
A roguelite 2D platformer set in an era of error. Conquer ever-changing courses with 45 unique types of Hanabi (fireworks)!
Modeled estimate, not a reported figure. How we estimate →
About
Handheld sparklers, poppers, firecrackers, bottle rockets, and even skyrockets—
Respark arms you with eccentric weapons known as Hanabi (fireworks) to take on 2D platformer courses in a way you’ve never seen before.
Respark adopts the modern roguelite framework, ensuring that each run feels fresh. Procedurally generated terrain, enemies, and items change every time, keeping the challenge dynamic. (Certain structural elements such as course connections and difficulty tiers remain fixed.)
Will you boost your health?
Expand your collection of Hanabi?
Or take on tougher foes to level up your fireworks?
The progression path is entirely up to you.

And yes, Respark embraces the roguelite essence of permadeath. When your health hits zero, all stats reset and you’re sent back to base. (It’s called “permadeath,” but your character doesn’t actually die—only your progress resets.) It’s a demanding system—but there’s a twist.
Lose to a boss? In Respark, you can bow down before them—literally. Do so, and you’ll unlock unlimited-health practice sessions against that boss.
This isn’t a continue; after practice you return to base. But the combat experience you gain is yours to keep, every time. Failures become training, and training becomes progress.

A boss familiar with roguelite hardships might just grant your request…
The setting is Animaria, a civilization reclaimed by animals. It's a world full of talking animals.
You'll control Hanaby and Fusey, two squirrel pyrotechnicians. Their abilities are identical, but choosing between them adds a subtle personal touch.

