无法避免掉血的。 4、如果仅仅只是以上几点的话,大部分玩家还是能在熟悉后前往更深的地下城的,但是怪物的类型多样可并不只是单纯的远程攻击。还有沉默玩家技能的、瞬移的、中毒的、霸体的、冲上来自爆的,可以说多种多样,刷起来确实有意思,但是单人撸真的有一定难度。 游戏除了一开始初始能在商人那购买属性道具,点下角色的技能点外。就只能在探索地牢每通过几层,才能在商人那购买道具,点技能。每个不同角色的技能都设计得比较有意思,都有各自的特性。在经过初期受苦探索后,个人觉得这款游戏还是有不少乐趣性的,设计的这些角色特点,能加血的,能勾怪的,能远程攻击能顶怪晕怪的角色,很显然是为了联机做准备的,光想下就能想到联机的话乐趣是翻番的。但遗憾的是目前尚未更新在线联机模式,只有本地联机,比较推荐大家加个愿望单等更新联机模式再入,目前的状态单人撸有一定乐趣,但是太累了。 +多种特色职业设定 +优良的地牢探索 -无联机模式 -无汉化需自行阅读技能特性翻译 更多游戏推荐请关注[url=http://steamcommunity.com/groups/17173firefly]2P萤火虫[/url]以及[url=http://store.steampowered.com/curator/31716674]2P萤火虫鉴赏家[/url]
Ok, initial review............. not worth it unless more people play it. As a solo player I was only able to do the daily dungeon 1 time today... (one attempt per day). The other modes seem to require teammates and/or more players. I waited in what I thought was the queue for 5-10 minutes for each of the other 3 modes and never made it into a game. The modes are: [list] [*]Tournament - face off in teams of two. So you probably need at least 4 people playing the game. [*]Battle - free for all. Not sure but I would guess that you need at least 2 people playing the game. [*]Gauntlet - co-op dungeon. Maybe at least 2 people playing. [*]Daily dungeon. Once a day and single player. [/list] You would think the battle ffa mode would queue up fast at least. It could just be that no one is playing it though. It might be interesting if other people play it. At least in Heroes of Hammerwatch you can play solo if no one else is around. If the game does not become popular then it is basically impossible to play it.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| 7 Days to Die | $425.3M | 403.5K | 87% | $44.99 |
| Mount & Blade II: Bannerlord | $309.8M | 293.9K | 88% | $49.99 |
| Palworld | $279.6M | 445.8K | 94% | $20.99 |
| Clair Obscur: Expedition 33 | $243.3M | 273.2K | 95% | $47.99 |
| Terraria | $187.5M | 1.5M | 97% | $9.99 |
| Don't Starve Together | $164.6M | 539.5K | 95% | $14.99 |
Related
| Pichon | $5.3K | 66 | 88% | $3.99 |
| Gordy and the Monster Moon | $5.3K | 76 | 100% | $3.99 |
| Great Tough Bikini 6 | $5.3K | 79 | 71% | $2.99 |
| Isolomus | $5.3K | 428 | 95% | $0.99 |
| Amulet of Dreams | $5.3K | 191 | 61% | $1.74 |
| Sex with a Vampire 🧛♂️❤️ | $5.3K | 98 | 61% | $3.49 |