
Fear and isolation seep through the walls of an abandoned southern farmhouse. "7" marks a new beginning for survival horror with the “Isolated View” of the visceral new first-person perspective.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 34.57/day in the week to Sep 7 → 47.86/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.99−60% | 127Kreviews | 95% | — | $16.1M |
| $19.99 | 67.1Kratings | 93% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2990 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[quote] [url=https://store.steampowered.com/curator/36579661-Setna/]Başlamadan önce diğer incelemelerimin olduğu küratör sayfamı takip edin.[/url] [/quote] Resident Evil serisi için adeta bir can suyu olan, seriyi tekrar ayakları üzerine kaldıran oyun. [h1] Kaybolmuş Eşini Aramak [/h1] Oyunumuz aslında konsept olarak çok sıradan başlıyor. Ana karakterimiz Nathan'in eşi Mia ortadan gizemli bir şekilde kaybolur. Fakat aradan 3 yıl geçtikten sonra Mia bir şekilde Nathan'a ulaşır ve onu bulunduğu yere gelmemesi için uyarır. Tabii ki Nathan durur mu? 3 yıldır aradığı eşini bulmak için düşer yollara. Yolculuğu onu sıradan bir çiftlik evine getirse de işler aslında hiç de öyle değil. Kısa sürede çiftlikte paranormal olaylar olur ve daha önce gelen insanların öldüğünü öğrenir. Daha da kötüsü Nathan da bu çiftlik evinde sıkışıp kalmıştır. Bir yandan eşini ararken bir yandan da kendi canını kurtarmaya çalışan Nathan'a eşlik ettiğimiz ve korkunun türünün her öğesini içinde barındıran bir nevi dedektiflik oyunuyla karşı karşıyayız. [h1] Gerici Oynanış [/h1] RE7 bize sıradan bir insanın insanüstü varlıklara karşı ne kadar aciz olabileceğini hissettiren bir yapım olmuş. Oyunun serinin çoğu oyununun aksine 1. bakış açısıyla oynanması ise bunu daha da güçlendiren bir etmen. RE serisinin diğer oyunlarında olduğu gibi bu oyunda da envanter yönetimi bir hayli önemli, hatta hiç olmadığı kadar önemli çünkü özellikle yüksek zorluk seviyelerinde oyunda attığınız her mermi çok kıymetli hale geliyor. Gezdiğiniz her yerde etrafınıza iyi bakmalı ve size sunulan minik ipuçlarını değerlendirmelisiniz. [h1] Gerçekçi Görseller [/h1] RE7 2017 yılı için inanılmaz bir görsel kaliteyle piyasaya adım attı. Açıkçası o zamanlar ilk gördüğümde bu grafikler nereye gidiyor böyle daha ne olabilir diye düşünmeme neden olmuştu ve bunu bana kolay kolay düşündürecek bir oyun yok. Nitekim hala daha bu oyunun grafikleri çok çok iyi. Aynı şekilde ses efektleri ve atmosferinde de hiçbir kaybı yok. Güncel oyunlardan farkını ayırt etmek çok zor. RE serisini tekrar canlandıran türünün en iyi örneklerinden biri olmuş. Fiyatı da bedava üstelik. 85SP
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 14: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best MX #77, worst BR #100 · 7 markets collected
Reviews, worldwide (the counter carries no country): 48.29/day in the week to Jul 21 → 46.8/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Portuguese - Brazil, Arabic, Korean, Russian, Simplified Chinese, Traditional Chinese +3 more
| $7.99−60% |
| 16.3Kratings |
| 90% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
one of the best re games ive ever played
I really think people look on this game with rose tinted glasses, don't get me wrong I understand this was a big deal when it came out, new engine, new direction, first person and did new things. But judging this on its own merit, this is a frustrating, undercooked experience that falls apart by the end that really should have had another year of development. When it comes to it story it really felt like capcom had a really good idea of having the baker family and their estate location, then gave up on everything else. It starts of really good, the creepy horror atmosphere is stellar, the game looks great and Capcom really pulls out all of its stops in the first couple hours. Its inventory system takes a little bit to get used to, but its perfectly fine and combat starts off great. Once you finally killed Jack and move on to the old house to battle Marguerite is where things get confusing, the