
Embark on an original story, prequel to the award-winning games: A Plague Tale. As Sophia, journey to the Minotaur’s Island, outsmart deadly foes, unravel ancient secrets, and confront a mythical creature at the heart of a devastating curse.
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About

Set 15 years before A Plague Tale: Requiem, play as Sophia, a fierce young plunderer, on the run but determined to uncover the secrets of her past. Dive into an original story blending combat, myth and fate with a brand new take in the universe of A Plague Tale.
Sophia’s journey leads to the Minotaur' Island, where she faces deadly trials, navigates treacherous trails, solves puzzles, all while fighting and staying one step ahead of the army chasing her. But the true challenge awaits, as the terrifying creature hidden behind the myth will soon resonate with her…


Sophia is a skilled, agile, and strong-willed fighter who engages in dynamic and violent melee combat. Followed by many enemies, each drawn to the Island to reclaim a mysterious treasure, you must navigate a treacherous maze. Rely on your agility, tricks and sharp reflexes to outsmart enemies, perfect your parries, and unleash powerful strikes to survive deadly encounters.


Shift between the Middle Age of Sophia and ancient Minoan times, where echoes of the past shape the battles of the present. Unfold a new story in the universe of A Plague Tale, through the entwined destinies of two heroes linked by fate and the Macula’s mysterious legacy.


Guided by the knowledge safeguarded in your notebook, follow in your crew’s footsteps to explore a richly detailed world, unravel its secrets, and face deadly trials. Use a stolen Minoan sphere to solve ingenious puzzles by manipulating light - a force woven by Daedalus into the island’s very heart.


