
Fear and isolation seep through the walls of an abandoned southern farmhouse. "7" marks a new beginning for survival horror with the “Isolated View” of the visceral new first-person perspective.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 34.57/day in the week to Sep 7 → 47.86/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.99−60% | 127Kreviews | 95% | — | $16.1M |
| $19.99 | 67.1Kratings | 93% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3029 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
打完了二周目游戏和所有DLC来评价一下:个人比较推荐这款生化危机7🔥。区别于其它生化系列的作品,这一代剧情上多结局的设定让人耳目一新,玩家在不同立场下会做出不同的选择(我的一周目毫无疑问选择米娅老婆:),同时更有代入感,无论哪种结局都让人感到意味深长;而在场景氛围营造上,卡普空把恐怖感做到了极致,尤其是主宅地下室和遇难船这两个场景,游玩时心脏怦怦不停地跳,吊着胆子蹑手蹑脚地走在嘎吱作响的甲板上,感觉黑暗中随时都可能有一只菌兽扑上来。不过我认为最恶心的还是老房子的那些飞虫蜘蛛,一群小玩意儿嗡嗡嗡的冲上来咬我,虫巢被打掉后还会喷汁(这期太下饭了),玩的我生理不适,真的受不了嘞;在资源补给上依旧是前期弹药量紧张,后期战斗爽⚔️一枪一只小菌兽哈哈哈!(如果路过没收集到的物品会标识在地图上就更好了,有些物品的位置太刁钻不看攻略很难发现啊啊啊(#>д<)ノ。 总体而言这款游戏是很不错的,可以作为独立的作品去游玩。因为有多结局和不同难度模式,所以重复游玩性也很高。后续DLC补充了很多剧情的同时也扩充了大量玩法,非常值得入手!啊咧啊咧👍👍👍
This is probably my favorite game in the franchise and a perfect revival for it. I really enjoyed the atmosphere and the focus on pure horror that Resident Evil had lost since RE4. The good: -The atmosphere is incredible, especially during the first half of the game in the Baker house. -A lot of people didn't like the switch to a first-person perspective, but for me, it increases the immersion a lot. -I really liked the Texas Chainsaw Massacre vibes of the game's theme. -The puzzles are cool, though they don't have a ton of depth. -The overall story is really good. -The graphics are amazing, especially for a game that is almost 10 years old. -Good optimization, played it on the second time on my rog ally and was flawless The bad: -The DLCs weren't that great in my opinion. End of Zoe was okay, but the Chris DLC (Not a Hero) felt like just shooting down corridors. -The extra game modes weren't very compelling either; they felt more like filler than actual content. -The boss fights are kind of meh. Honestly, I don't think Resident Evil games usually have great boss fights anyway, but in this game with the exception of maybe the first Jack Baker fight none of them felt that good to play through. Overall, this is an amazing game and a really solid experience for anyone looking for a great horror game or for long-time Resident Evil fans. Just don't pass it up just because of the first-person perspective like I saw so many people do.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 14: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best MX #77, worst BR #100 · 7 markets collected
Reviews, worldwide (the counter carries no country): 48.29/day in the week to Jul 21 → 46.8/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Portuguese - Brazil, Arabic, Korean, Russian, Simplified Chinese, Traditional Chinese +3 more
| $7.99−60% |
| 16.3Kratings |
| 90% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
really really fun game hard asf doe if ur aim not good
If you think about it, if this game didn't succeed, Alcina Dimitrescu wouldn't have existed, so even if this game was straight dookie, which it isn't, it's peak, go play it, it would still get a positive from me [i]wink wink.[/i]
10 on 10 very stress full my fav resident evil
神作,完全不同于4,但仍然好玩且极具深度。另外,米亚和左伊二选一那段是我童年看主播玩就有的印象,时隔快10年竟意外补票童年,体验到那一段时我的惊喜溢于言表
[h1]玩生化7感觉得到卡普空在试图创新,没有吃老本[/h1] 生化7不同于234,后者是恐怖丧尸类型,[b]只需要无脑躲丧尸打丧尸就行了,很少有与人的接触[/b]玩家也知道如果一枪打不死那就来第二枪;本作这”一家人“你可以把他们看作精神病人(打不死且需要一直躲,不然就被他们抓着打)[b]与其说恐怖不如说是可怕,你可以想象恐怖电影里主角的处境,玩7就是这种感觉[/b]然后就是[b]一家人话痨,这一点甚至让我产生了一种温馨感,被追的时候会感觉身后是活生生的人而不是怪物。[/b] 234都是和一堆哇哇乱叫的怪物打架,7是和真人对抗的感觉压迫感更强,[spoiler]开局被砍掉一只手我以为会弹死亡提示,结果发现还能走真是震惊到我了。[/spoiler][i]”恐怖游戏利用人性的恐惧之处,然后强迫你直面恐惧,要的就是玩家崩溃的状态“[/i]这句话总结了我目前的游玩体验
Resident Evil 7 is an amazing horror game that keeps you stressed for almost the entirety of its runtime. The atmosphere is easily the best part of the game. The dark hallways with dim light of Ethan's flashlight make it really unsettling. In some places, the graphics even look photorealistic, which adds up to the atmosphere. The first half of the game is genuinely perfect, although the second half loses some of the momentum, but still is good nevertheless If you're looking for a great horror game that will keep you entertained, I'd definitely recommend Resident Evil 7.
Welcome to the family, son.
All i have to say is, "Ethan save the franchise winters" THA GOAT
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $16M | 21.2K | 83% | $59.99 | |
| $16M | 25K | 96% | $19.99 | |
| $16.2M | 23.8K | 88% | $19.99 | |
| $16M | 8.8K | 84% | $49.99 | |
| $16.2M | 21.8K | 88% | $29.99 | |
| $16.2M | 47.6K | 96% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $162.9K | 305 | 71% | $19.99 | |
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| $63.5K | 548 | 83% | $5.99 | |
| $63.4K | 234 | 41% | $13.99 | |
| $0 | 0 | — | Free | |
| $119.4K | 877 | 87% | $6.99 |