game expects you to be a mind reader of what it wants as you wonder around until you happened to eventually get what you need. Its objective on the map is oftentimes so vague that its pointless that it doesn't help you and the map itself doesn't help you if you are unsure what you are supposed to be doing next. The times I had to look it up the answer was so random that feels like it had no consistency with what's going on. Also the Old House where you eventually fight Marguerite with the bugs, is just awful in game design. I get the idea of bugs scary and attacking you, but when i need to figure out where i am going and run through nests cuz i don't have the flame thrower yet and I'm going to and fro, i can't see what is even going on anymore. I guess whoever was in charge of that level through scary means being blind. Its combat balancing on normal is all over the place, sometimes your bullets will do decent damage to enemies ads you would expect, and other times bullets are a mere suggestion and unloading a entire pistol magazine or 4 shotgun blasts to the creature's head won't even stagger them. For me that doesn't make encounters scary it just makes it frustrating and knowing the game is going to screw me over for the sake of it. In previous games the idea is to stagger and run past to save on ammo even if the ammo it takes to stagger is random from like 1 - 5 shots, here some random mobs will die before ever being staggered. And its not like you can get past them as often times you be in very narrow hallways many many times. Despite this the actual game in the Baker's house was mostly fine. However, once you actually leave the Baker's estate the game nosedives in quality and it really felt like Capcom had no idea what they wanted to do after this point and will randomly throw you in a saltmine to play call of duty for a while or a poorly explained, context missing flashback of MIA on a ship out at sea. That section with mia was as combination of all of these negative things, not to mention taking away your inventory completely and directions as vague as "just figure out running around 3 entire floors to get the elevator working somehow idk", its done in a way that pretty obvious that it was done for padding to make you take the longest possible way to get things done as the whole point of this game's scary atmosphere being in the disgusting backwoods of the Baker's estate in Louisiana is completely gone. Once you get past that part the dream sequence with Ethan and Jack provided the missing piece of this story before the pacing goes at a breakneck pace as the game is rushing itself to finish this. Then in resident evil fashion because they can't resist ruining their own tone, skyscraper big monster final boss that morphs out of nowhere and somehow it was impossible for it to ever happen before in the way it was. Eveline boils down to lab experiment little girl who wants people to be in her family and that's it. wow amazing writing that took professionals years to come up with Most of the bosses in this game other than Jack were poorly programmed for this specific style of game or were just not play tested and will actively frustrate you. The previous issues with combat consistently also applies here, Marguerite will constantly blind you, the flame thrower is pointless here, despite recently getting it and its effective against bugs, and bullets are a slot machine as i said previously. Lucas is even worse with him attacking fast and moving pretty quick despite Ethan's slow movement. Phase 2of Lucas and the final boss are just shoot in the face and maybe you will win. no strategy, no precise aiming or anything giving the player a sense of out playing the boss. Sometimes you die cuz the game wants you to. I was checkout completely by the end as this doesn't feel like a completed game or a full contained story. Maybe village will be better
WELCOME TO THE FAMILY, SON! Simplesmente o jogo que salvou a franquia, e com certeza o Ethan GOAT Winters é um dos personagens mais cabra macho de Resident Evil. Jogasso!