It is said that only a few came back from the island. Lurking in the shadows lives a restless presence. It follows you around, seemingly knowing your every move, as it hunts through the island’s depths.
Every step is a risk. Every pause, a potential end. You can’t stop, only hide, outsmart, and push forward. Can you survive each trial and every step or will you join those who never came back?
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Epic, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 5.1Kreviews | 93% | — | $6.7M |
| $59.99 | 7.8Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1780 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1] [b] If this game is woke than the last GOTY games (including Astro Bot) are woke slop [/b] [/h1] [olist] [*] This is the first game that truly shows what ancient Greece may have looked like: bright and full of colour instead of being almost entirely white. [*] And not only that, but it's also the first game where enemies don't just wait for their turn to attack you. They realistically attack you all together. [/olist] Asobo are great and talented devs. Their AA games look, sound, and play better than most $300M AAAA games. And here they decided to try a new genre, and they totally succeeded: [list] [*] [b] Visually: [/b] it's just an aesthetic orgasm. One of the most beautiful games I've ever played! It's hard to play because you constantly want to open photo mode. [*] [b]Sound:[/b] that's just a whole other topic to discuss. [*] [b]The combat is simple and fun.[/b] The sound and contextual animations make the combat so engaging, and the progression tree opens up new abilities that add more depth to combat. [*] [b]Puzzles: [/b] are simple, but nothing special. Few of them are memorable [*] [b]The platforming and animations:[/b] remind me of the TR survival reboot, but here they're better. [*] [b]Characters and story:[/b] they're not on the same level as Amicia and Hugo, but they're muuuch better than most of the crap on the market: TR2013, ROTR, SOTR, AC, etc. [*] [b]Exploration: [/b] It's ok, there were few secrets which were satisfying to uncover. [/list] But the game wouldn't be nearly as good without its soul: [b] Olivier Deriviere! [/b] Same as Expedition 33 wasn't nearly as good without Lorien Testard, and the same goes for A Plague Tale. His music is just honey for my ears! [b]THE BEST OST OF THE YEAR! HE DESERVES THE TGA AWARD![/b] [b] CONS: [/b] [list] [*] For me the first 4 chapters are the weakest part. Maybe because the characters and story didn't catch me from chapter 1, as the first four chapters mainly focus on tutorials, world building, and introducing the characters/ story. BUT from Chapter 5 onwards, the game feels much better to me: more gameplay, twists, the story becomes more interesting, and there are a lot of WOW moments. [*] Variety of puzzles: mainly mirrors and light. Maybe 3 of the are memorable. Her journal is useless I even forgot that it exists. [*] Because enemies realistically attack you all together, you can get into situations where they don't let you attack, or you can be in a finisher animation and immediately take damage after it finishes. [*] Also close to the end, like in the previous games, pacing issues start to appear. [*] Few predictable tropes [*] Sony style yapping during the fights and exploration [*] Enemy attacks are magnetically drawn toward the player. [/list] [b] AND THE MOST IMPORTANT TOPIC: IS IT WOKE? [/b] There will be spoilers: [spoiler] [olist] [*] Is there a race swap? Yes. Daedalus is black now, like Nick Fury. But before you start losing your mind: the game's story is basically fan fiction that uses some elements from Greek mythology. Daedalus wasn't a real person, and his character is better than Musa in KCD2. And he only appears a few times. [*] So, is this a game where all white men are bad and women are good? No. In this story, the white men turn out to be good, while the big black women - evil. [*] Is there a gender swap? No, Ariadne pretends to be Theseus to achieve her goal. Basically just the Mulan trope. [*] What about the statue? Sofia's opinion because it's the first statue like that she's ever seen. So there's nothing woke here. BG3 is more woke than Resonance, but that doesn't make BG3 a bad game. [/olist] [/spoiler] [u] Overall, it's a great game. Maybe it's what Hellblade 2 should have been. If you like good adventure games with fun combat and light puzzles - it's a must have. [/u] [i] It's just sad that they released the game at the worst possible time. Because A Plague Tale series deserves more recognition. [/i
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Every market we collect.
Latest in each market: best FR #57, worst BR #99 · 13 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain*, Arabic, Czech, Korean, Polish, Russian, Simplified Chinese*, Spanish - Latin America +5 more
