
This game is a port of the Games for Windows - Live version that was released in 2009. If you buy the Untold Stories Bundle here on Steam, it will be the same as upgrading to Resident Evil 5 Gold Edition.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 22.14/day in the week to Sep 8 → 33/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 48.7Kreviews | 87% | — | $22.4M |
| $19.99 | 36.2Kratings | 91% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2657 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A big downgrade from 4 and horrendous boss fight designs. I played it in co-op, which made it bearable. But we were both confused with the rinse-and-repeat, dragged out boss phases. Whenever we figured there was something we needed to do to complete a boss' phase, we only got punished for not proceeding with the rinse-and-repeat action. If they remake this, they have a LOT to fix.
keybored
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 7: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 33.63/day in the week to Jul 21 → 38.4/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Italian, Japanese, Spanish - Spain, Czech, Polish, Russian*languages with full audio support
| $9.99−50% |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.7K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
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Resi 5 habe ich jetzt auch auf 100 % durchgespielt – deswegen erlaube ich mir jetzt mal ein Urteil und werde ein paar Sachen ansprechen. Ist Resident Evil 5 ein gutes Spiel? Ja, auf jeden Fall! Aber ist es auch ein gutes Resident Evil? Es ist zumindest das beste Koop-Resident-Evil, auch wenn es da nicht gerade viel Konkurrenz gibt (Resi 6, hust hust). Mit Survival-Horror hat es leider nicht mehr viel zu tun, was schon bei den Item-Spawns anfängt, die immer random sind. Eine feste Route zu planen wie in Resi 1 oder 0 ist hier also definitiv nicht mehr drin. Das Gunplay in dem Spiel hat sehr viel Spaß gemacht, genauso wie die Finisher. Das Progression-System à la Resi 4 mit den Waffen-Upgrades ist extrem motivierend. Die Story ist halt typisch Resident Evil total abgedreht, aber dennoch unterhaltsam. Ich meine, Wesker alleine reicht da ja schon aus [spoiler]– und nebenbei angemerkt musste er sich glücklicherweise das Verbrechen von Resi 6 nicht mehr ansehen![/spoiler] Positiver Punkt für zwischendurch: Sheva, vor allem im Tribal-Outfit. Was mich dagegen wirklich genervt hat, war die Steuerung und vor allem die Kameraführung, die sich extrem schwerfällig anfühlt. Dazu – und ja, ich weiß, das ist so gewollt – hasse ich es einfach, dass man sich beim Nachladen und Zielen nicht bewegen kann. Wirklich nervig waren auch einige Bossfights: Zum einen der Boss, bei dem man mit dem Flammenwerfer kämpfen muss, was zumindest bei uns überhaupt nicht funktioniert hat (soll wohl nur mit einem Lock auf 30 FPS besser gehen, oder man nimmt halt einfach direkt den Raketenwerfer). Beim Endboss ist es ähnlich: Wenn du da nicht zur richtigen Zeit am richtigen Ort bist oder in die falschen Regionen der Karte rennst, kannst du den Kampf nicht mehr gewinnen und softlockst dich. Das Spiel bietet nebenbei zwar viele abwechslungsreiche Schauplätze und Bossfights, hat leider aber nur sehr wenige Rätsel. Für Achievement-Hunter noch eine Warnung vorweg: Seid gewarnt vor dem toten Multiplayer und habt am besten ein paar Freunde am Start, die euch dabei helfen. Zu den DLCs: Der erste DLC ist wirklich sehr cool und kommt am ehesten an ein Resi 1 in 3D heran – mit einigen wirklich nicht schweren Rätseln, wenigen Gegnern, aber trotzdem extrem cool und mit einer sehr geilen Pace. Den zweiten DLC fand ich an sich in Ordnung, aber gerade für die 100 % auf dem Profi-Run war er einfach nur unfair und frustrierend. Trotz allem finde ich beide sehr gelungen. Insgesamt würde ich dieses Spiel definitiv empfehlen: Es bietet gerade im Koop, den ich wirklich nur jedem ans Herz legen kann, extrem viel Abwechslung und Spaß. Es ist vielleicht kein „gutes“ Resident Evil, aber definitiv ein gutes Spiel, welches man auch heute noch sehr gut zocken kann!
Это было хорошоо
muito booom esse jogo
Simplesmente um dos piores resident evils, porem a gameplay é bem legal, pode comprar sem medo, mas nao compre esperando um jogo de medo ou de survival horror, é bem ação
Sheva dying = NPC babysitting if playing solo. No thanks, bro.
Movimentação poderia ser mais fluida.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $30.3M | 71.6K | 77% | $19.99 | |
| $14.3M | 32.2K | 78% | $19.99 | |
| $9.2M | 18.5K | 81% | $19.99 | |
| $12.8M | 25.3K | 71% | $29.99 | |
| $542.7K | 3.3K | 96% | $6.99 | |
| $16.3M | 36.6K | 92% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $22.4M | 45.1K | 68% | $20.99 | |
| $22.4M | 72.9K | 97% | $14.99 | |
| $22.5M | 21.7K | 80% | $29.99 | |
| $22.2M | 34.4K | 78% | $19.99 | |
| $22.2M | 14K | 88% | $49.99 | |
| $22.7M | 40.8K | 92% | $24.99 |