
Embark on an original story, prequel to the award-winning games: A Plague Tale. As Sophia, journey to the Minotaur’s Island, outsmart deadly foes, unravel ancient secrets, and confront a mythical creature at the heart of a devastating curse.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About

Set 15 years before A Plague Tale: Requiem, play as Sophia, a fierce young plunderer, on the run but determined to uncover the secrets of her past. Dive into an original story blending combat, myth and fate with a brand new take in the universe of A Plague Tale.
Sophia’s journey leads to the Minotaur' Island, where she faces deadly trials, navigates treacherous trails, solves puzzles, all while fighting and staying one step ahead of the army chasing her. But the true challenge awaits, as the terrifying creature hidden behind the myth will soon resonate with her…


Sophia is a skilled, agile, and strong-willed fighter who engages in dynamic and violent melee combat. Followed by many enemies, each drawn to the Island to reclaim a mysterious treasure, you must navigate a treacherous maze. Rely on your agility, tricks and sharp reflexes to outsmart enemies, perfect your parries, and unleash powerful strikes to survive deadly encounters.


Shift between the Middle Age of Sophia and ancient Minoan times, where echoes of the past shape the battles of the present. Unfold a new story in the universe of A Plague Tale, through the entwined destinies of two heroes linked by fate and the Macula’s mysterious legacy.


Guided by the knowledge safeguarded in your notebook, follow in your crew’s footsteps to explore a richly detailed world, unravel its secrets, and face deadly trials. Use a stolen Minoan sphere to solve ingenious puzzles by manipulating light - a force woven by Daedalus into the island’s very heart.


