
Fear and isolation seep through the walls of an abandoned southern farmhouse. "7" marks a new beginning for survival horror with the “Isolated View” of the visceral new first-person perspective.
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Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
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Hours played at review time, across 737 reviews with recorded playtime.
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Themes across 734 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Игра потрясающая, на протяжении 10 часов искалхуйню, чтоб открыть дверь, за которой лежит залупа, которая открывает дверь, за которой дверь, за которой ключ, который октрывает другую дверь, за которой лежит палка, которая открывает ключ за которым дверь.... Это просто потрясающе.... Резидент Евил 7 Бихазард получает 6 баллов от ревизора из 10 и может быть рекомендован всем на этой планете, обязательно поиграйте и откройте каждую дверь на своём пути, ни одной не пропустите Прическа Мии была оценена на 4 из 10 Прическа Зои была оценена на 9 из 10 Зоя побеждает в соревнавании вайфу-девочек резидент зло 7 биохазард Бери ящик, неси ящик, получишь ящик, в котором ящик....
建议新手玩非常好玩
I want to start this by saying that I don't think RE7 is necessarily a bad game. I am very inexperienced with 1st person horror games, and even regular horror games I have played are mainly other Resident Evil titles. That said, this is the worst among them in my opinion, possibly in part from being 1st person. This may be coming from my biases with not being one who plays 1st person horror, and to say it's the worst RE game among the mainline entries I have played is similar to complaining about the worst soup at Olive Garden or something. Like, there may be valid points about the flaws, but that doesn't mean it's a bad soup, just like this isn't necessarily a bad game. Maybe I'm justifying this too much but I feel its important to clarify these things before I go into detail. I'm going to start with some positives as well: The background story is quite interesting, with new bioweapons research being the core as one would probably expect from Resident Evil. I also felt surprised by a plot point exactly once, near the very end of the game. Additionally, some of the later sequences are quite interesting, and I did have fun on a few occasions through some parts of the game. Unfortunately, that is where my praise of the game ends. There is a lot to dislike here. Much of the game is designed to be frustrating to the player, even more than I would have thought, by making you move extremely slow most of the time and with lighting effects that I struggled to adjust enough to even see anything outside of the direct line-of-sight of the rare uses of a flashlight in the game. Writing, particularly with characters' actions and their dialogue, that feels silly, stupid, or insane even for the protagonists, even more than the evil residents of the building the game takes place in. Which feels particularly frustrating when considering the 1st person perspective, creating a friction to the player between what they would say or do vs what the plot needs. Frustrating level design that creates "puzzles" lacking any depth with the challenge being more from a total lack of information on what to even do while pressure is put on the player from invincible and aggressive enemies chasing them in the meantime (For example, an early "puzzle" involves the player, after being put into a brand new location and without any indication on what to do or where to go in any way, needing to find a key and use it on a specific door while an invincible and aggressive enemy tries to kill you and has a couple scripted appearances that can feel absurd when your location should be hidden). And a startlingly short runtime that makes me pity anyone who bought it for full price on its release when it was $60. Resident Evil games aren't long by any means, but I feel the need to point out that I have 14 hours of playtime. I played through the game 2 full times and got both the endings you can watch. Literally the only mainline game with less playtime in my library is RE3 because I've only played it once so far and it's also kinda notoriously short. But the saddest point to me is just how unbothered I was by anything in this game. Resident Evil hasn't really left me overly scared before, but at least I felt some kind of horror from the others. Seeing the fleshy and warped mutations of the physical forms that victims of the various bioweapons take at least stirs something in me. Here, all I felt was disappointment as it relied more on jump scares and grossing the player out with visuals of bugs, rotting and molding things, and gore-y wounds and deaths. If the other games felt like horror to me, then this feels more like a haunted house at an awkward time of day/year: you're just standing around in a condemned building while some actors jump out at you trying to startle you for a moment and rarely succeeding because it usually seems obvious when its about to happen. Maybe I just got overly cynical from the buildup of the game's flaws but I really didn't feel anything else from it. No cheesy or fun (or funny) moments like in RE6 or RE5, not even close to anything in RE4, no story or characters like in 2 or 3, heck there wasn't even good use of the more unique style/medium like in 1 with its use of fixed camera angles. Although maybe the positive in all this is that the series can only really go up from here? Maybe I'm being unfair, or maybe this is too harsh towards the game. I didn't fully hate it, after all. And there seem to be interesting story implications for future games in the series. Like, I know it ties directly into 8 so it's worth playing on that front I guess. But I don't feel its worth recommending when I couldn't get even 15 hours of gameplay out of it over 2 playthroughs, and disliked most of those 14.3 hours I have on record. Even if I enjoyed those hours it would be difficult to recommend.
