
While investigating the mysterious disappearance of her parents, a college student's DNA is modified. RE*SEQUENCED is an open-world adventure game, available now for Windows and macOS.
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Languages: English**languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Notify me when its done and ill reinstall it. Played bout 10 hours in early access a while back. worth the money in my opinion. Likely worth more polished up.
Dos horas me llevó tomar la decisión de desinstalarlo y olvidarme de el. No hay por donde cogerlo: gráficos muy malos, la cámara va flotando, los ¿combates? penosos, animaciones ortopédicas, la historia un completo sin sentido, la traducción (por llamarlo de alguna manera) al español da vergüenza y la manía del programador de dar códigos para desbloquear tonterías en vez de meterlas en el juego como recompensas, coleccionables...yo que se...así igual habría un mínimo aliciente para aguantar unos minutos este desastre. Y lo peor de todo es que ya lleva unos años en acceso anticipado. Steam tendría que poner unos límites y unos controles de calidad a estos accesos anticipados. Un saludo
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Tohle mohla být docela dobrá hra. Příběh ujde, hlavní hrdinka taky, grafika i hudba je OK. Chtělo by to ale ještě trochu práce. Nechápu, proč u takhle ukecané hry nejde přeskakovat některé dialogy. Parodie Claptrapa to ještě značně zhoršuje. Ovládání zbraní, např. snajperky, je fraška. Přidejte si pár bugů, občasnou samovolnou teleportaci a spoustu prázdného prostoru v otevřených levelech. Přitom v koridorech se to hraje skvěle, kanalizace, bunkry, uličky města, vesmírná loď... Škoda. Bohužel, nemůžu doporučit. 5/10
è ininglese non capisco i dialoghi le animazioni sono brutte.la maglia della protagonista veramente bella gli anno fatto troppo seno.
lovely game
wtf... for that price... you have to decide
Ein Spiel, dass auch für Gelegenheitsspieler geeignet ist, denn: - Jedes Gebiet ist recht klein, aber mit jeder Menge Loot. - Tastenkombinationen werden immer angezeigt - Macht viel Spaß nach Goodies zu suchen. Seien es jetzt neue Waffen, Skillpunkte oder Klamotten für Lux. Grade bei den Klamotten gibt es lustige Kombinationen Clownskostüm z.B.. Falls ihr sonst immer bei First Person Spielen sterbt, gibt eine gute Nachricht: Einfach auf leicht stellen und man erleidet keinen Schaden. Gegner müsst ihr trotzdem umbrezen. Dabei könnt ihr zwar auch ne Kanone verwenden, die aber wieder Munition braucht, die ihr einsammeln müsst. Mit den Superkräften klappt es meist noch am besten. Wenn es denn mal mehr Gegner werden, wird nach erfolgreicher "Meuchelei" auch so eine Art Supermodus eingeschaltet, d.h. ihr bekommt statt 120 Lebenspunkten satte 10.000! Dann geht's auch mit dem Schießen besser. Kennt man aus anderen Spielen (z.B. Diablo 3). Trotzdem nette Idee, dass die Entwickler das eingebaut haben :-) Zum Extras sammeln: Ihr müsst Geister befreien, Poster sammeln, rosa Statuen finden und anderes. Dafür gibt es wieder jede Menge Bonus. Ich gebe ja zu, dass es optisch nicht so glänzt wie andere teurere Spiele. Aber hey für knapp 4 Euro allemal gut. Gibt sogar inline ein Fotomodus, bei dem ihr diverse Filter einschalten könnt (Cell Shading, Pixel und andere) Kleines Navi, das euch zu den nächsten Aufgaben bringt hilft hier auch gut weiter. Einmal dort angekommen, müsst ihr natürlich selbst klar kommen. Summa summarum, eine recht kurzweilige Geschichte von einem Mädchen auf der Suche nach ihren Eltern: Viel Spaß für wenig Geld! Absolute Empfehlung! Tipp: im Spiel mal „9“ und „Ä“ gleichzeitig drücken.
I really want to like this game; it is a good premise and storyline for a game. But the overt wiggle of the main character is demeaningly "high school", and the game suffers from a combination of Unity engine limitations and some decidedly cumbersome user interface choices that really detract from the gameplay, such as requiring double buttons/keys for anything of signifcance you do. As to keys, surely if you can detect whether the user is playing with a controller or mouse/keyboard, you can dynamically display appropriate messaging for what buttons/keys to use. I found the message that [T] opens the chatty bot rather unhelpful for mouse and keyboard, and only fluked across the fact you use [Esc] on the keyboard. If you're going to go to the effort of telling the user how to use the game, it has to tell the story in terms of the user interface the USER chose, not the developers preferred mode of gaming. Add to that the fact I'd have lost all my progress had I started playing the game before the latest patch came out, and I am just not willing to invest my time in this game until it matures - a lot. I think it has a lot of potential, and hope the developer can live up to it. The only saving grace is I got my copy on sale. As I consider this a "pre-release" product that likely won't be ready for *playing* until 2.0, and effectively a "go fund me" delivery model, it is what it is. I have enough hope that I don't regret parting with my coin; I have many other games to play while this one ripens and matures. :)
Another one I really hate to down vote. Janky as hell, but there's this alluring, lost PlayStation 2 game vibe to [i]Resequenced[/i] that keeps me playing. Lux is adorable; I enjoy playing dress-up with her, and whoever did her voice acting is surprisingly talented despite some occasionally weak writing. Some of the levels are wonderfully atmospheric (i.e. the cyberpunk city and it's unnervingly desolate subway). The probably is that, despite all the homegrown charm, [i]Resequenced[/i] just isn't ready to be out of Early Access, much less be ported to consoles. The UI is rudimentary, there's lighting sources without any ambient glow to them, objects that turn transparent for some reason, maps that feel incomplete with their nonsensical placement of invisible walls, character portraits that don't match their respective in-game model, anachronistic collectibles without explanation to make them feel like they're part of the lore, and other minor issues. Honestly, though? I could actually overlook all of that if it weren't for the game-breaking bugs. Casting lightning magick on chupacabras in Saint Sophia causing an inexplicable single digit frame rate was bad enough, but having a repeatable CTD in Mogwai during the Yaoguai heart hunt makes completing [i]Resequenced[/i] impossible, at least in my case. Were these fixed, however, I'd be glad to finish out what would otherwise be a flawed, independent gem. [b]Rating:[/b] ★★½
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $2.9K | 5 | 40% | $24.99 | |
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| $0 | 0 | — | Free | |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $10.5K | 54 | 61% | $6.99 | |
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| $10.5K | 55 | 93% | $9.99 | |
| $10.5K | 147 | 74% | $3.99 | |
| $10.5K | 189 | 31% | $3.99 | |
| $10.5K | 83 | 96% | $7.49 |