Roguelites often lean toward darker atmospheres due to permadeath and punishing mechanics. Respark counters this with bright visuals, a lighthearted story, and a full soundtrack by pop composer AAAA. The synergy creates a play experience that feels distinctively upbeat, even within the roguelite genre.
Respark offers a special demo. Out of the eight worlds in the full release, Worlds 1, 4, and 7 are playable. That means you can push well into mid-game content and even challenge the World 7 boss.
Story progression, suspend/resume, and permanent stat saves are not included, but the demo still provides substantial gameplay. Aim for the World 7 boss and see what Respark has to offer.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
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Reviews
難易度がある程度カスタマイズできるのでお好みの難易度で。 キャラクターみんな可愛い!ああああさんの音楽も好き!!(7面とか!) リザルト時にハナビ・キャラの強化状態が見れたら良かったなーぐらいかなぁ。
While I was very late to play Hanaby trilogy, I'm just in time for the fourth game! It looks drastically different in both visuals and gameplay, and after taking 12 hours to beat the main story I can't say I like all the changes. Good nuts: - Hanaby is still an adorable sweetest squirrel armed with a big cannon - New boy Fusey is another cute fluffy squirrel, plus there's a few more funny and attractive NPCs - Fireworks got a huge upgrade in both numbers and graphics - 45 different "guns" that look very beautiful and realistic - Another bunch of musical bangers from AAAA that'll get your fired up for an adventure - Lots of tasty candy upgrades that allow you to quickly become very powerful with each run - New additions such as jetpack and squirroll (invincibility button) made our squirrels more fast and agile than ever - Depending on playing as Hanaby or Fusey you get different dialogues with NPCs, including some bosses - Unique "bow down" feature that allow you to train with the boss that defeated you - Very useful difficulty settings with fine tuning Not very good nuts: - The only story you get here is a prologue and epilogue, everything else is just random teleportation between levels, most of the bosses don't even have dialogues (except for "bow down", strange desicion) - Because of the above, Hanaby and Fusey barely speak to each other, [spoiler]and here I hoped they'd make out in the end...[/spoiler] - Levels are a bit more bleak and grayish than before, this is probably done to make fireworks stand out better, but clashes with the vibrant cartoony style of the previous games - No more lively animated dialogues, only slightly wobbling images with static text - New chibi style is funny, but that means we can see Hanaby's big beautiful body only in dialogues - True final boss being [spoiler]just another "overpowered anime girl"[/spoiler] is very meh, especially for a world called "Animalia" - No [spoiler]fireworks show[/spoiler] in the end this time :( Overall, I can't say I'm 100% content with this 'roguelite' experiment. Yes, the previous games didn't have "endless replayability", but they gave me much more fun with tons of NPCs, bright and colorfur environment and handmade levels with puzzles, secrets and unique challenges. Now it's mostly a repeatable mess of randomly generated platforms and ladders, and while you can illuminate it with awesome fireworks, the world itself doesn't look appealing enough in ambience, gameplay and story. I'll stick around to get all achievements and make a let's play, but I can't say that this game will become a great memory for me, unlike the previous three. Still, I love Hanaby very much, and I was really happy to play with her once again. I leave a big thumbs up here, and I hope that this is not the end of her adventures!
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Languages: Japanese, English
Hours played at review time, across 38 reviews with recorded playtime.
It's a really solid roguelite game with a fun premise of fireworks (hanabi) and hype music. It's a really charming game with cute characters and snappy controls. I can highly recommend it, demo is free to try out and full game builds upon that and adds bunch of nice levels to it! The gameplay revolves around using fireworks to defeat enemies and proceed through procedurally generated levels. There are different powerups like stamina up, firework upgrades and much more. There is a "squirroll", which gives generous invincibility frames. The controls feel satisfying and different amount of weapons allow fun strategizing. The game allows you to finetune the difficulty: Enemy difficulty, heart spawn rate and boss hp (+ darkmode) - so it works from beginners to those who want more difficulty. There is good amount of replayability, with procedurally generated levels, different strategies and two characters to play with (to unlock all the dialogue - playstyle doesn't change). The visuals are charming and cute, the dialogue is fun, polite and self-aware. Currently the game has English translation for the important parts of the gameplay and story, but most of the story elements are only available in Japanese. I used Google Translate phone camera app and it seemed to work well enough. The full translation seems to be in the pipeline, so it should be added in the future. The music is still one of the best features of Respark, as it has been for the whole Hanaby series. AAAA's music goes hard, and it's the same for Respark too. It really elevates the experience! There were couple of issues in the beginning, but the developer has been actively improving and fixing the bugs. The developer was really supportive and promptly responded to feedback, which is a sign of a good developer. I can recommend the game for pretty much anyone - the demo is free to try out! And if you like it, consider buying it and supporting indie devs!
일반엔딩까지 플레이타임 2시간 정도 걸립니다. 진짜 재밌습니다. 플랫포머 슈팅 좋아하면 꼭 사보세요. 번역이 제대로 안 되어 있는건 아쉽긴 합니다. 通常エンディングまでプレイ時間は約2時間です。 本当に面白いです。プラットフォーマーシューティングが好きならぜひ買ってみてください。 翻訳がきちんとされていないのは残念です。
ジェットパックとハナビを組み合わせたアクションが癖になります リスロールを使ったキャラコンも爽快でとても高評価です
端的に言うと。 クマの姐さんとリスの女の子がお互いに全裸全裸と罵りあうゲーム そして最後の一つの花火を探して延々とさ迷い歩きます
[h1] 爽快感MAXローグライトアクション! [/h1] キラッキラの光、花火の音、イケてるBGM、軽快な操作性、お気に入りに全ツッパしたくなる武器のカスタマイズ、重てぇ画面揺れ、細かくできる難易度設定、可愛いキャラクター、テンポとキレとメタのストーリー 全てが爽快感に繋がる素敵なアクションゲーです。特にBGMと、画面を埋め尽くす打ち上げ花火の連射はたいへんドパれます。 ローグライトとはいっても覚えなきゃいけないことは多くないので、思い出した時に爽快感欲しくなったらいつでも会いにいけます。ジュラ団可愛いね♡
一切都很棒,aaaa的音乐依然很史诗很迷人,boss的设计也还蛮有意思的,而且我很喜欢烟花大范围清除敌人的感觉,但是难易度好像有些太简单了?(我是在难度5的情况下完成关卡的,有可能我还需要提高难度,不过松鼠翻滚的无敌帧确实好长啊) 追加:好的难度10可以!
様々な「ハナビ」を武器に突き進む、カジュアルに楽しめるローグライトアクションです。プレイするたびに入手するハナビや強化内容が変わるので、毎回新鮮な気分でプレイできます。ゲームオーバーになると初期ステータスに戻って最初からやり直しになりますが、アンロックした花火は1つだけスタート時に持ち出せるようになるため、お気に入りのハナビで次回以降の冒険を有利に運ぶことも可能です。また、難易度調整が細かく調節でき(敵の強さ、回復アイテムの出現頻度など)自分の実力に合わせて楽しめます。 [h3] 好きなところ・オススメポイント [/h3] [list] [*]・ハナビの数が多く、どれも個性豊かでキレイ!お絵描き感覚で「マイハナビ」も作れちゃう! [*]・出てくるキャラがみんなかわいい!出会うNPCの中には見たことある方もいるかも? [*]・プレイヤーや手持ちのハナビをどう強化するか考えるのが楽しい! [*]・ハナビィシリーズを手がける「ああああ」さんによるBGMがどれも素晴らしい! [/list] [h3] 気になったところ・こうなったらいいなというポイント [/h3] [list] [*]・持てるハナビは4~8種類で、ハナビを手放すと強化内容が消えるので中盤以降は他ハナビに乗り換え辛い [*]・ショップにあるハナビは値段のほかにダメージ数値の表示、あるいは店内試射用ダミーがほしい [*]・リリース時点ではキーボード+マウス操作のみ対応のため、過去のハナビィシリーズとは操作感が変わる(後日ゲームパッド対応予定とのこと) [/list] PVを見て絵やアクションが好みに合いそうなら間違いなくオススメです!
全クリアまでプレイ、シリーズは前作プレイ済み(クリア)です。 ★良かった点 ・花火(武器)の豊富さとローグライク故の固定化されない点 強武器による武器の固定化がランダム取得なったので使い分けの幅が広がった。せっかく綺麗な花火なのに見ないのはもったいないよね ・難易度選択の幅 細かい難易度の設定によって他の人におすすめしやすくなった。 一応デフォルトプレイでの難易度は一部ボスを除き低めだと思う、ジャンルの宿命からか一番手こずるのは1ボス。基本的に一部ボス>道中>>>ボス。 ・曲とステージのマッチ やはり繰り返し遊ぶのに気分は大事、ステージ毎の雰囲気と曲の融合性が最高。 ★改善希望な点 ・キーコンフィグの早期実装 本作の目玉であるリスロール、これがS+DorA・QorE、とっさに出すには出しにくい。 キーコンフィグの実装は示唆されているが、リスロールだけでも最初から割り当て変更にしてほしかった。 ちなみになくてもクリアは可能である。 ・操作キャラのSD変更 これは好みの問題になるけど前シリーズの等親がちょい高めのほうがよかった だけど立ち絵の豊富さでカバーできているので好みの問題。 [spoiler]・EDの物足りなさ 前作はストーリーの流れ的にも組み込まれていたがEDで花火打ちまくりたい[/spoiler] 色々とアップデート(緩和)も入ってきているのでちょいと冬休みに触るにはちょうどいいゲームですよ!!
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