good game i liek but sometimes a little confusing but good good
优秀的一周目体验: 生化危机7作为一款生存恐怖游戏一周目的游玩体验相当优秀,破败的贝克大宅里散发着令人不安的气息,第一人称更加剧了这种恐怖感,搭配上丰富多样的dlc内容,可谓量大管饱。 糟糕的多周目与全成就体验: 全成就共花费四周目,重复游玩的过程极其无聊,一周目被恐怖氛围掩盖着的缺点开始暴露出来。由于生化7怪物种类、数量和武器类型都很少,大部分时间全在跑路,而且过场动画没法跳过,导致多周目体验极其糟糕,尤其是中后期的货轮和矿井,简直又臭又长,远没有生化4或者恶灵附身有趣。 不过综合评价依然为好评,非常值得肯定的转型作品。
[i]Resident Evil 7: Biohazard[/i] představuje návrat série ke kořenům. Po několika akčně zaměřených dílech se Capcom rozhodl znovu vsadit na survival horor, budování napětí a pocit bezmoci. Výsledkem je jedna z nejděsivějších her celé série. Největší změnou je pohled z první osoby, který výrazně zvyšuje intenzitu zážitku. Průzkum Bakerova sídla, řešení hádanek i souboje s nepřáteli působí mnohem osobněji a napínavěji, protože hráči zároveň omezuje přehled o okolí. Atmosféru navíc skvěle doplňuje zvukový doprovod a výborný design prostředí. Přestože hra přináší nového hlavního hrdinu, nezapomíná na své kořeny a postupně propojuje příběh s širším světem Resident Evilu. Správa inventáře, omezené zdroje i nutnost pečlivě zvažovat každý souboj připomínají klasické díly série. Přesto se nevyhnula několika slabším místům. Druhá polovina hry už nedokáže udržet stejné tempo jako začátek a více se přiklání k akci. Některé lokace navíc nepůsobí tak zapamatovatelně jako Bakerovo sídlo. [h3]Klady:[/h3] • Skvělá hororová atmosféra, ze které mrazí i po dalších průchodech. • Výborný návrat ke kořenům série. • Pohled z první osoby funguje překvapivě dobře. • Povedený design Bakerova sídla. • Napínavý průzkum a řešení hádanek. • Kvalitní hudební i zvukový doprovod. [h3]Zápory:[/h3] • Některé pozdější lokace nejsou tak silné jako ty úvodní. Pokud máte rádi survival horory plné napětí, omezených zdrojů a nepříjemné atmosféry, [i]Resident Evil 7[/i] byste si rozhodně neměli nechat ujít. Je to důkaz, že i po tolika letech dokázala série znovu objevit svou identitu.
打完了二周目游戏和所有DLC来评价一下:个人比较推荐这款生化危机7🔥。区别于其它生化系列的作品,这一代剧情上多结局的设定让人耳目一新,玩家在不同立场下会做出不同的选择(我的一周目毫无疑问选择米娅老婆:),同时更有代入感,无论哪种结局都让人感到意味深长;而在场景氛围营造上,卡普空把恐怖感做到了极致,尤其是主宅地下室和遇难船这两个场景,游玩时心脏怦怦不停地跳,吊着胆子蹑手蹑脚地走在嘎吱作响的甲板上,感觉黑暗中随时都可能有一只菌兽扑上来。不过我认为最恶心的还是老房子的那些飞虫蜘蛛,一群小玩意儿嗡嗡嗡的冲上来咬我,虫巢被打掉后还会喷汁(这期太下饭了),玩的我生理不适,真的受不了嘞;在资源补给上依旧是前期弹药量紧张,后期战斗爽⚔️一枪一只小菌兽哈哈哈!(如果路过没收集到的物品会标识在地图上就更好了,有些物品的位置太刁钻不看攻略很难发现啊啊啊(#>д<)ノ。 总体而言这款游戏是很不错的,可以作为独立的作品去游玩。因为有多结局和不同难度模式,所以重复游玩性也很高。后续DLC补充了很多剧情的同时也扩充了大量玩法,非常值得入手!啊咧啊咧👍👍👍
terrible
This is probably my favorite game in the franchise and a perfect revival for it. I really enjoyed the atmosphere and the focus on pure horror that Resident Evil had lost since RE4. The good: -The atmosphere is incredible, especially during the first half of the game in the Baker house. -A lot of people didn't like the switch to a first-person perspective, but for me, it increases the immersion a lot. -I really liked the Texas Chainsaw Massacre vibes of the game's theme. -The puzzles are cool, though they don't have a ton of depth. -The overall story is really good. -The graphics are amazing, especially for a game that is almost 10 years old. -Good optimization, played it on the second time on my rog ally and was flawless The bad: -The DLCs weren't that great in my opinion. End of Zoe was okay, but the Chris DLC (Not a Hero) felt like just shooting down corridors. -The extra game modes weren't very compelling either; they felt more like filler than actual content. -The boss fights are kind of meh. Honestly, I don't think Resident Evil games usually have great boss fights anyway, but in this game with the exception of maybe the first Jack Baker fight none of them felt that good to play through. Overall, this is an amazing game and a really solid experience for anyone looking for a great horror game or for long-time Resident Evil fans. Just don't pass it up just because of the first-person perspective like I saw so many people do.
烂,画面中的阴暗面就是纯黑什么都看不到
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Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Portuguese - Brazil, Arabic, Korean, Russian, Simplified Chinese, Traditional Chinese +3 more
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