It is said that only a few came back from the island. Lurking in the shadows lives a restless presence. It follows you around, seemingly knowing your every move, as it hunts through the island’s depths.
Every step is a risk. Every pause, a potential end. You can’t stop, only hide, outsmart, and push forward. Can you survive each trial and every step or will you join those who never came back?
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Epic, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 5.3Kreviews | 93% | — | $6.9M |
| $59.99 | 8.2Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1872 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Jogaço de ação/aventura com uma trama muito intensa. Recomendo muito!!
Pour commencer, j'ai pris plaisir à jouer au jeu et c'est pour cela que je le recommande. Néanmoins, les deux opus précédents sont largement supérieurs sur tous les aspects, à l'exception des graphismes mais ça c'est bien normal. Je trouve les personnages oubliables contrairement à Hugo et Amicia et le scénario m'a semblé être une copie des jeux précédents, ceux qui ont joué au 3 opus sauront certainement de quoi je parle mais dans un soucis de ne pas spoil je ne peux en dire plus. J'ai également le sentiment qu'un peu de DEI est passé par là... Bref, un bon jeu auquel j'ai aimé joué quoique je suis un petit peu déçu au vu de la claque que j'ai eu en suivant l'aventure de Hugo et Amicia
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Latest in each market: best FR #57, worst BR #99 · 13 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain*, Arabic, Czech, Korean, Polish, Russian, Simplified Chinese*, Spanish - Latin America +5 more
| $49.99 |
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| not modelled |
| $59.99 | 0ratings | 0% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Игра огонь. Рыжулю жалко:(
Au début j'étais sceptique et je partais en m'attendant a être dessus mais finalement il m'a autant plu que les autres opus
This game is fantastic! Music score is great, scenery is great, combat is alright. The horror is great, the puzzles are good. I like it very much actually. And to all the haters ( a female protaganist doesn't always mean slop-game) Most of the people complaing haven't even played for a few hours.
PUZZLE LEGACY. jokes aside, even though I haven’t finished it yet, it’s been really good so far. Great story, really good voice acting, beautiful visuals, and solid performance. I definitely recommend it, especially if you’re into games like Assassin’s Creed, Tomb Raider, and Uncharted. 7/10 so far.
I've played all three of these games and each and every one of them has been absolutely amazing and heart wrenching. I had a few jitters here and there but that is to be expected from a newly released game. I genuinely hope there are more of these games and maybe have an ending where the macula carrier gets to live.
So far i can say, game runs smoothly, have AC vibe, but without open world narative. This looks more linear which i dont mind. Object are kinda invisible. Interactive circle is always needed, because i cant see a ♥♥♥♥ from a far. Would be nice if the circle pops up from further distances than 1 meter. As i said, game runs smoothly, tried without fsr with fsr, even the beta version. Ultra High. I dont have much negatives at this game, because Plague tale was always about story telling. Playing it on hardest difficulty still feels kinda easy. But who cares. Not everything has to be dark souls frustrating right? The only negative i have is resonance skills. Most of the resonance unlock feels dissapointing and not a progression. I had my first 5 and i couldnt choose, not because all of them sounded good, but kinda all of them sounded like i dont need them or want them. Further dodge is cool, crit mediocre, rest i dont even remember, currently i have 45 ressonance unspent in a pack after 6 hours of gameplay. Price is reasonable. And i think its worth it. If you give it a try, atleast you will enjoy combat. Feels satysfying when your finisher pops up,
Just finished after 14 hours on default difficulty (actual play time a fair bit lower - lots of tinkering and testing). Very happy altogether. Very good story with beautiful visuals (DLSS 5 is helping a lot with the faces but vanilla is decent as well). Gameplay is nothing to write home about. Solid but definetly not inventive/creative. Lots of puzzles - nothing to worry about but also a tiny bit repetetive after a while. A very nice way to spend a weekend. Note regarding Linux: Very good general performance there but currently hangs at certain points so you can't progress. In the end, I played on Windows. ---{ Graphics }--- ☐ You forget what reality is ☑ Beautiful ☐ Good ☐ Decent ☐ Bad ☐ Don‘t look too long at it ☐ MS-DOS ---{ Gameplay }--- ☐ Very good ☐ Good ☑ It's just gameplay ☐ Mehh ☐ Watch paint dry instead ☐ Just don't ---{ Audio }--- ☐ Eargasm ☑ Very good ☐ Good ☐ Not too bad ☐ Bad ☐ I'm now deaf ---{ Audience }--- ☐ Kids ☑ Teens ☑ Adults ☐ Grandma ---{ PC Requirements }--- ☐ Check if you can run paint ☐ Potato ☑ Decent ☐ Fast ☐ Rich boi ☐ Ask NASA if they have a spare computer ---{ Game Size }--- ☐ Floppy Disk ☐ Old Fashioned ☑ Workable ☐ Big ☐ Will eat 15% of your 1TB hard drive ☐ You will want an entire hard drive to hold it ☐ You will need to invest in a black hole to hold all the data ---{ Difficulty }--- ☐ Just press 'W' ☑ Easy ☐ Easy to learn / Hard to master ☐ Significant brain usage ☐ Difficult ☐ Dark Souls ---{ Grind }--- ☐ Nothing to grind ☐ Only if u care about leaderboards/ranks ☑ Isn't necessary to progress ☐ Average grind level ☐ Too much grind ☐ You'll need a second life for grinding ---{ Story }--- ☐ No Story ☐ Some lore ☐ Average ☐ Good ☑ Lovely ☐ It'll replace your life ---{ Game Time }--- ☐ Long enough for a cup of coffee ☐ Short ☑ Average ☐ Long ☐ To infinity and beyond ---{ Price }--- ☐ It's free! ☑ Worth the price ☐ If it's on sale ☐ If u have some spare money left ☐ Not recommended ☐ You could also just burn your money ---{ Bugs }--- ☑ Never heard of ☐ Minor bugs ☐ Can get annoying ☐ ARK: Survival Evolved ☐ The game itself is a big terrarium for bugs ---{ ? / 10 }--- ☐ 1 ☐ 2 ☐ 3 ☐ 4 ☐ 5 ☐ 6 ☐ 7 ☑ 8 ☐ 9 ☐ 10
Polish below The game is great! The graphic is beautiful, the lighting and shadows are excellent, and the locations are designed ultra cool. Combat is very fluid, with dodging and parrying reminds me dynamic Assassin's Creed. The puzzles are enjoyable, not tiring, and the available hints help a bit when you get stuck. Upgrading your character through points or found items actually impacts the gameplay. Some people accuse a 60kg woman of destroying hundreds of enemies – that's not true, she's like a glass cannon, fragile, and easily killed. Besides, how many games involve unnaturally defeating hundreds of enemies? There's also no strong, independent woman theme here – Sophia changes throughout and has her breakdowns. Finally, I wish the developers success. Please don't overdo it in the future with themes like Theseus as a woman, etc., because it will ruin you. -------- Gra jest świetna! Graficznie przepiękna, światła i cienie są doskonałe jak i zaprojektowane lokacje. Walka jest bardzo płynna, uniki i parowanie przypomina mi assassin Creed. Łamigłówki są przyjemne, nie męczą za bardzo a dostępne podpowiedzi trochę pomagają gdy utkniemy. Ulepszanie postaci poprzez punkty czy znalezione przedmioty faktycznie wpływa na rozgrywkę. Niektórzy zarzucają że 60kg kobieta niszczy setki wrogów - to nie jest tak, ona jest jak szklane działo, krucha i łatwo ginie. Zresztą w ilu grach pokonuje się nienaturalnie setki wrogów? Nie ma tu też motywu silnej niezależnej kobiety- Sophia zmienia się w trakcie i ma swoje załamania. Na koniec życzę twórcom sukcesu, błagam nie przesadzajcie w przyszłości z motywami typu Tezeusz jako kobieta etc bo was to zgubi
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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