| $49.99 |
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| $59.99 | 0ratings | 0% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Чудесная игра, прекрасно вписывающаяся по сюжету в лор предыдущих двух частей. Ещё и с хорошей оптимизацией. Браво, разработчики!
Such a well made game and the story is actually captivating. Combat is also a lot of fun!
[h1] ภาคใหม่กับรสชาติใหม่ Resonance : A Plague Tale Legacy [/h1] --- [b] เนื้อเรื่อง [/b] - 15 ปีก่อนเหตุการณ์ Hugo de Rune. Sophia นักล่าสมบัติ ที่ถูกนิมิตหลอกหลอน ได้เสียพ่อไปจากการพยายามตามหาวิธีรักษา ทำให้เธอต้องออกตามหาความจริงเกี่ยวกับนิมิตที่เธอเห็นมาตลอด และความลับอันดำมืดบนเกาะมิโนทอร์ พร้อมกับหลีกหนีจาก Faro และกองทัพทหารที่จ้องจะมาตามหาสมบัติและข้อมูลจากตัวเธอ >>> ในส่วนนี้ก็ให้อารมณ์ A plague tale ดีครับ แต่มันไม่ค่อยจะเหมือน 2 ภาคก่อน เหมือนจะแนวๆ Uncharted มากกว่า --- [b] เกมเพลย์ [/b] - ภาคนี้ต่างออกไปสิ้นเชิง ใน Innocent และ Requiem จะเป็น Stealth Puzzle ที่เราต้องจัดสรรค์ทรัพยากร และออกแบบแนวทางการเดินและสังหารผ่านฉาก แต่อันนี้เป็น Action Puzzle ที่ในส่วนของ puzzle ยังสนุก แต่ไม่มี stealth อีกต่อไป เมื่อเจอศัตรูคือบังคับบู๊เท่านั้น ไม่มีของให้เก็บนอกจาก collectible และ ดาบที่เอาตรงๆแต่ละเล่มก็ไม่ได้ต่างกันมากขนาดนั้น แถมตอนบู๊เราจะโดนรุมชนิดที่ว่าศัตรูจะไม่เข้าคิว แต่จะฟันเราพร้อมๆกันจากหลายทิศ ทำให้ในบางฉากมีความยากที่โดดขึ้นอย่างชัดเจน หัวเริ่มอุ่นๆ แถมตัวเกมจะไม่มีของเติมเลือด ถ้าคุณจะฮิลคุณต้องฆ่าศัตรูเพื่อแลกกับเลือดที่จะฟิ้นขึ้นมา --- [b] Presentation [/b] - ที่เหลือสำหรับผมคือโอเค เพลงเพราะ และโดยเฉพาะบรรยากาศในภาคนี้ทั้งสีและแสง ทำออกมาสวยมาก กดโหมด Photo เพิ่ม contrast ในหลายๆฉากคือสวย โดยเฉพาะตอนเริ่ม chapter หรือตอนเข้าพื้นที่ที่มีสถาปติมากรรมใหญ่ๆ --- [i] สรุป >>> ราคานี้สำหรับผม ผมโอเค เล่นจบประมาณ 12 ชั่วโมง ไม่จำเป็นต้องเล่นภาคไหนมาก็เล่นภาคนี้รู้เรื่อง แต่ถ้าคุณคาดหวังอะไรเดิมๆ ผมจะบอกว่าคุณจะต้องผิดหวังโดยเฉพาะเกมเพลย์ เพราะนี่ไม่ใช่ A plague tale ที่คุณรู้จัก แต่ถ้าถามว่าผมชอบมั๊ย ผมจะบอกว่าผมชอบแนวทางนี้เหมือนกัน เหมือนผู้พัฒนาตัดปัจจัยหลายอย่างออกเพื่อให้เราโฟกัสกับเนื้อเรื่อง ซึ่งมันก็ดึงดูดผมได้จนจบเกมจริงๆ [/i]
线性游戏的佳作,Olivier继续延续前代的神曲创作,又多一原声带的收藏。 剧情方面,这一作是前传,深入探讨了索菲亚的旧旅程,更完善了瘟疫传说系列的故事,但个人感觉开头几个章节有些许潦草和匆忙,我直到上岛前都不太能代入到情节当中,而且我原以为会揭示更多关于马库拉的来源,但是并没有,游戏时长感觉比起前代也缩减了点,有些许失望,但总体来说剧情仍不逊色于前两作的经典。 玩法方面则比前两作要更好些了,战斗爽快,解密难度恰当,配合光的利用元素也不乏趣味,此代还多了个绳索,跑酷也整体更流畅了,虽然缺席了经典的老鼠登场,但其实新的怪物玩法也有似曾相识的体验。 总体还是比较满意的,保持住了系列的线性讲述优点,玩法也有所改进,但作为系列粉丝来说感到有些许遗憾,四年的等待新作,却没能够填补到更多重要的细节。(剧透预警---------------------------------------------------------------------------------------------------------------------------------------------------------------------------虽说最后阿米西亚的登场算是给了些许慰藉吧,我是又惊又喜又泣了)
省流: 本游戏主线剧情的核心线,是那种就算杀死所有人,我也要救至亲的顶级圣母情节。 游戏后半程几乎就是重复躲猫猫的拖时长设计,初遇非常惊艳,几次之后就麻了。 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 通关特意来写人生第一条评论 游戏 挺好玩儿的音乐 美术 甚至我觉得手感都挺棒的 作为一个价格不算贵的外传小品 我觉得不应该苛责 但剧情真的是顶级白左圣母 加上中文语音 在剧情的后半段 反复提醒我 主角做的一切是为一个极品幼稚病患者毁天灭地救一人的行为擦屁股(而旁白包含大量那个自私圣母自我感觉良好的情绪表达) 我真的是给我恶心到了 游玩儿部分除了后半段实在是太重复之外 还是不错的 值得好评 但配上剧情 绝对是差评中的差评 希望编剧身边都是那种为了自己 不顾他人死活 还深深沉浸在自我感动中的朋友 那必是很有福气了
Très bon jeu avec une excellente musique et un bon doublage français pour les personnages principaux. Le gameplay est simple mais efficace et plaisant, avec alternance entre combats, énigmes et fuites. Cependant, il est dommage que le scénario reste classique et prévisible selon mon point de vue (surtout en tant que joueur ayant adoré les A Plague Tale). De même, l'histoire principale et l'intrigue générale de cet univers ne progressent pas beaucoup. J'ai passé un très bon moment sur le jeu et j'ai hâte de voir le prochain !
In a market characterized by the duopoly of small indie titles or hypertrophic big budget games, Resonance: A Plague Tale Legacy is a much needed middle ground. Reminiscent of the good adventure titles of old, it alternates between storytelling, exploration, fighting and puzzles (think of the old Tomb Raider games but with a more fleshed-out story). The environments are really beautiful and the entire cast does a really great job. It gets a tad bombastic toward the end, but not enough to spoil the entire experience. Don't sleep on this!
Игра превосходная, получила кучу эмоций. Разрабы молодцы. Тем кому понравились прошлые части и понравится эта. Правда несколько багов я словила это падали фпсы и пару раз в текстурке застряла но это было даже смешно)
各方面均为上乘,人物塑造为中下乘的线性电影化叙事游戏,总评给到8.5/10分。 优点很多: 节奏紧凑安排恰当:战斗+演出+解密+潜行,环环相扣,分配恰当,操作的紧张感与演出的情感调动相得益彰。 短小精悍:全程10小时流程,无冗余设计,没有烦人的岔路,没有通马桶支线,也没有弱智级别耗时间的解密。 画面与演出震撼:赏心悦目的沿海风景,恢弘壮丽的古希腊神话风格宫殿,堆料十足的演出,十分震撼。 音乐:音乐制作优良,和环境配合得当,情绪调动感强烈。 战斗:深度简单但爽感十足的战斗系统,难度循序渐进,成长曲线优秀,战斗爽感充足。 解密:本游戏的主要解密模式为对比前辈留下来的手绘笔记本的画面进行对比解密,解密符号路线均由手绘形式画出,同时观看线稿和实地场景进行对比解密,很有按藏宝图找宝藏的感觉,比较有趣味。 缺点: 人物塑造:本游戏的人物塑造属实让人摸不到头脑 中等差评的是男主人公,前后行为逻辑突变没有任何铺垫与转折点,十分突兀。 重度差评的是古代一家子,行为逻辑完全无法理解,且病因等关键性要素均没有给出合理解释,让人一头雾水。
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