I want to start this by saying that I don't think RE7 is necessarily a bad game. I am very inexperienced with 1st person horror games, and even regular horror games I have played are mainly other Resident Evil titles. That said, this is the worst among them in my opinion, possibly in part from being 1st person. This may be coming from my biases with not being one who plays 1st person horror, and to say it's the worst RE game among the mainline entries I have played is similar to complaining about the worst soup at Olive Garden or something. Like, there may be valid points about the flaws, but that doesn't mean it's a bad soup, just like this isn't necessarily a bad game. Maybe I'm justifying this too much but I feel its important to clarify these things before I go into detail. I'm going to start with some positives as well: The background story is quite interesting, with new bioweapons research being the core as one would probably expect from Resident Evil. I also felt surprised by a plot point exactly once, near the very end of the game. Additionally, some of the later sequences are quite interesting, and I did have fun on a few occasions through some parts of the game. Unfortunately, that is where my praise of the game ends. There is a lot to dislike here. Much of the game is designed to be frustrating to the player, even more than I would have thought, by making you move extremely slow most of the time and with lighting effects that I struggled to adjust enough to even see anything outside of the direct line-of-sight of the rare uses of a flashlight in the game. Writing, particularly with characters' actions and their dialogue, that feels silly, stupid, or insane even for the protagonists, even more than the evil residents of the building the game takes place in. Which feels particularly frustrating when considering the 1st person perspective, creating a friction to the player between what they would say or do vs what the plot needs. Frustrating level design that creates "puzzles" lacking any depth with the challenge being more from a total lack of information on what to even do while pressure is put on the player from invincible and aggressive enemies chasing them in the meantime (For example, an early "puzzle" involves the player, after being put into a brand new location and without any indication on what to do or where to go in any way, needing to find a key and use it on a specific door while an invincible and aggressive enemy tries to kill you and has a couple scripted appearances that can feel absurd when your location should be hidden). And a startlingly short runtime that makes me pity anyone who bought it for full price on its release when it was $60. Resident Evil games aren't long by any means, but I feel the need to point out that I have 14 hours of playtime. I played through the game 2 full times and got both the endings you can watch. Literally the only mainline game with less playtime in my library is RE3 because I've only played it once so far and it's also kinda notoriously short. But the saddest point to me is just how unbothered I was by anything in this game. Resident Evil hasn't really left me overly scared before, but at least I felt some kind of horror from the others. Seeing the fleshy and warped mutations of the physical forms that victims of the various bioweapons take at least stirs something in me. Here, all I felt was disappointment as it relied more on jump scares and grossing the player out with visuals of bugs, rotting and molding things, and gore-y wounds and deaths. If the other games felt like horror to me, then this feels more like a haunted house at an awkward time of day/year: you're just standing around in a condemned building while some actors jump out at you trying to startle you for a moment and rarely succeeding because it usually seems obvious when its about to happen. Maybe I just got overly cynical from the buildup of the game's flaws but I really didn't feel anything else from it. No cheesy or fun (or funny) moments like in RE6 or RE5, not even close to anything in RE4, no story or characters like in 2 or 3, heck there wasn't even good use of the more unique style/medium like in 1 with its use of fixed camera angles. Although maybe the positive in all this is that the series can only really go up from here? Maybe I'm being unfair, or maybe this is too harsh towards the game. I didn't fully hate it, after all. And there seem to be interesting story implications for future games in the series. Like, I know it ties directly into 8 so it's worth playing on that front I guess. But I don't feel its worth recommending when I couldn't get even 15 hours of gameplay out of it over 2 playthroughs, and disliked most of those 14.3 hours I have on record. Even if I enjoyed those hours it would be difficult to recommend.
jogao
建议新手玩非常好玩
Este resident es muy bueno destaca por volver a los inicios de la franquicia, el terror se siente en cada momento, y te mantiene alerta mas en la parte final del juego, es desafiante y sus dlcs mas si lo buscas platinar mucha suerte
Resident Evil 7 is one of the best entries in the series and a fantastic horror game. The first-person perspective works really well and makes everything feel much more intense, especially when you're exploring the Baker house and never know what you're going to run into. The atmosphere is creepy from start to finish, and the sound design makes even the quiet moments feel uncomfortable. The story is interesting, the enemies are memorable, and there are plenty of genuinely scary moments. The game does slow down a little towards the end, but overall it's an amazing Resident Evil experience.
Same thing happened to my buddy Eric once.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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